Lumberjacking need help
Posted: Wed Dec 07, 2011 3:10 am
Okay I'm tyring to create the new logs Uo has but I'm trying to make it so lumberjacking creates them when you chop a tree here is what i got but I'm hvaing problem making it check for skill level 80 and up to see if it can harvest new logs
Code: Select all
function onTimer( mChar, timerID )
{
switch( timerID )
{
case 0:
mChar.skillsused.lumberjacking = false;
var socket = mChar.socket;
if( socket )
{
var mResource = ResourceRegion( socket.clickX, socket.clickY, mChar.worldnumber );
socket.clickX = 0;
socket.clickY = 0;
if( mChar.CheckSkill( 44, 0, 1000 ) )
{
if( mChar.skills.lumberjacking > 650 )
{
switch( RandomNumber( 0, 3 ) )
{
case 0: mResource.logAmount = mResource.logAmount-1;
CreateBlankItem( socket, mChar, 10, "#", 0x1BE0, 0x0000, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 1: mResource.logAmount = mResource.logAmount-1;
var itemMade = CreateDFNItem( mChar.socket, mChar, "OakLog", 10, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 2: mResource.logAmount = mResource.logAmount-1;
CreateBlankItem( socket, mChar, 10, "#", 0x1BE0, 0x0000, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 3: socket.SysMessage( GetDictionaryEntry( 842, socket.Language ) );
if( RandomNumber( 0, 1 ) ) // 50% chance to destroy some resources
mResource.logAmount = mResource.logAmount-1;
default:
}
break;
}
if( mChar.skills.lumberjacking > 800 )
{
switch( RandomNumber( 0, 4 ) )
{
case 0: mResource.logAmount = mResource.logAmount-1;
CreateBlankItem( socket, mChar, 10, "#", 0x1BE0, 0x0000, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 1: mResource.logAmount = mResource.logAmount-1;
var itemMade = CreateDFNItem( mChar.socket, mChar, "AshLog", 10, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 2: mResource.logAmount = mResource.logAmount-1;
CreateBlankItem( socket, mChar, 10, "#", 0x1BE0, 0x0000, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 3: mResource.logAmount = mResource.logAmount-1;
CreateBlankItem( socket, mChar, 10, "#", 0x1BE0, 0x0000, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
case 4: socket.SysMessage( GetDictionaryEntry( 842, socket.Language ) );
if( RandomNumber( 0, 1 ) ) // 50% chance to destroy some resources
mResource.logAmount = mResource.logAmount-1;
default:
}
break;
}
else
mResource.logAmount = mResource.logAmount-1;
CreateBlankItem( socket, mChar, 10, "#", 0x1BE0, 0x0000, "ITEM", true );
socket.SysMessage( GetDictionaryEntry( 1435, socket.Language ) ); break;
}
else
{
socket.SysMessage( GetDictionaryEntry( 842, socket.Language ) );
if( RandomNumber( 0, 1 ) ) // 50% chance to destroy some resources
mResource.logAmount = mResource.logAmount-1;
}
}
break;
case 1:
if( mChar.isonhorse )
mChar.DoAction( 0x1C );
else
mChar.DoAction( 0x0D );
mChar.SoundEffect( 0x013E, true );
mChar.StartTimer( 1500, 0, true );
break;
}
}