When in combat, fighting versus multiple NPCs at the same time (and possible multiple players, unable to check), the character does not automaticly start defending (i.e. counter-attacking) other agressors after the current one is dead/has run away.
Just stands there taking hits until he's dead.
[VERIFIED] Combat: Character doesn't automaticly defend properly
- Xuri
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Much better now =) It now changes targets when they're dead or walk out of range. However; If you auto-defend against an NPC until it "runs away", and it's unable to run further than 3-4-5 tiles away from you, you'll not start auto-defending against other NPCs that may be attacking you, since the original attacker is not yet out of range 
Not sure what's the best solution to that particular problem; Whether to reduce the range or something else. *shrug*
Not sure what's the best solution to that particular problem; Whether to reduce the range or something else. *shrug*
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