Okay what I'm tyring to do is when using banage on aplayer instead of it just res them i want it to send a gump. problem I'm having is gump is being sent to the char using the bandage and not the dead char
here what i got
case 0: // Resurrect
ourObj.Resurrect();
socket.SysMessage( GetDictionaryEntry( 1272, socket.Language ) );
displaygump(socket, ourObj);
break;
I have my gump all made but I'm not sure why its not sending the gump to the dead player instead its sending it to me
gump display problem
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dragon slayer
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