In uox3.cpp in the method getTileName(), there is this check:
Code: Select all
if( tile.DisplayAsAn() )
temp = "an " + temp;
else if( tile.DisplayAsA() )
temp = "a " + temp;
Code: Select all
if( temp.substr( 0, 1 ) == "#" )
{
temp = static_cast< UString >( tile.Name() );
}