Ok,I have been playing around with my redo of UOX3 (aka uox, as a c++17 implementation). I am reaching the end of the data model framework, and beginning to move to the "fun things".
Fun things are:
Defining what are the properties for the types of objects.
How the code works for an event
Essentially, is all the business logic in formal software development speak, or what makes the item tick.
Soooo, I expect to hit this "milestone" in a few weeks, and am curious if anyone is interested in helping/contributing.
What does that entail on may ask? Mainly the following:
Defining/generaing data files for objects/mobiles in the game.
Providing input into how this data is interpreted and defined (to a great, but not absolute extent).
So if one wants to be on the near ground floor, then this is an opportunity.
There is one important aspect to remember however:
This is not a 30+ year mature project. It is literal weeks/months old. It is looking for very rudimentary initial capability. The focus is far greater on ease and consistentency of adding new data , code, etc. So it moves slowly, with a lot of thought/discussion of the HOW something is done, beside just the what. And it will not initially have every capability at the beginning.
The other major aspect is this is initially c++17. It currently does not have a scripting language embedded. I have every intention of adding one, but I want to give carful thought about that. I want this project be a good project for people to pick up, and expand/modifiied, without having to add a significant amount of new items to their computer. I firmly believe if the framework/data definition is well thought out and consistent, it should be straightforward to add a scripting engine later. Those same characteristics, should also enable adding new c++ functionality in a. clear manner as well.
Anyway, if there is an interest, please let me know. I currently have an Xcode project, but can easily add a vsstudio project and some cmake files if anyone wants to build/run on their windows/linux platform. But be forewarned, this project doesn't really do much right now in terms of a user experience.
Is there an interest.?
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Continuing discussion in this thread is fine, but just wanted to highlight that I've created a new section of the forum dedicated to what punt's describing here, which might make it easier to find discussions/threads related to the topic in the future. I titled it UOX "Reimagined", and it contains two sub-forums right now:
-= Ho Eyo He Hum =-