var enableUOX= 0;
var enableT2A= 1;
function onUseChecked( pUser, iUsed )
{
var socket = pUser.socket;
if( socket && iUsed && iUsed.isItem )
{
iUsed.health -= 1;
if(iUsed.health == 0)
{
iUsed.Delete();
pUser.SysMessage( "You have worn out your tool!" );
return false;
}
else
socket.tempObj = iUsed;
var targMsg = GetDictionaryEntry( 459, socket.Language );
socket.CustomTarget( 1, targMsg );
}
return false;
}
function onCallback1( socket, ourObj )
{
var bItem = socket.tempObj;
var mChar = socket.currentChar;
socket.tempObj = null;
if( mChar && mChar.isChar && bItem && bItem.isItem )
{
if( !ourObj || !ourObj.isItem )
{
socket.SysMessage( GetDictionaryEntry( 777, socket.Language ) );
return;
}
var resID = ourObj.id;
if( resID >= 0x0F95 && resID <= 0x0F9C )
{
CreateBlankItem( socket, mChar, 50, "#", 0x1766, 0, "ITEM", true );
if( ourObj.amount > 1 )
ourObj.amount = ourObj.amount - 1;
else
ourObj.Delete();
}
else if( ( resID >= 0x175D && resID <= 0x1768 ) || resID == 0x1078 || resID == 0x1079 ) // A valid tailoring resource
{
if( enableUOX == 1 )
{
var ownerObj = GetPackOwner( ourObj, 0 );
if( ownerObj && mChar.serial == ownerObj.serial )
socket.MakeMenu( 39, 34 );
else
socket.SysMessage( GetDictionaryEntry( 775, socket.Language ) );
}
if( enableT2A == 1 )
{
var ownerObj = GetPackOwner( ourObj, 0 );
if( ownerObj && mChar.serial == ownerObj.serial )
{
var myGump = new Gump;
myGump.AddPage(0);
myGump.AddBackground( 0, 0, 585, 393, 5054 ); // Tile Gray Background
myGump.AddBackground( 194, 36,386, 275, 3000 ); // Tile White Bacground
myGump.AddHTMLGump( 60, 359, 160, 25, 0, 0, "OKAY" );
myGump.AddHTMLGump( 320, 359, 160, 25, 0, 0, "CANCEL" );
myGump.AddHTMLGump( 178, 4, 160, 25, 0, 0, "Tailoring Selection Menu" );
myGump.AddButton( 26, 356, 0xfa5, 1, 0, 1 ); // Button - OKAY
myGump.AddButton( 286, 356, 0xfa5, 1, 0, 0 ); // Button - CANCEL
myGump.AddBackground( 2, 32, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 35, 149, 25, 0, 0, "Hats" ); // Hats
myGump.AddBackground( 2, 57, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 60, 149, 25, 0, 0, "Shirts" ); // Shirts
myGump.AddBackground( 2, 82, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 85, 149, 25, 0, 0, "Pants" ); // Pants
myGump.AddBackground( 2, 107, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 110, 149, 25, 0, 0, "Misc" ); // Misc
myGump.AddBackground( 2, 132, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 135, 149, 25, 0, 0, "Footwear" ); // Footwear
myGump.AddBackground( 2, 157, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 160, 149, 25, 0, 0, "Leather Armor" ); // Leather Armor
myGump.AddBackground( 2, 182, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 185, 149, 25, 0, 0, "Studded Armor" ); // Studded Armor
myGump.AddBackground( 2, 207, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 210, 149, 25, 0, 0, "Female Armor" ); // Female Armor
myGump.AddBackground( 2, 232, 149, 25, 3000 );
myGump.AddHTMLGump( 5, 235, 149, 25, 0, 0, "Bone Armor" ); // Bone Armor
myGump.AddButton( 156, 36, 0xfa5, 0, 1, 0 ); // Button - Hats
myGump.AddButton( 156, 61, 0xfa5, 0, 2, 0 ); // Button - Shirts
myGump.AddButton( 156, 86, 0xfa5, 0, 3, 0 ); // Button - Pants
