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A Funny Thing Happened to Me on the Way to the Blacksmith..
Posted: Sun Nov 01, 2020 9:08 pm
by Mindless Automaton
I set the muldata path to be the same as the client to make sure there wasnt something different in the maps but I still appears to run into the bridge sometimes instead of up.
Tried with UOX3 All-in-One with spawn.dfn & world files. (just in case my build was messed up)
(That doesn't mean I still didnt mess something up)
I uninstalled/deleted client, reinstalled to make sure I didnt screw up anything in that folder.
Also there appears to be a guard or 2 that spawns on the bridge that are in the bridge.
If I manually walk with keypad, I don't have any issue only when I pathfind.
Thanks!
Re: A Funny Thing Happened to Me on the Way to the Blacksmith..
Posted: Mon Nov 02, 2020 1:51 am
by Xuri
This one I think we can attribute to the client itself!

I'm able to reproduce the exact same issue when I try to pathfind across this very same bridge in other emulators as well; the pathfinding is built into the client, and the server has no input on it

Bonus: After you pathfind yourself into the stairs and find yourself stuck... you can use pathfinding again to get back out the same way you came in lol
The guards stuck (?) in the bridge appears to be a separate issue though, possibly related to region spawner setup.
Re: A Funny Thing Happened to Me on the Way to the Blacksmith..
Posted: Sat Nov 07, 2020 6:45 pm
by Xuri
Are you still seeing the guards spawning in the bridge in 0.99.4[RC4] or newer?
Re: A Funny Thing Happened to Me on the Way to the Blacksmith..
Posted: Sun Nov 08, 2020 4:27 am
by Mindless Automaton
Xuri wrote: ↑Sat Nov 07, 2020 6:45 pm
Are you still seeing the guards spawning in the bridge in 0.99.4[RC4] or newer?
So far since you fixed the tooltip thing I have not seen them in the bridge.
Thanks!