Auto "peacemaking"?
Posted: Sat Dec 16, 2006 6:29 am
Is there anyway to force an auto "end" combat. So the enemy become peaceful and the PC won't automatically attack?
I think this is what peacemaking does, if so, is there a way we can .js script it to a GM command?
Here are the problems my GM's face:
--Ocassionly a PC may accidentally attack a good NPC, even though they want to end the combat, the NPC will fight to the death as well as the "auto-attack" of hte client. There is no way to get around this.
--When using the xattack command, occasionally a GM has accidentally selected the same NPC twice. It's quite humorous, the NPC commits a vile suicide, and there is no way to stop him.
--As part of a plot line, GMs want the PC to be able to "injure" an opponent to a certain level of health, and then "force end" the combat, so the Enemey can surrender, thus furthering the plot.
If there is anyway to stop combat, at least for enough time for the GM to use 'set NPCAI to a neutral AI, then I think ti will work. The main problem is if the PC is carrying a bow, and the client has the NPC tagged as hostile, the PC will continue to shoot at him/her until he/she is dead.
Hopefully this makes sense (posting late at night can make me wander). If there is anyway to do this let me know.
I think this is what peacemaking does, if so, is there a way we can .js script it to a GM command?
Here are the problems my GM's face:
--Ocassionly a PC may accidentally attack a good NPC, even though they want to end the combat, the NPC will fight to the death as well as the "auto-attack" of hte client. There is no way to get around this.
--When using the xattack command, occasionally a GM has accidentally selected the same NPC twice. It's quite humorous, the NPC commits a vile suicide, and there is no way to stop him.
--As part of a plot line, GMs want the PC to be able to "injure" an opponent to a certain level of health, and then "force end" the combat, so the Enemey can surrender, thus furthering the plot.
If there is anyway to stop combat, at least for enough time for the GM to use 'set NPCAI to a neutral AI, then I think ti will work. The main problem is if the PC is carrying a bow, and the client has the NPC tagged as hostile, the PC will continue to shoot at him/her until he/she is dead.
Hopefully this makes sense (posting late at night can make me wander). If there is anyway to do this let me know.