myGump.AddButton( 156, 111, 0xfa5, 0, 4, 0 ); // Button - Misc
myGump.AddButton( 156, 136, 0xfa5, 0, 5, 0 ); // Button - Footwear
myGump.AddButton( 156, 161, 0xfa5, 0, 6, 0 ); // Button - Leather Armor
myGump.AddButton( 156, 186, 0xfa5, 0, 7, 0 ); // Button - Studded Armor
myGump.AddButton( 156, 211, 0xfa5, 0, 8, 0 ); // Button - Female Armor
myGump.AddButton( 156, 236, 0xfa5, 0, 9, 0 ); // Button - Bone Armor
myGump.AddPage(1);//Hats
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Skullcap" ); // SkullCap
myGump.AddPicture( 213, 67, 5443 ); // SkullCap Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Bandana" ); // Bandana
myGump.AddPicture( 342, 67, 5439 ); // Bandana Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Floppy Hat" ); // Floppy Hat
myGump.AddPicture( 480, 53, 5907 ); // Floppy Hat Image
myGump.AddRadio( 197, 62, 0xd2, 0, 2 ); // Radio for Skull Cap
myGump.AddRadio( 327, 62, 0xd2, 0, 3 ); // Radio for Bandana
myGump.AddRadio( 456, 62, 0xd2, 0, 4 ); // Radio for Bandana
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Cap" ); // Cap
myGump.AddPicture( 220, 128, 5909 ); // Cap Image
myGump.AddHTMLGump( 327, 109, 149, 25, 0, 0, "Wide-Brim Hat" ); // Wide-Brim Hat
myGump.AddPicture( 347, 122, 5908 ); // Wide-Brim Hat Image
myGump.AddHTMLGump( 456, 109, 149, 25, 0, 0, "Straw Hat" ); // Straw Hat
myGump.AddPicture( 476, 125, 5911 ); // Straw Hat Image
myGump.AddRadio( 197, 129, 0xd2, 0, 5 ); // Radio for Cap
myGump.AddRadio( 327, 129, 0xd2, 0, 6 ); // Radio for Wide Brim Hat
myGump.AddRadio( 456, 129, 0xd2, 0, 7 ); // Radio for Straw Hat
myGump.AddHTMLGump( 197, 178, 149, 25, 0, 0, "Tall Straw Hat" ); // Tall Straw Hat
myGump.AddPicture( 210, 196, 5910 ); // Tall Straw Hat Image
myGump.AddHTMLGump( 327, 178, 149, 25, 0, 0, "Wizard's Hat" ); // Wizards Hat
myGump.AddPicture( 332, 195, 5912 ); // Wizards Hat Image
myGump.AddHTMLGump( 456, 178, 149, 25, 0, 0, "Bonnet" ); // Bonnet
myGump.AddPicture( 478, 196, 5913 ); // Bonnet Image
myGump.AddRadio( 197, 199, 0xd2, 0, 8 ); // Radio for Tall Straw Hat
myGump.AddRadio( 327, 199, 0xd2, 0, 9 ); // Radio for Wizards Hat
myGump.AddRadio( 456, 199, 0xd2, 0, 10 ); // Radio for Bonnet
myGump.AddHTMLGump( 197, 241, 149, 25, 0, 0, "Feathered Hat" ); // Feathered Hat
myGump.AddPicture( 220, 256, 5914 ); // Feathered Hat Image
myGump.AddRadio( 197, 261, 0xd2, 0, 11 ); // Radio for Feathered Hat
myGump.AddHTMLGump( 327, 241, 149, 25, 0, 0, "Tricorne Hat" ); // Tricorne Hat
myGump.AddPicture( 347, 256, 5915 ); // Tricorne Hat Image
myGump.AddRadio( 327, 261, 0xd2, 0, 12 ); // Radio for Tricorne Hat
myGump.AddHTMLGump( 456, 241, 149, 25, 0, 0, "Jester Hat" ); // Jester Hat
myGump.AddPicture( 478, 256, 5916 ); // Jester Hat Image
myGump.AddRadio( 456, 261, 0xd2, 0, 13 ); // Radio for Jester Hat
myGump.AddPage(2);//Shirts
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Doublet" ); // Doublet
myGump.AddPicture( 217, 61, 8059 ); // Doublet Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Shirt" ); // Shirt
myGump.AddPicture( 348, 70, 5399 ); // Shirt Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Fancy Shirt" ); // Fancy Shirt
myGump.AddPicture( 470, 58, 7933 ); // Fancy Shirt Image
