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Hello Everyone! Artificial Intelligences of npc's?

Posted: Mon Jan 09, 2012 3:45 am
by Blue Dragon
Hello to everyone.

First I would like to congratulate you for the excellent emulator. I was looking for one that I could understand how it worked a little in order to have fun, and all I tried, this was the most attractive and easy to handle.

Let me also say that I'm not very good at English, so I'll be posting and reading with the help of google translator, and as it is not 100% perfect, I hope you can understand correctly at least a little of what I write.

One of the parts that I like in Ultima Online and like to play the monster (PVM). I like to edit them, change your loot's, status, and sometimes put, where possible, a few coolest color. Related to this part UOX3 noticed that there are not many options for AI's already made the monsters.

Well, unfortunately know nothing about scripting, so I ask:

Do you have plans to create AI for NPCs's different? Or someone there wound up doing that?


Examples of AI's:

* Dragons: Shoots a blast of fire at random time.

* Npc's magicians: They begin to heal and heal with Greater Heal with life when they are down. When these are the same race and see the "friend" with low life behind him and they will also heal.

* Spiders: Release webs which would leave the character paralyzed for about 5 seconds, for example.

* Poison: Poison characters with a random probability of success.
Note: I noticed that through the NPC's tag has something to do this if I'm wrong, but have tested a variety of ways and the NPC does not poison the player unless you team it with a gun.

* Suckers (vampire style): If the player stand near the npc he will begin to suck blood out of it quickly, "forcing" the player to keep in constant motion.

* Acid: acid attacks would be launched in the player, damaging each attack pieces of armor, weapons and clothing, for example. Items newbie would not be affected.


Well, that's it. I hope the translation and pass out reasonable ideas that I proposed in the correct way, hehehe.

Sorry for the large text above.

Re: Hello - Artificial Intelligences of npc's?

Posted: Mon Jan 09, 2012 4:02 am
by dragon slayer
All that can be done in uox.

Like if you look i posted some npcs effects about mkaing a horse poop when players come into screen range he just drops a few turds at random when player stands near him.

I even made it so chicken lay eggs

I think i can make spiders spit webs at players though couple small but neat tricks. and other effects you would like. I don't know if you know anything about javascripting but it can help you script everything andy anything you can just image.

Re: Hello - Artificial Intelligences of npc's?

Posted: Mon Jan 09, 2012 2:46 pm
by Blue Dragon
Hello Dragon Slayer.

Strengthening again, I am not fluent in English, my language is Portuguese. I write everything that I would like to speak correctly in my language, now if the translator translates all right and in a comprehensible manner, without taking other words of another sense in the Middle, ai I don't know. But hope all is compliant.

Returning to the subject. Yes, I had seen her two scripts cited, in the case of chicken lay eggs and of horse poop, but test them I couldn't see them working. Decreases the initial time and released several horses and chickens. The horses when I approached appeared a sentence upon them, not occurred anything else from there, already with the hens the sentence did not appear. I may have done something wrong… Anyhow I thought well cool to the proposal, including the shard that I played had a system like that.

Javascripting ... As pointed out in my initial post, I don't know do anything like that and not have the concept of how to do it =/, just have ideas and desire to see the npc's having special moves beyond simple attacks that everyone has.

Re: Hello Everyone! Artificial Intelligences of npc's?

Posted: Tue Jan 10, 2012 7:03 am
by dragon slayer
I could come up with some special npcs moves. Just will take some time.

Re: Hello Everyone! Artificial Intelligences of npc's?

Posted: Tue Jan 10, 2012 2:08 pm
by Blue Dragon
Very nice :D .