open up swords.js
find this line
if( tileID >= 0x09CC && tileID <0x09CF> 1 )
ourObj.amount = ourObj.amount-1;
else
ourObj.Delete();
}
else
socket.SysMessage( GetDictionaryEntry( 775, socket.Language ) );
}
ourObj.amount = ourObj.amount-1;
else
ourObj.Delete();
}
else
socket.SysMessage( GetDictionaryEntry( 775, socket.Language ) );
}
if( tileID == 0x097E ) // wheel of Cheese
CutCheese( socket, mChar, ourObj );
CutCheese( socket, mChar, ourObj );
function CutCheese( socket, mChar, ourObj )
{
var ownerObj = GetPackOwner( ourObj, 0 );
if( ownerObj && mChar.serial == ownerObj.serial )
{
var itemMade = CreateDFNItem( mChar.socket, mChar, "0x097C", 10, "ITEM", true );
mChar.SysMessage( "You cut 10 wedges of cheese!" );
if( ourObj.amount > 1 )
ourObj.amount = ourObj.amount-1;
else
ourObj.Delete();
}
else
socket.SysMessage( GetDictionaryEntry( 775, socket.Language ) );
}
{
var ownerObj = GetPackOwner( ourObj, 0 );
if( ownerObj && mChar.serial == ownerObj.serial )
{
var itemMade = CreateDFNItem( mChar.socket, mChar, "0x097C", 10, "ITEM", true );
mChar.SysMessage( "You cut 10 wedges of cheese!" );
if( ourObj.amount > 1 )
ourObj.amount = ourObj.amount-1;
else
ourObj.Delete();
}
else
socket.SysMessage( GetDictionaryEntry( 775, socket.Language ) );
}