This one features Lockdown, Release, Secure, Place Trashcan, Move Directions WEST,EAST,SOUTH,NORTH
add this line to your jse_fileassociations
5037=item/advancedinteriordecorator.js
then drop this in your js items folder files.
var advancedinteriorgump = 5037;
function onUseChecked(pUser, iUsed)
{
var socket = pUser.socket;
var gumpID = advancedinteriorgump + 0xffff;
if( socket && iUsed && iUsed.isItem )
{
var itemOwner = GetPackOwner( iUsed, 0 );
if( itemOwner == null || itemOwner.serial != pUser.serial )
{
pUser.SysMessage( GetDictionaryEntry( 1763, socket.language )); // That item must be in your backpack before it can be used.
}
else
{
var pMulti = pUser.multi;
if( ValidateObject( pMulti ) && pMulti.owner == pUser )
{
socket.CloseGump( gumpID, 0 );
displaygump( iUsed, pUser );
//iMulti = pUser.multi;
}
else
{
pUser.SysMessage( GetDictionaryEntry( 2067, socket.language ) ); // You must be in your house to do this.
}
}
}
return false;
}
function displaygump( socket, pUser )
{
var myGump = new Gump;
myGump.AddPage( 0 );
myGump.AddBackground( 0, 0, 170, 555, 2600 );
myGump.AddButton( 40, 45, 0x868, 1, 0, 1 );
myGump.AddXMFHTMLGump( 80, 50, 70, 40, 1018323, false, false );//turn
myGump.AddButton( 40, 85, 0x868, 1, 0, 2 );
myGump.AddXMFHTMLGump( 80, 90, 70, 40, 1018324, false, false );//up
myGump.AddButton( 40, 125, 0x868, 1, 0, 3 );
myGump.AddXMFHTMLGump( 80, 130, 70, 40, 1018325, false, false );//down
myGump.AddButton( 40, 165, 0x868, 1, 0, 4 );
myGump.AddHTMLGump(80, 170, 70, 40, 0, 0, "North");
myGump.AddButton( 40, 205, 0x868, 1, 0, 5 );
myGump.AddHTMLGump(80, 210, 70, 40, 0, 0, "East");
myGump.AddButton(40, 245, 0x868, 1, 0, 6 );
myGump.AddHTMLGump(80, 250, 70, 40, 0, 0, "South");
myGump.AddButton(40, 285, 0x868, 1, 0, 7 );
myGump.AddHTMLGump(80, 290, 70, 40, 0, 0, "West");
myGump.AddButton(40, 325, 0x868, 1, 0, 8 );
myGump.AddHTMLGump(80, 330, 70, 40, 0, 0, "Lock");
myGump.AddButton(40, 365, 0x868, 1, 0, 9 );
myGump.AddHTMLGump(80, 370, 70, 40, 0, 0, "Secure");
myGump.AddButton(40, 405, 0x868, 1, 0, 10 );
myGump.AddHTMLGump(80, 410, 70, 40, 0, 0, "Release");
myGump.AddButton(40, 445, 0x868, 1, 0, 11 );
myGump.AddHTMLGump(80, 450, 70, 40, 0, 0, "Place Trashcan");
myGump.Send( pUser );
myGump.Free();
return false;
}
function onGumpPress( socket, pButton, gumpData )
{
var pUser = socket.currentChar;
var pMulti = pUser.multi;
if (ValidateObject(pMulti) && pMulti.owner == pUser)
{
switch (pButton)
{
case 0:
break;//close
case 1: // Turn
var targMsg3 = GetDictionaryEntry(2068, socket.language); // Select an object to turn.
socket.CustomTarget(3, targMsg3);
displaygump(socket, pUser);
break;
case 2: // Up
var targMsg2 = GetDictionaryEntry(2069, socket.language); // Select an object to increase its height.
socket.CustomTarget(2, targMsg2);
displaygump(socket, pUser);
break;
case 3: // Down
var targMsg1 = GetDictionaryEntry(2070, socket.language); // Select an object to lower its height.
