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something like ticks per second ?
Posted: Wed Jan 04, 2012 6:52 am
by xantier
it is normally 4 ticks per sec (1 tick = 0.25 sec) in OSI. i have checked out the sources a bit but i couldn't actually find something like tickspersecond to control in-game timers properly. where actually are they checked and what is the interval ?
Re: something like ticks per second ?
Posted: Thu Jan 12, 2012 8:00 pm
by Xuri
Not entirely sure if it's what you're after, but have you looked at what the following UOX.INI settings do?
CHECKITEMS=1.5
CHECKBOATS=0.75
CHECKNPCAI=1
CHECKSPAWNREGIONS=30
As an example, the lower the CHECKNPCAI value is set to, the more often UOX3 lets the NPC do stuff (like move, or start new actions, select new targets, etc).
Re: something like ticks per second ?
Posted: Fri Jan 13, 2012 7:29 am
by xantier
no. i will actually code many things based on tick system, even includes the spells.