Custom skills?
Posted: Tue Feb 21, 2006 6:15 pm
I'm attempting to create a new category in the skills menu for social skills that will be useful for GMed quests.
Skills such as persuation, intimidation, lying, bluffing, etc..
My question:
How do I get the skills to display properly in the skills menu, attach scripts to the skill, and put that nice little blue gem next to the skill so when clicked on it runs the script.
Basically what I envision these skills doing is rolling a d20, adding a modifier based on the skill, and printing the result to the screen via global text. Should be fairly simple to code once I know how to attach and implement the skill.
This brings me to the second question. Which function displays global text? (So that all clients recieve the displayed text.)
Skills such as persuation, intimidation, lying, bluffing, etc..
My question:
How do I get the skills to display properly in the skills menu, attach scripts to the skill, and put that nice little blue gem next to the skill so when clicked on it runs the script.
Basically what I envision these skills doing is rolling a d20, adding a modifier based on the skill, and printing the result to the screen via global text. Should be fairly simple to code once I know how to attach and implement the skill.
This brings me to the second question. Which function displays global text? (So that all clients recieve the displayed text.)