myGump.AddRadio( 197, 62, 0xd2, 0, 14 ); // Radio for Doublet
myGump.AddRadio( 327, 62, 0xd2, 0, 15 ); // Radio for Shirt
myGump.AddRadio( 456, 62, 0xd2, 0, 16 ); // Radio for Fancy Shirt
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Tunic" ); // Tunic Table
myGump.AddPicture( 215, 130, 8097 ); // Tunic Image
myGump.AddHTMLGump( 327, 109, 149, 25, 0, 0, "Surcoat" ); // Surcoat Hat
myGump.AddPicture( 347, 122, 8189 ); // Surcoat Image
myGump.AddHTMLGump( 456, 109, 149, 25, 0, 0, "Plain Dress" ); // Plain Dress
myGump.AddPicture( 476, 125, 7937 ); // Plain Dress Image
myGump.AddRadio( 197, 129, 0xd2, 0, 17 ); // Radio for Tunic Table
myGump.AddRadio( 327, 129, 0xd2, 0, 18 ); // Radio for Surcoat
myGump.AddRadio( 456, 129, 0xd2, 0, 19 ); // Radio for Plain Dress
myGump.AddHTMLGump( 197, 178, 149, 25, 0, 0, "Fancy Dress" ); // Fancy Dress
myGump.AddPicture( 210, 196, 7936 ); // Fancy Dress Image
myGump.AddHTMLGump( 327, 178, 149, 25, 0, 0, "Cloak" ); // Cloak
myGump.AddPicture( 332, 195, 5397 ); // Cloak Image
myGump.AddHTMLGump( 456, 178, 149, 25, 0, 0, "Robe" ); // Robe
myGump.AddPicture( 478, 196, 7939 ); // Robe Image
myGump.AddRadio( 197, 199, 0xd2, 0, 20 ); // Radio for Fancy Dress
myGump.AddRadio( 327, 199, 0xd2, 0, 21 ); // Radio for Cloak
myGump.AddRadio( 456, 199, 0xd2, 0, 22 ); // Radio for Robe
myGump.AddHTMLGump( 197, 241, 149, 25, 0, 0, "Jester Suit" ); // Jester Suit
myGump.AddPicture( 220, 256, 8095 ); // Jester Suit Image
myGump.AddRadio( 197, 261, 0xd2, 0, 23 ); // Radio for Jester Suit
myGump.AddPage(3);// Pants
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Short Pants" ); // Short Pants
myGump.AddPicture( 213, 67, 5422 ); // Short Pants Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Long Pants" ); // Long Pants
myGump.AddPicture( 342, 67, 5433 ); // Long Pants Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Kilt" ); // Kilt
myGump.AddPicture( 480, 67, 5431 ); // Kilt Image
myGump.AddRadio( 197, 62, 0xd2, 0, 24 ); // Radio for Short Pants
myGump.AddRadio( 327, 62, 0xd2, 0, 25 ); // Radio for Long Pants
myGump.AddRadio( 456, 62, 0xd2, 0, 26 ); // Radio for Kilt
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Skirt" ); // Skirt
myGump.AddPicture( 220, 140, 5398 ); // Skirt Image
myGump.AddRadio( 197, 129, 0xd2, 0, 27 ); // Radio for Skirt
myGump.AddPage(4);//Misc
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Body Sash" ); // Body Sash
myGump.AddPicture( 217, 72, 5441 ); // Body Sash Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Half Apron" ); // Half Apron
myGump.AddPicture( 345, 67, 5435 ); // Half Apron Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Full Apron" ); // Full Apron
myGump.AddPicture( 480, 71, 5437 ); // Full Apron Image
myGump.AddRadio( 197, 62, 0xd2, 0, 28 ); // Radio for Body Sash
myGump.AddRadio( 327, 62, 0xd2, 0, 29 ); // Radio for Half Apron
myGump.AddRadio( 456, 62, 0xd2, 0, 30 ); // Radio for Full Apron
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Oil Cloth" ); // Oil Cloth
myGump.AddPicture( 220, 140, 5985 ); // Oil Cloth Image
myGump.AddRadio( 197, 129, 0xd2, 0, 31 ); // Radio for Oil Cloth
myGump.AddPage(5 );//Footwear
