"good" archmage.
Posted: Sat Mar 04, 2006 6:36 pm
So I took the NPC-murderer-archmage script and copied it into a custom.dfn so I could have "good" NPC mages that aren't vendors.
I don't know what to set the AI to so that the mage will be "good" and still cast spells at enemies.
I set the AI to 5, which sends the mage after hostiles (same AI as a fighter), but he likes to wrestle instead of cast spells.
Is there any AI value that we can use that let's "good" characters attack with magic?
I don't know what to set the AI to so that the mage will be "good" and still cast spells at enemies.
I set the AI to 5, which sends the mage after hostiles (same AI as a fighter), but he likes to wrestle instead of cast spells.
Is there any AI value that we can use that let's "good" characters attack with magic?