[INVALID] Spawn-Rune bug on other worlds.

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stranf
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Spawn-Rune bug on other worlds.

Post by stranf »

I mentioned this bug in another thread, in order not to hi-jack it, I'm going to post it here.

My shard has a gate to world #2....I don't know the name of it.

Here is my teleport script:

Code: Select all

pUser.Teleport(1265,562,0,2);
pUser.TextMessage("You feel dizzy.");
If you walk screen up (not UO north) you will come to a narrow dirt-pass through a mountain that leads to some sort of evil-castle...(blood and severed heads gives it away)

If I use undead runes in the castle and on that mountain pass, the runes fall through the ground and the monsters spawn underneath the map. Very odd.
Grimson
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Post by Grimson »

stranf wrote:If I use undead runes in the castle and on that mountain pass, the runes fall through the ground and the monsters spawn underneath the map. Very odd.
I still can't reproduce this. Does this still happen with the current CVS version? What client version are you using (the client tells UOX3 where to place the items)? Are the .mul files the same on the server and the client, remember if a client patch changes these you'll have make shure the server also uses the new versions or odd things may happen.
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