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Sandals" ); // Sandals
myGump.AddPicture( 220, 64, 5902 ); // Sandals Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Shoes" ); // Shoes
myGump.AddPicture( 350, 70, 5904 ); // Shoes Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Boots" ); // Boots
myGump.AddPicture( 470, 71, 5900 ); // Boots Image
myGump.AddRadio( 197, 62, 0xd2, 0, 32 ); // Radio for Sandals
myGump.AddRadio( 327, 62, 0xd2, 0, 33 ); // Radio for Shoes
myGump.AddRadio( 456, 62, 0xd2, 0, 34 ); // Radio for Boots
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Thigh Boots" ); // Thigh Boots
myGump.AddPicture( 220, 140, 5906 ); // Thigh Boots Image
myGump.AddRadio( 197, 129, 0xd2, 0, 35 ); // Radio for Thigh Boots
myGump.AddPage(6);//Leather Armor
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Leather Gorget" ); // Leather Gorget
myGump.AddPicture( 213, 67, 5063 ); // Leather Gorget Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Leather Cap" ); // Leather Cap
myGump.AddPicture( 340, 55, 7609 ); // Leather Cap Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Leather Gloves" ); // Leather Gloves
myGump.AddPicture( 480, 73, 5062 ); // Leather Gloves Image
myGump.AddRadio( 197, 62, 0xd2, 0, 36 ); // Radio for Leather Gorget
myGump.AddRadio( 327, 62, 0xd2, 0, 37 ); // Radio for Leather Cap
myGump.AddRadio( 456, 62, 0xd2, 0, 38 ); // Radio for Leather Gloves
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Leather Arms" ); // Leather Arms
myGump.AddPicture( 220, 150, 5069 ); // Leather Arms Image
myGump.AddHTMLGump( 327, 109, 149, 25, 0, 0, "Leather Legs" ); // Leather Legs
myGump.AddPicture( 347, 150, 5063 ); // Leather Legs Image
myGump.AddHTMLGump( 456, 109, 149, 25, 0, 0, "Leather Chest" ); // Leather Chest
myGump.AddPicture( 476, 150, 5068 ); // Leather Chest Image
myGump.AddRadio( 197, 129, 0xd2, 0, 39 ); // Radio for Leather Arms
myGump.AddRadio( 327, 129, 0xd2, 0, 40 ); // Radio for Leather Legs
myGump.AddRadio( 456, 129, 0xd2, 0, 41 ); // Radio for Leather Chest
myGump.AddPage(7);//Studded Armor
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Studded Gorget" ); // Studded Gorget
myGump.AddPicture( 220, 67, 5078 ); // Studded Gorget Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Studded Gloves" ); // Studded Gloves
myGump.AddPicture( 352, 67, 5077 ); // Studded Gloves Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Studded Arms" ); // Studded Arms
myGump.AddPicture( 480, 67, 5076 ); // Studded Arms Image
myGump.AddRadio( 197, 62, 0xd2, 0, 42 ); // Radio for Studded Gorget
myGump.AddRadio( 327, 62, 0xd2, 0, 43 ); // Radio for Studded Gloves
myGump.AddRadio( 456, 62, 0xd2, 0, 44 ); // Radio for Studded Arms
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Studded Legs" ); // Studded Legs
myGump.AddPicture( 220, 140, 5082 ); // Studded Legs Image
myGump.AddHTMLGump( 327, 109, 149, 25, 0, 0, "Studded Chest" ); // Studded Chest
myGump.AddPicture( 352, 140, 5083 ); // Studded Chest Image
myGump.AddRadio( 197, 129, 0xd2, 0, 45 ); // Radio for Studded Legs
myGump.AddRadio( 327, 129, 0xd2, 0, 46 ); // Radio for Studded Chest
myGump.AddPage(8);//Female Armor
