Server crash related to NPC movement

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Xuri
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Server crash related to NPC movement

Post by Xuri »

I rode around in a dungeon (Covetous, I think) with a horse set to follow me.
feeefeee()
UOX::cMovement::GetBlockingDynamics(short 0x1573, short 0x074b, UOX::CTileUni * 0x0012e670, unsigned short & 0x0001, unsigned char 0x00) line 660 + 13 bytes
UOX::cMovement::calc_walk(UOX::CChar * 0x026839d8, short 0x1573, short 0x074b, short 0x1573, short 0x074c, char 0x00, unsigned char 0x00, unsigned char 0x00) line 1644
UOX::cMovement::PFGrabNodes(UOX::CChar * 0x026839d8, unsigned short 0x156c, unsigned short 0x0750, unsigned short 0x1573, unsigned short 0x074c, char 0x00, unsigned long 0x1573074c, std::map<unsigned long,UOX::pfNode,std::less<unsigned long>,std::allocator<UOX::pfNode> > & {...}, std::map<unsigned long,unsigned long,std::less<unsigned long>,std::allocator<unsigned long> > & ...) li
UOX::cMovement::AdvancedPathfinding(UOX::CChar * 0x026839d8, unsigned short 0x156c, unsigned short 0x0750, unsigned char 0x01) line 1944 + 52 bytes
UOX::cMovement::HandleNPCWander(UOX::CChar & {...}) line 1377
UOX::cMovement::NpcMovement(UOX::CChar & {...}) line 1541 + 12 bytes
UOX::checkNPC(UOX::CChar & {...}, unsigned char 0x00, unsigned char 0x00, unsigned char 0x00) line 942
UOX::CWorldMain::CheckAutoTimers() line 1362 + 30 bytes
main(int 0x00000001, char * * 0x003e2508) line 2790
mainCRTStartup() line 338 + 17 bytes
KERNEL32! 7c816fd7()
Last point in code it got to before crashing:
if( !tItem->CanBeObjType( OT_MULTI ) )
-= Ho Eyo He Hum =-
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