socket.CustomTarget(1, targMsg1);
displaygump(socket, pUser);
break;
case 4: // North
var targMsg1 = "Select an object to move north.";
socket.CustomTarget(4, targMsg1);
displaygump(socket, pUser);
break;
case 5: // East
var targMsg1 = "Select an object to move east.";
socket.CustomTarget(5, targMsg1);
displaygump(socket, pUser);
break;
case 6: // South
var targMsg1 = "Select an object to move south.";
socket.CustomTarget(6, targMsg1);
displaygump(socket, pUser);
break;
case 7: // West
var targMsg1 = "Select an object to move west.";
socket.CustomTarget(7, targMsg1);
displaygump(socket, pUser);
break;
case 8: // Lock
TriggerEvent(15002, "LockdownItem", socket, pMulti);
displaygump(socket, pUser);
break;
case 9: // Secure
TriggerEvent( 15002, "SecureContainer", socket, iMulti );
displaygump(socket, pUser);
break;
case 10: // Release
TriggerEvent( 15002, "ReleaseItem", socket, iMulti );
displaygump(socket, pUser);
break;
case 11: // Trashcan
TriggerEvent( 15002, "PlaceTrashBarrel", socket, iMulti );
displaygump(socket, pUser);
break;
default:
Console.Log( "Unhandled house tool command detected");
return false;
}
}
else
pUser.SysMessage( GetDictionaryEntry( 2067, socket.language ) ); // You must be in your house to do this.
}
function onCallback1( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
var objHeight = ourObj.z + GetTileHeight( ourObj.id );
var iMultiZ = iMulti.z;
if( ourObj.z == -128 || ourObj.z == ( iMultiZ + 7 ) || ourObj.z == ( iMultiZ + 27 ) || ourObj.z == ( iMultiZ + 47 ) || ourObj.z == ( iMultiZ + 67 )
|| objHeight == -128 || objHeight == ( iMultiZ + 7 ) || objHeight == ( iMultiZ + 27 ) || objHeight == ( iMultiZ + 47 ) || objHeight == ( iMultiZ + 67 ))
{
socket.SysMessage( GetDictionaryEntry( 2073, socket.language ) ); // You cannot lower it down any further.
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 1 );
if( !socket.GetWord( 1 ) )
ourObj.z -= 1;
}
function onCallback2( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
var objHeight = ourObj.z + GetTileHeight( ourObj.id );
var iMultiZ = iMulti.z;
if( ourObj.z == 127 || ourObj.z == ( iMultiZ + 22 ) || ourObj.z == ( iMultiZ + 44 ) || ourObj.z == ( iMultiZ + 66 ) || ourObj.z == ( iMultiZ + 88 )
|| objHeight == 127 || objHeight == ( iMultiZ + 22 ) || objHeight == ( iMultiZ + 44 ) || objHeight == ( iMultiZ + 66 ) || objHeight == ( iMultiZ + 88 ))
{
socket.SysMessage( GetDictionaryEntry( 2073, socket.language ) ); // You cannot raise it up any higher.
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 2 );
if( !socket.GetWord( 1) )
ourObj.z += 1;
}
function onCallback3( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 3 );
TriggerEvent( 50, "SmartTurn", ourObj ); // Trigger SmartTurn() function in furniture_smartturn.js
}
function onCallback4( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiNECornerCoords = (iMultiC.GetMultiCorner( 1 )).split( "," );
var neCornerX = parseInt(multiNECornerCoords[0]);
var neCornerY = parseInt(multiNECornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.y <= neCornerY)
{
socket.SysMessage("You cannot move it north any further." );
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 4 );
if( !socket.GetWord( 1 ) )
ourObj.y -= 1;
}
function onCallback5( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiSECornerCoords = (iMultiC.GetMultiCorner( 3 )).split( "," );
var seCornerX = parseInt(multiSECornerCoords[0]);
var seCornerY = parseInt(multiSECornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.x >= seCornerX)
{
socket.SysMessage( "You cannot move it east any further.");
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget(5);
if (!socket.GetWord(1))
ourObj.x += 1;
}
function onCallback6( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiSECornerCoords = (iMultiC.GetMultiCorner( 3 )).split( "," );
var seCornerX = parseInt(multiSECornerCoords[0]);
var seCornerY = parseInt(multiSECornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.y >= seCornerY)
{
socket.SysMessage("You cannot move it South any further." );
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 6 );
if( !socket.GetWord( 1 ) )
ourObj.y += 1;
}
function onCallback7( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiWSCornerCoords = (iMultiC.GetMultiCorner( 2 )).split( "," );
var wsCornerX = parseInt(multiWSCornerCoords[0]);
var wsCornerY = parseInt(multiWSCornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.x <= wsCornerX)
{
socket.SysMessage( "You cannot move it west any further.");
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget(7);
if (!socket.GetWord(1))
ourObj.x -= 1;
}
function onUseChecked(pUser, iUsed)
{
var socket = pUser.socket;
var gumpID = advancedinteriorgump + 0xffff;
if( socket && iUsed && iUsed.isItem )
{
var itemOwner = GetPackOwner( iUsed, 0 );
if( itemOwner == null || itemOwner.serial != pUser.serial )
{
pUser.SysMessage( GetDictionaryEntry( 1763, socket.language )); // That item must be in your backpack before it can be used.