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Leather Shorts" ); // Leather Shorts
myGump.AddPicture( 220, 67, 7168 ); // Leather Shorts Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Leather Skirt" ); // Leather Skirt
myGump.AddPicture( 352, 67, 7176 ); // Leather Skirt Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Leather Bustier" ); // Leather Bustier Arms
myGump.AddPicture( 480, 67, 7178 ); // Leather Bustier Arms Image
myGump.AddRadio( 197, 62, 0xd2, 0, 47 ); // Radio for Leather Shorts
myGump.AddRadio( 327, 62, 0xd2, 0, 48 ); // Radio for Leather Skirt
myGump.AddRadio( 456, 62, 0xd2, 0, 49 ); // Radio for Leather Bustier Arms
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Studded Bustier" ); // Studded Bustier Arms
myGump.AddPicture( 220, 140, 7180 ); // Studded Bustier Arms Image
myGump.AddHTMLGump( 327, 109, 149, 25, 0, 0, "Leather Chest" ); // Female Leather Chest
myGump.AddPicture( 352, 140, 7174 ); // Female Leather Chest Image
myGump.AddHTMLGump( 456, 109, 149, 25, 0, 0, "Studded Chest" ); // Female Studded Chest
myGump.AddPicture( 476, 150, 7170 ); // Female Studded Chest Image
myGump.AddRadio( 197, 129, 0xd2, 0, 50 ); // Radio for Studded Bustier Arms
myGump.AddRadio( 327, 129, 0xd2, 0, 51 ); // Radio for Female Leather Chest
myGump.AddRadio( 456, 129, 0xd2, 0, 52 ); // Radio for Female Studded Chest
myGump.AddPage(9);//Bone Armor
myGump.AddHTMLGump( 197, 41, 149, 25, 0, 0, "Bone Helm" ); // Bone Helm
myGump.AddPicture( 220, 67, 5201 ); // Bone Helm Image
myGump.AddHTMLGump( 327, 41, 149, 25, 0, 0, "Bone Gloves" ); // Bone Gloves
myGump.AddPicture( 352, 67, 5200 ); // Bone Gloves Image
myGump.AddHTMLGump( 456, 41, 149, 25, 0, 0, "Bone Arms" ); // Bone Arms
myGump.AddPicture( 480, 67, 5198 ); // Bone Arms
myGump.AddRadio( 197, 62, 0xd2, 0, 53 ); // Radio for Bone Helm
myGump.AddRadio( 327, 62, 0xd2, 0, 54 ); // Radio for Bone Gloves
myGump.AddRadio( 456, 62, 0xd2, 0, 55 ); // Radio for Bone Arms
myGump.AddHTMLGump( 197, 109, 149, 25, 0, 0, "Bone Legs" ); // Bone Legs
myGump.AddPicture( 220, 140, 5202 ); // Bone Legs Image
myGump.AddHTMLGump( 327, 109, 149, 25, 0, 0, "Bone Chest" ); // Bone Chest
myGump.AddPicture( 352, 140, 5199 ); // Bone Chest Image
myGump.AddHTMLGump( 456, 109, 149, 25, 0, 0, "Orc Helm" ); // Orc Helm
myGump.AddPicture( 480, 140, 7947 ); // Orc Helm Image
myGump.AddRadio( 197, 129, 0xd2, 0, 56 ); // Radio for Bone Legs
myGump.AddRadio( 327, 129, 0xd2, 0, 57 ); // Radio for Bone Chest
myGump.AddRadio( 456, 129, 0xd2, 0, 58 ); // Radio for Orc Helm
myGump.Send( mChar ); // send this gump to client now
myGump.Free(); // clear this gump from uox-memory
return false;
}
else
socket.SysMessage( GetDictionaryEntry( 775, socket.Language ) );
}
}
else
socket.SysMessage( "You can't make anything from that material." );
}
}
function onGumpPress( pSock, pButton, gumpData )
{
var pUser = pSock.currentChar;
switch(pButton)
{
case 0:
// abort and do nothing
break;
case 1:
var OtherButton = gumpData.getButton(0);
switch( OtherButton )
{
case 2:
MakeItem( pSock, pUser, 130 );
break;//SkullCap
case 3:
MakeItem( pSock, pUser, 131 );
break;//Bandana
case 4:
MakeItem( pSock, pUser, 132 );
break;//FloppyHat
case 5:
