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Gump Dump!
Posted: Fri Sep 12, 2008 3:53 am
by Mindless Automaton
Doing something like this seems to lock the client:
myGump.AddBackground( 0, 0, 300, 300, 0x89C ); // add an automic scaled background
(I meant to do myGump.AddGump)
I waited about 5 minutes before I stopped the client.
What are valid numbers for add background? The GumpID (in InsideUO)?
Thanks!
I used the inside uo gump IDs
Posted: Mon Oct 27, 2008 11:42 am
by dracuskaos
When I started making my chivalry script I used the insideUO gump image IDs without a problem. I can't tell you any more than that. I not be smart enough to be a DEV

Posted: Mon Oct 27, 2008 6:02 pm
by Xuri
The background gumps consist of more than one individual gump, I believe. Traditionally you only specify the ID for the top left corner of the "set" of gumps that makes up a background, the client does the rest.
Posted: Mon Oct 27, 2008 7:27 pm
by Mindless Automaton
I guess maybe I should have said something more like:
"Do Invalid GumpID numbers used with AddBackground cause the client to hang?"
Unfortunately, I would not know if it was invalid (even if its in InsideUO) unless it hangs the client.
Posted: Mon Oct 27, 2008 9:18 pm
by Xuri
Go through them all and make a list. ^^