}
else
{
var pMulti = pUser.multi;
if( ValidateObject( pMulti ) && pMulti.owner == pUser )
{
socket.CloseGump( gumpID, 0 );
displaygump( iUsed, pUser );
//iMulti = pUser.multi;
}
else
{
pUser.SysMessage( GetDictionaryEntry( 2067, socket.language ) ); // You must be in your house to do this.
}
}
}
return false;
}
function displaygump( socket, pUser )
{
var myGump = new Gump;
myGump.AddPage( 0 );
myGump.AddBackground( 0, 0, 170, 555, 2600 );
myGump.AddButton( 40, 45, 0x868, 1, 0, 1 );
myGump.AddXMFHTMLGump( 80, 50, 70, 40, 1018323, false, false );//turn
myGump.AddButton( 40, 85, 0x868, 1, 0, 2 );
myGump.AddXMFHTMLGump( 80, 90, 70, 40, 1018324, false, false );//up
myGump.AddButton( 40, 125, 0x868, 1, 0, 3 );
myGump.AddXMFHTMLGump( 80, 130, 70, 40, 1018325, false, false );//down
myGump.AddButton( 40, 165, 0x868, 1, 0, 4 );
myGump.AddHTMLGump(80, 170, 70, 40, 0, 0, "North");
myGump.AddButton( 40, 205, 0x868, 1, 0, 5 );
myGump.AddHTMLGump(80, 210, 70, 40, 0, 0, "East");
myGump.AddButton(40, 245, 0x868, 1, 0, 6 );
myGump.AddHTMLGump(80, 250, 70, 40, 0, 0, "South");
myGump.AddButton(40, 285, 0x868, 1, 0, 7 );
myGump.AddHTMLGump(80, 290, 70, 40, 0, 0, "West");
myGump.AddButton(40, 325, 0x868, 1, 0, 8 );
myGump.AddHTMLGump(80, 330, 70, 40, 0, 0, "Lock");
myGump.AddButton(40, 365, 0x868, 1, 0, 9 );
myGump.AddHTMLGump(80, 370, 70, 40, 0, 0, "Secure");
myGump.AddButton(40, 405, 0x868, 1, 0, 10 );
myGump.AddHTMLGump(80, 410, 70, 40, 0, 0, "Release");
myGump.AddButton(40, 445, 0x868, 1, 0, 11 );
myGump.AddHTMLGump(80, 450, 70, 40, 0, 0, "Place Trashcan");
myGump.Send( pUser );
myGump.Free();
return false;
}
function onGumpPress( socket, pButton, gumpData )
{
var pUser = socket.currentChar;
var pMulti = pUser.multi;
if (ValidateObject(pMulti) && pMulti.owner == pUser)
{
switch (pButton)
{
case 0:
break;//close
case 1: // Turn
var targMsg3 = GetDictionaryEntry(2068, socket.language); // Select an object to turn.
socket.CustomTarget(3, targMsg3);
displaygump(socket, pUser);
break;
case 2: // Up
var targMsg2 = GetDictionaryEntry(2069, socket.language); // Select an object to increase its height.
socket.CustomTarget(2, targMsg2);
displaygump(socket, pUser);
break;
case 3: // Down
var targMsg1 = GetDictionaryEntry(2070, socket.language); // Select an object to lower its height.
socket.CustomTarget(1, targMsg1);
displaygump(socket, pUser);
break;
case 4: // North
var targMsg1 = "Select an object to move north.";
socket.CustomTarget(4, targMsg1);
displaygump(socket, pUser);
break;
case 5: // East
var targMsg1 = "Select an object to move east.";
socket.CustomTarget(5, targMsg1);
displaygump(socket, pUser);
break;
case 6: // South
var targMsg1 = "Select an object to move south.";
socket.CustomTarget(6, targMsg1);
displaygump(socket, pUser);
break;
case 7: // West
var targMsg1 = "Select an object to move west.";
socket.CustomTarget(7, targMsg1);
displaygump(socket, pUser);
break;
case 8: // Lock
TriggerEvent(15002, "LockdownItem", socket, pMulti);
displaygump(socket, pUser);
break;
case 9: // Secure
TriggerEvent( 15002, "SecureContainer", socket, iMulti );
displaygump(socket, pUser);
break;
case 10: // Release
TriggerEvent( 15002, "ReleaseItem", socket, iMulti );
displaygump(socket, pUser);
break;
case 11: // Trashcan
TriggerEvent( 15002, "PlaceTrashBarrel", socket, iMulti );
displaygump(socket, pUser);
break;
default:
Console.Log( "Unhandled house tool command detected");
return false;
}
}
else
pUser.SysMessage( GetDictionaryEntry( 2067, socket.language ) ); // You must be in your house to do this.