MakeItem( pSock, pUser, 134 );
break;//Cap
case 6:
MakeItem( pSock, pUser, 133 );
break;//WideBrimHat
case 7:
MakeItem( pSock, pUser, 136 );
break;//StrawHat
case 8:
MakeItem( pSock, pUser, 135 );
break;//TallStrawHat
case 9:
MakeItem( pSock, pUser, 137 );
break;//WizardsHat
case 10:
MakeItem( pSock, pUser, 138 );
break;//Bonnet
case 11:
MakeItem( pSock, pUser, 139 );
break;//FeatheredHat
case 12:
MakeItem( pSock, pUser, 140 );
break;//TricorneHat
case 13:
MakeItem( pSock, pUser, 141 );
break;//JesterHat
case 14:
MakeItem( pSock, pUser, 142 );
break;//Doublet
case 15:
MakeItem( pSock, pUser, 143 );
break;//Shirt
case 16:
MakeItem( pSock, pUser, 144 );
break;//FancyShirt
case 17:
MakeItem( pSock, pUser, 145 );
break;//Tunic
case 18:
MakeItem( pSock, pUser, 146 );
break;//Surcoat
case 19:
MakeItem( pSock, pUser, 147 );
break;//PlainDress
case 20:
MakeItem( pSock, pUser, 148 );
break;//FancyDress
case 21:
MakeItem( pSock, pUser, 149 );
break;//Cloak
case 22:
MakeItem( pSock, pUser, 150 );
break;//Robe
case 23:
MakeItem( pSock, pUser, 151 );
break;//JesterSuit
case 24:
MakeItem( pSock, pUser, 180 );
break;//ShortPants
case 25:
MakeItem( pSock, pUser, 152 );
break;//LongPants
case 26:
MakeItem( pSock, pUser, 153 );
break;//Kilt
case 27:
MakeItem( pSock, pUser, 154 );
break;//Skirt
case 28:
MakeItem( pSock, pUser, 155 );
break;//BodySash
case 29:
MakeItem( pSock, pUser, 156 );
break;//HalfApron
case 30:
MakeItem( pSock, pUser, 157 );
break;//FullApron
case 31:
MakeItem( pSock, pUser, 158 );
break;//OilCloth
case 32:
MakeItem( pSock, pUser, 159 );
break;//Sandals
case 33:
MakeItem( pSock, pUser, 160 );
break;//Shoes
case 34:
MakeItem( pSock, pUser, 161 );
break;//Boots
case 35:
MakeItem( pSock, pUser, 162 );
break;//ThighBoots
case 36:
MakeItem( pSock, pUser, 163 );
break;//LeatherGorget
case 37:
MakeItem( pSock, pUser, 164 );
break;//LeatherCap
case 38:
MakeItem( pSock, pUser, 165 );
break;//LeatherGloves
case 39:
MakeItem( pSock, pUser, 166 );
break;//LeatherArms
case 40:
MakeItem( pSock, pUser, 167 );
break;//LeatherLegs
case 41:
MakeItem( pSock, pUser, 168 );
break;//LeatherChest
case 42:
MakeItem( pSock, pUser, 169 );
break;//StuddedGorget
case 43:
MakeItem( pSock, pUser, 170 );
break;//StuddedGloves
case 44:
MakeItem( pSock, pUser, 171 );
break;//StuddedArms
case 45:
MakeItem( pSock, pUser, 172 );
break;//StuddedLegs
case 46:
MakeItem( pSock, pUser, 173 );
break;//StuddedChest
case 47:
MakeItem( pSock, pUser, 174 );
break;//LeatherShorts
case 48:
MakeItem( pSock, pUser, 175 );
break;//LeatherSkirt
case 49:
MakeItem( pSock, pUser, 176 );
break;//LeatherBustierArms
case 50:
MakeItem( pSock, pUser, 177 );
break;//StuddedBustierArms
case 51:
MakeItem( pSock, pUser, 178 );
break;//FemaleLeatherChest
case 52:
MakeItem( pSock, pUser, 179 );
break;//FemaleStuddedChest
//case 53:
/// MakeItem( pSock, pUser, );
//break;//BoneHelm
//case 54:
// MakeItem( pSock, pUser, );
//break;//BoneGloves
//case 55:
// MakeItem( pSock, pUser, );
//break;//BoneArms
//case 56:
// MakeItem( pSock, pUser, );
//break;//BoneLegs
//case 57:
// MakeItem( pSock, pUser, );
//break;//BoneChest
//case 58:
// MakeItem( pSock, pUser, );
//break;//OrcHelm
}
break;
}
}