Two quick questions while I'm at work. (gumps)
Posted: Fri Feb 16, 2007 1:25 am
Probably a dumb question, but I'm braindumping at a down-time at work and thought the forums are rather quiet anyway.
Gumps....are they hard to edit in JS or rather simple? Is it difficult to make them interactive?
I was looking at some gumps that are buried in the client...WOW there are some cool stuff in there that I had no idea UO ever uses at all.
They have some sort of shrine vision for each virtue on a gump screen,
as well as an image of the Codex of Ultimate Wisdom.
These would be cool things to script, however I am unsure if it is even worth my time. I know some gumps are available for me to examine in JS (but I don't have any on this computer),
I was just wondering what you UOx3 people think, are they easy to implement?
2. Skill code. Since cartography isn't implementing I was thinking of running a cartogrophy skill check when using a sextant. That would give the cartography skill some usability on my shard. I figure it would be easy to edit the existing sextant.js (if it isn't hardcoded, if it is, could we get it exported?), and have it run a conditional statement based on your skill.
or whatever it does (the sextant seems to be slightly different than the 'where command, but that is easy enough to check in .js.
The biggest question is, do I have to code the skill increase in sextant.js? How do I make sure the skill check is called properly allowing my PCs to gain in cartography through practice with the sextant?
Gumps....are they hard to edit in JS or rather simple? Is it difficult to make them interactive?
I was looking at some gumps that are buried in the client...WOW there are some cool stuff in there that I had no idea UO ever uses at all.
They have some sort of shrine vision for each virtue on a gump screen,
as well as an image of the Codex of Ultimate Wisdom.
These would be cool things to script, however I am unsure if it is even worth my time. I know some gumps are available for me to examine in JS (but I don't have any on this computer),
I was just wondering what you UOx3 people think, are they easy to implement?
2. Skill code. Since cartography isn't implementing I was thinking of running a cartogrophy skill check when using a sextant. That would give the cartography skill some usability on my shard. I figure it would be easy to edit the existing sextant.js (if it isn't hardcoded, if it is, could we get it exported?), and have it run a conditional statement based on your skill.
Code: Select all
say if (RandomNumber 100 + cartography) > 60 then callFunction 'where
The biggest question is, do I have to code the skill increase in sextant.js? How do I make sure the skill check is called properly allowing my PCs to gain in cartography through practice with the sextant?