if( pUser.skills.animallore < 1000 && !ourObj.tamed )
{
// At your skill level, you can only lore tamed creatures.
pSock.SysMessage( GetDictionaryEntry( 2132, pSock.language ));
return;
}
else if( pUser.skills.animallore < 1100 && !ourObj.skillToTame )
{
// At your skill level, you can only lore tamed or tameable creatures.
pSock.SysMessage( GetDictionaryEntry( 2133, pSock.language ));
return;
}
{
// At your skill level, you can only lore tamed creatures.
pSock.SysMessage( GetDictionaryEntry( 2132, pSock.language ));
return;
}
else if( pUser.skills.animallore < 1100 && !ourObj.skillToTame )
{
// At your skill level, you can only lore tamed or tameable creatures.
pSock.SysMessage( GetDictionaryEntry( 2133, pSock.language ));
return;
}
if( pUser.skills.animallore < 100 && !ourObj.tamed )
{
// At your skill level, you can only lore tamed creatures.
pSock.SysMessage( GetDictionaryEntry( 2132, pSock.language ));
return;
}
else if( pUser.skills.animallore < 110 && !ourObj.skillToTame )
{
// At your skill level, you can only lore tamed or tameable creatures.
pSock.SysMessage( GetDictionaryEntry( 2133, pSock.language ));
return;
}
{
// At your skill level, you can only lore tamed creatures.
pSock.SysMessage( GetDictionaryEntry( 2132, pSock.language ));
return;
}
else if( pUser.skills.animallore < 110 && !ourObj.skillToTame )
{
// At your skill level, you can only lore tamed or tameable creatures.
pSock.SysMessage( GetDictionaryEntry( 2133, pSock.language ));
return;
}