Item to craft: gloves (0x13f2)
Crafting sound: 42, Delay: 0
Average Skill Min/Average Skill Max: 120/620
Amount: 10, Colour: 0, resource IDs: 7154, 7151
SkillNumber: 7, minSkill: 120, maxSkill: 620
First, assume that the create DFNs contains an entry defined as such:
[ITEM 7]
{
NAME=gloves
ID=0x13f2
RESOURCE=METAL 10
SKILL=7 120 620
ADDITEM=0x13f2
MINRANK=1
MAXRANK=10
SOUND=0x002A
}
{
NAME=gloves
ID=0x13f2
RESOURCE=METAL 10
SKILL=7 120 620
ADDITEM=0x13f2
MINRANK=1
MAXRANK=10
SOUND=0x002A
}
function onUseUnChecked( pUser, iUsed )
{
// fetch reference to create DFNs entry 7 from global JS object
var createEntry = CreateEntries[7];
// Fetch properties of create entry
var createName = createEntry.name; // name of the create entry
var addItem = createEntry.addItem; // section header of item to craft
var sound = createEntry.sound; // sound to play when crafting item
var delay = createEntry.delay; // how long it takes to craft the item
var spell = createEntry.spell; // spell requirement to craft the item
var resources = createEntry.resources; // list of resources needed
var skills = createEntry.skills; // list of skill requirements
var avgMinSkill = createEntry.avgMinSkill; // average min skill required to smelt an item
var avgMaxSkill = createEntry.avgMaxSkill; // average max skill required to smelt an item
// List out basic create entry properties
pUser.TextMessage( "Item to craft: " + createName + " (" + addItem + ")" );
pUser.TextMessage( "Crafting sound: " + sound.toString() + ", Delay: " + delay.toString() );
pUser.TextMessage( "Average Skill Min/Max: " + avgMinSkill.toString() + "/" + avgMaxSkill.toString() );
// List out resource requirements
for( var i = 0; i < resources.length; i++ )
{
var resource = resources[i];
var amountNeeded = resource[0];
var resourceColour = resource[1];
var resourceIDs = resource[2];
var resourcesNeeded = "Amount: " + amountNeeded.toString() + ", Colour: " + resourceColour.toString() + ", resource IDs:";
for( var j = 0; j < resourceIDs.length; j++ )
{
resourcesNeeded += (" " + resourceIDs[j] );
}
pUser.TextMessage( resourcesNeeded );
}
// List out skill requirements
for( var i = 0; i < skills.length; i++ )
{
var skillReq = skills[i];
var skillNumber = skillReq[0];
var minSkill = skillReq[1];
var maxSkill = skillReq[2];
var skillRequirements = "SkillNumber: " + skillNumber.toString() + ", minSkill: " + minSkill.toString() + ", maxSkill: " + maxSkill.toString();
pUser.TextMessage( skillRequirements );
}
return false;
}
{
// fetch reference to create DFNs entry 7 from global JS object
var createEntry = CreateEntries[7];
// Fetch properties of create entry
var createName = createEntry.name; // name of the create entry
var addItem = createEntry.addItem; // section header of item to craft
var sound = createEntry.sound; // sound to play when crafting item
var delay = createEntry.delay; // how long it takes to craft the item
var spell = createEntry.spell; // spell requirement to craft the item
var resources = createEntry.resources; // list of resources needed
var skills = createEntry.skills; // list of skill requirements
var avgMinSkill = createEntry.avgMinSkill; // average min skill required to smelt an item
var avgMaxSkill = createEntry.avgMaxSkill; // average max skill required to smelt an item
// List out basic create entry properties
pUser.TextMessage( "Item to craft: " + createName + " (" + addItem + ")" );
pUser.TextMessage( "Crafting sound: " + sound.toString() + ", Delay: " + delay.toString() );
pUser.TextMessage( "Average Skill Min/Max: " + avgMinSkill.toString() + "/" + avgMaxSkill.toString() );
// List out resource requirements
for( var i = 0; i < resources.length; i++ )
{
var resource = resources[i];
var amountNeeded = resource[0];
var resourceColour = resource[1];
var resourceIDs = resource[2];
var resourcesNeeded = "Amount: " + amountNeeded.toString() + ", Colour: " + resourceColour.toString() + ", resource IDs:";
for( var j = 0; j < resourceIDs.length; j++ )
{
resourcesNeeded += (" " + resourceIDs[j] );
}
pUser.TextMessage( resourcesNeeded );
}
// List out skill requirements
for( var i = 0; i < skills.length; i++ )
{
var skillReq = skills[i];
var skillNumber = skillReq[0];
var minSkill = skillReq[1];
var maxSkill = skillReq[2];
var skillRequirements = "SkillNumber: " + skillNumber.toString() + ", minSkill: " + minSkill.toString() + ", maxSkill: " + maxSkill.toString();
pUser.TextMessage( skillRequirements );
}
return false;
}