Gumps....are they hard to edit in JS or rather simple? Is it difficult to make them interactive?
I was looking at some gumps that are buried in the client...WOW there are some cool stuff in there that I had no idea UO ever uses at all.
They have some sort of shrine vision for each virtue on a gump screen,
as well as an image of the Codex of Ultimate Wisdom.
These would be cool things to script, however I am unsure if it is even worth my time. I know some gumps are available for me to examine in JS (but I don't have any on this computer),
I was just wondering what you UOx3 people think, are they easy to implement?
2. Skill code. Since cartography isn't implementing I was thinking of running a cartogrophy skill check when using a sextant. That would give the cartography skill some usability on my shard. I figure it would be easy to edit the existing sextant.js (if it isn't hardcoded, if it is, could we get it exported?), and have it run a conditional statement based on your skill.
Code: Select all
say if (RandomNumber 100 + cartography) > 60 then callFunction 'where
The biggest question is, do I have to code the skill increase in sextant.js? How do I make sure the skill check is called properly allowing my PCs to gain in cartography through practice with the sextant?