Anyway, I know that swing speed is controlled by character stamina --which in turn is controlled by dexterity. My question is:
1- Does NPC swing rate depend on stamina or dex? If I were to slow the swing-rate of a monster can I simply just subtract his stamina? This would be ideal since I would not need timers to "give back" dexterity like the clumsy spell.
I have a feeling I need to play with dexterity, as it dosen't seem to make sense to have UOx3 keep track --and regen-- individual stamina points on an NPC. With thousands of NPCs, it's probably a workload on the server just to keep track of hitpoints!
Thanks for clearing this up.