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Miscellaneous Guild Stone Bugs
Posted: Thu Jun 17, 2004 3:31 am
by Xuri
1) ✔ "Move this guildstone" does nothing except close the guildstone-gump.
2) ✔ Gump which pops up when double-clicking the Guildstones isn't wide enough to contain all the text. Should be at least 40% wider than it currently is.
3) ✔ There are no "Back" buttons provided for most of the menu-options in the guildstone menu.
Posted: Wed Jun 23, 2004 3:58 pm
by giwo
Fixed all but 1 and 4.
"Fixing" those two will go hand-in-hand when it happens, but it likely won't be soon (that's a feature more than a bug).

Posted: Wed Jul 02, 2008 12:36 am
by Xuri
This one could be handled through javascript in it's entirety I guess, if we have the necessary support for it in JS functions/properties and such. I don't think it's possible to create new guilds from scratch through JS right now, for instance.
Here is a nice page with an overview over guild-functionality in UO, btw:
http://uo.stratics.com/content/basics/guilds.shtml
Posted: Wed Jul 02, 2008 2:25 pm
by Maarc
Most could be JS but you'd need guild creation/deletion exposure.
no osi guildstones
Posted: Mon Oct 27, 2008 11:02 pm
by dracuskaos
-------edit-------
Guild button on paperdoll sends "unknown message frpom client 0xd7 ignored"
is that accessable from Jscript?
-------------------
OSI no longer uses guild stones at all, you click guild on the paper doll and get either a create guild gump or the guild your in and the appropriate options for your level. you can search guild names for specific guilds and view war/peace status and names and titles of guild members. Not that I'm demanding you use OSI's style though. Would be a nice server toggle I think but shouldn't be mandatory.
Posted: Sun Jan 18, 2009 11:31 pm
by Xuri
OSI style "Gump"-button in paperdoll or old-fashioned guild-stones, we still need the guild creation/deletion etc. code exposed to the JS engine I guess?
Posted: Mon Jan 19, 2009 11:12 pm
by giwo
I looked into the packet and we do have some initial work done on handling the packet, we just never do anything with it (and then return false, which tells the console to advise the user it's unhandled).
That same packet is also used for the AOS house stuff amongst other things.
Re: Miscellaneous Guild Stone Bugs
Posted: Sun Nov 08, 2020 7:26 am
by Xuri
Added the missing "move guildstone" functionality in the housing_revamp, along with some other fixes and improvements to guildstone placement and handling.