I will have more so watch this post.
Saw Trap
function onCollide( srcSock, pUser, iUsed )
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1103 )
iUsed.id++;
else if( iUsed.id == 0x1116 )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x20 );
SubtractHealth( pUser, 4, 8 );
pUser.SoundEffect( 0x23a, true );
srcSock.SysMessage("You take damage on your legs!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopSawTrap( iUsed );
}
}
function stopSawTrap( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1104 || iUsed.id == 0x1105 || iUsed.id == 0x1106 || iUsed.id == 0x1107 )
iUsed.id = 0x1103;
else if( iUsed.id == 0x1117 || iUsed.id == 0x1118 || iUsed.id == 0x1119 || iUsed.id == 0x111A )
iUsed.id = 0x1116;
}
}
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1103 )
iUsed.id++;
else if( iUsed.id == 0x1116 )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x20 );
SubtractHealth( pUser, 4, 8 );
pUser.SoundEffect( 0x23a, true );
srcSock.SysMessage("You take damage on your legs!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopSawTrap( iUsed );
}
}
function stopSawTrap( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1104 || iUsed.id == 0x1105 || iUsed.id == 0x1106 || iUsed.id == 0x1107 )
iUsed.id = 0x1103;
else if( iUsed.id == 0x1117 || iUsed.id == 0x1118 || iUsed.id == 0x1119 || iUsed.id == 0x111A )
iUsed.id = 0x1116;
}
}
function onCollide( srcSock, pUser, iUsed )
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1133 )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x18 );
SubtractHealth( pUser, 6, 12 );
pUser.SoundEffect( 0x23c, true );
srcSock.SysMessage("You take damage on your legs!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopAxeTrap( iUsed );
}
}
function stopAxeTrap( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1134 || iUsed.id == 0x1135 || iUsed.id == 0x1136 || iUsed.id == 0x1137 || iUsed.id == 0x1138 || iUsed.id == 0x1139 )
iUsed.id = 0x1133;
}
}
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1133 )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x18 );
SubtractHealth( pUser, 6, 12 );
pUser.SoundEffect( 0x23c, true );
srcSock.SysMessage("You take damage on your legs!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopAxeTrap( iUsed );
}
}
function stopAxeTrap( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1134 || iUsed.id == 0x1135 || iUsed.id == 0x1136 || iUsed.id == 0x1137 || iUsed.id == 0x1138 || iUsed.id == 0x1139 )
iUsed.id = 0x1133;
}
}
function onCollide( srcSock, pUser, iUsed )
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1140 )
iUsed.id++;
else if( iUsed.id == 0x114B )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x14 );
SubtractHealth( pUser, 6, 12 );
pUser.SoundEffect( 0x23c, true );
srcSock.SysMessage("You take damage from the axe!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopAxeTrapTwo( iUsed );
}
}
function stopAxeTrapTwo( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1141 || iUsed.id == 0x1142 || iUsed.id == 0x1143 || iUsed.id == 0x1144 )
iUsed.id = 0x1140;
else if( iUsed.id == 0x114C || iUsed.id == 0x114D || iUsed.id == 0x114E || iUsed.id == 0x114F )
iUsed.id = 0x114B;
}
}
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1140 )
iUsed.id++;
else if( iUsed.id == 0x114B )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x14 );
SubtractHealth( pUser, 6, 12 );
pUser.SoundEffect( 0x23c, true );
srcSock.SysMessage("You take damage from the axe!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopAxeTrapTwo( iUsed );
}
}
function stopAxeTrapTwo( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1141 || iUsed.id == 0x1142 || iUsed.id == 0x1143 || iUsed.id == 0x1144 )
iUsed.id = 0x1140;
else if( iUsed.id == 0x114C || iUsed.id == 0x114D || iUsed.id == 0x114E || iUsed.id == 0x114F )
iUsed.id = 0x114B;
}
}
function onCollide( srcSock, pUser, iUsed )
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1108 )
iUsed.id++;
else if( iUsed.id == 0x111B )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x14 );
SubtractHealth( pUser, 8, 14 );
pUser.SoundEffect( 0x23a, true );
srcSock.SysMessage("You take damage by the spikes!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopSpikeTrap( iUsed );
}
}
function stopSpikeTrap( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1109 || iUsed.id == 0x110A || iUsed.id == 0x110B || iUsed.id == 0x110C || iUsed.id == 0x110D || iUsed.id == 0x110E )
iUsed.id = 0x1108;
else if( iUsed.id == 0x111C || iUsed.id == 0x111D || iUsed.id == 0x111E || iUsed.id == 0x111F || iUsed.id == 0x1120 || iUsed.id == 0x1121 )
iUsed.id = 0x111B;
}
}
{
//Change the motionless trap to a moving trap!
if( iUsed.id == 0x1108 )
iUsed.id++;
else if( iUsed.id == 0x111B )
iUsed.id++;
//Start a timer so the trap doesn't keep going forever
iUsed.StartTimer( 3000, 1, false );
pUser.DoAction( 0x14 );
SubtractHealth( pUser, 8, 14 );
pUser.SoundEffect( 0x23a, true );
srcSock.SysMessage("You take damage by the spikes!");
return;
}
function SubtractHealth( mChar, health, mSpell )
{
if( mChar.noNeedMana || mSpell.health == 0 )
return;
if( mSpell.health <0> mChar.health )
mChar.health = 0;
else
mChar.health += ( mSpell.health * health );
}
else
{
mChar.health -= health;
}
}
function onTimer( iUsed, timerID )
{
//If timer is 1, stop the trap
if( timerID == 1 )
{
stopSpikeTrap( iUsed );
}
}
function stopSpikeTrap( iUsed )
{
if( iUsed )
{
if( iUsed.id == 0x1109 || iUsed.id == 0x110A || iUsed.id == 0x110B || iUsed.id == 0x110C || iUsed.id == 0x110D || iUsed.id == 0x110E )
iUsed.id = 0x1108;
else if( iUsed.id == 0x111C || iUsed.id == 0x111D || iUsed.id == 0x111E || iUsed.id == 0x111F || iUsed.id == 0x1120 || iUsed.id == 0x1121 )
iUsed.id = 0x111B;
}
}