}
function onCallback1( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
var objHeight = ourObj.z + GetTileHeight( ourObj.id );
var iMultiZ = iMulti.z;
if( ourObj.z == -128 || ourObj.z == ( iMultiZ + 7 ) || ourObj.z == ( iMultiZ + 27 ) || ourObj.z == ( iMultiZ + 47 ) || ourObj.z == ( iMultiZ + 67 )
|| objHeight == -128 || objHeight == ( iMultiZ + 7 ) || objHeight == ( iMultiZ + 27 ) || objHeight == ( iMultiZ + 47 ) || objHeight == ( iMultiZ + 67 ))
{
socket.SysMessage( GetDictionaryEntry( 2073, socket.language ) ); // You cannot lower it down any further.
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 1 );
if( !socket.GetWord( 1 ) )
ourObj.z -= 1;
}
function onCallback2( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
var objHeight = ourObj.z + GetTileHeight( ourObj.id );
var iMultiZ = iMulti.z;
if( ourObj.z == 127 || ourObj.z == ( iMultiZ + 22 ) || ourObj.z == ( iMultiZ + 44 ) || ourObj.z == ( iMultiZ + 66 ) || ourObj.z == ( iMultiZ + 88 )
|| objHeight == 127 || objHeight == ( iMultiZ + 22 ) || objHeight == ( iMultiZ + 44 ) || objHeight == ( iMultiZ + 66 ) || objHeight == ( iMultiZ + 88 ))
{
socket.SysMessage( GetDictionaryEntry( 2073, socket.language ) ); // You cannot raise it up any higher.
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 2 );
if( !socket.GetWord( 1) )
ourObj.z += 1;
}
function onCallback3( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 3 );
TriggerEvent( 50, "SmartTurn", ourObj ); // Trigger SmartTurn() function in furniture_smartturn.js
}
function onCallback4( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiNECornerCoords = (iMultiC.GetMultiCorner( 1 )).split( "," );
var neCornerX = parseInt(multiNECornerCoords[0]);
var neCornerY = parseInt(multiNECornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.y <= neCornerY)
{
socket.SysMessage("You cannot move it north any further." );
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 4 );
if( !socket.GetWord( 1 ) )
ourObj.y -= 1;
}
function onCallback5( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiSECornerCoords = (iMultiC.GetMultiCorner( 3 )).split( "," );
var seCornerX = parseInt(multiSECornerCoords[0]);
var seCornerY = parseInt(multiSECornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.x >= seCornerX)
{
socket.SysMessage( "You cannot move it east any further.");
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget(5);
if (!socket.GetWord(1))
ourObj.x += 1;
}
function onCallback6( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiSECornerCoords = (iMultiC.GetMultiCorner( 3 )).split( "," );
var seCornerX = parseInt(multiSECornerCoords[0]);
var seCornerY = parseInt(multiSECornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.y >= seCornerY)
{
socket.SysMessage("You cannot move it South any further." );
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget( 6 );
if( !socket.GetWord( 1 ) )
ourObj.y += 1;
}
function onCallback7( socket, ourObj )
{
var tChar = socket.currentChar;
var iMulti = tChar.multi;
var iMultiC = ourObj.multi;
var multiWSCornerCoords = (iMultiC.GetMultiCorner( 2 )).split( "," );
var wsCornerX = parseInt(multiWSCornerCoords[0]);
var wsCornerY = parseInt(multiWSCornerCoords[1]);
if( !ValidateObject( ourObj ) || !ourObj.isItem || ourObj.movable != 3 || !ValidateObject( iMulti ) || iMulti.owner != tChar )
{
socket.SysMessage( GetDictionaryEntry( 2072, socket.language ) ); // You can only use the interior decorator on locked down items.
return;
}
if (ourObj.x <= wsCornerX)
{
socket.SysMessage( "You cannot move it west any further.");
return;
}
if( ourObj.weight >= 10000 )
{
socket.SysMessage( GetDictionaryEntry( 1551, socket.language ) ); // That is too heavy.
return;
}
socket.CustomTarget(7);
if (!socket.GetWord(1))
ourObj.x -= 1;
}