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Combat: Character doesn't automaticly defend properly

Posted: Wed Jun 23, 2004 1:45 am
by Xuri
When in combat, fighting versus multiple NPCs at the same time (and possible multiple players, unable to check), the character does not automaticly start defending (i.e. counter-attacking) other agressors after the current one is dead/has run away.

Just stands there taking hits until he's dead.

Posted: Mon Jun 28, 2004 4:06 pm
by giwo
Fixed

Posted: Sat Jul 17, 2004 7:34 pm
by Xuri
Much better now =) It now changes targets when they're dead or walk out of range. However; If you auto-defend against an NPC until it "runs away", and it's unable to run further than 3-4-5 tiles away from you, you'll not start auto-defending against other NPCs that may be attacking you, since the original attacker is not yet out of range :P

Not sure what's the best solution to that particular problem; Whether to reduce the range or something else. *shrug*

Posted: Mon Jul 19, 2004 4:12 pm
by giwo
I am hesitant to reduce the range too much, doing so would screw archers, firstly, but also cause one to never maintain their targets.

I will think on a way to fix this, perhaps a timer, (if check[x] failes [y]times loose target).