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A Funny Thing Happened to Me on the Way to the Blacksmith..

Posted: Sun Nov 01, 2020 9:08 pm
by Mindless Automaton
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I set the muldata path to be the same as the client to make sure there wasnt something different in the maps but I still appears to run into the bridge sometimes instead of up.

Tried with UOX3 All-in-One with spawn.dfn & world files. (just in case my build was messed up)
(That doesn't mean I still didnt mess something up)

I uninstalled/deleted client, reinstalled to make sure I didnt screw up anything in that folder.

Also there appears to be a guard or 2 that spawns on the bridge that are in the bridge.

If I manually walk with keypad, I don't have any issue only when I pathfind.

Thanks!

Re: A Funny Thing Happened to Me on the Way to the Blacksmith..

Posted: Mon Nov 02, 2020 1:51 am
by Xuri
This one I think we can attribute to the client itself! 😅 I'm able to reproduce the exact same issue when I try to pathfind across this very same bridge in other emulators as well; the pathfinding is built into the client, and the server has no input on it 😠 Bonus: After you pathfind yourself into the stairs and find yourself stuck... you can use pathfinding again to get back out the same way you came in lol :P

The guards stuck (?) in the bridge appears to be a separate issue though, possibly related to region spawner setup.

Re: A Funny Thing Happened to Me on the Way to the Blacksmith..

Posted: Sat Nov 07, 2020 6:45 pm
by Xuri
Are you still seeing the guards spawning in the bridge in 0.99.4[RC4] or newer?

Re: A Funny Thing Happened to Me on the Way to the Blacksmith..

Posted: Sun Nov 08, 2020 4:27 am
by Mindless Automaton
Xuri wrote: ↑Sat Nov 07, 2020 6:45 pm Are you still seeing the guards spawning in the bridge in 0.99.4[RC4] or newer?
So far since you fixed the tooltip thing I have not seen them in the bridge.

Thanks!