[FIXED] region map bug

Here we stuff all the bugs we've managed to squash/squish/squelch.
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dragon slayer
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Posts: 776
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region map bug

Post by dragon slayer »

If you go to britain graveyard and walk up by the flag near the two grave stones on top of the hill next to the water you enter the region Ratman Mines

I looked over they region.scp and here is ratman mines

Code: Select all

[REGION 105]
{
NAME=Ratman Mines
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=1153
Y1=1462
X2=1357
Y2=1582
MAP=2
}
I do not think the map tags are working for regions.dfn same with lots of other tags as i have tryed to change things in regions and add things. like weather for regions and i get no weaher at all.
dragon slayer
UOX3 Guru
Posts: 776
Joined: Thu Dec 21, 2006 7:37 am
Has thanked: 4 times
Been thanked: 26 times

Post by dragon slayer »

I HAVE FOUND THE BUG FOR regions in the code why wasnt working.

First of all in the code its called WORLD not MAP

so we have to replace all the MAP with WORLD in the scripts and that should fix this bug
dragon slayer
UOX3 Guru
Posts: 776
Joined: Thu Dec 21, 2006 7:37 am
Has thanked: 4 times
Been thanked: 26 times

Post by dragon slayer »

One other thing needs to be done to region.dfn

is this

Code: Select all

//The Whole World Felucca 
[REGION 255]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ABWEATH 3
X1=0
Y1=0
X2=7167
Y2=4095
WORLD=0
}
felucca needs world=0 under it for this to be right.

any region doesn't have WORLD=0 needs this tag for regions to run correctly at all.
dragon slayer
UOX3 Guru
Posts: 776
Joined: Thu Dec 21, 2006 7:37 am
Has thanked: 4 times
Been thanked: 26 times

Post by dragon slayer »

Here is the region.dfn fixed
[Codebox=uox3dfn file=Untitled.uox3dfn]
//*****************************************************************
//* UOX3 DFNs v0.98 *
//* https://www.uox3.org *
//* *
//* Last Update : 24 March, 2009 *
//* Script : regions.dfn *
//*****************************************************************
//* Switches GUARDED,MARK,GATE,RECALL: 0=off/no; 1=on/yes *
//* Set weather with ABWEATH from weather.dfn file. *
//* *
//*****************************************************************


[REGION 1] // This is intended for out of town mining areas.
{
GUARDED=0
NAME=Unprotected Mining Zone 1
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
WORLD=0
}

[REGION 2] // This is intended for in town mining areas.
{
GUARDED=1
NAME=Protected Mining Zone 2
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
WORLD=0
}

[REGION 3]
{
APPEARANCE=Spring
NAME=the town of Britain
MIDILIST=1
GUARDED=1
GUARDLIST=guard
GUARDOWNER=the town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 6
X1=1330
Y1=1695
X2=1407
Y2=1845
X1=1407
Y1=1490
X2=1680
Y2=1695
X1=1407
Y1=1695
X2=1680
Y2=1795
X1=1680
Y1=1525
X2=1730
Y2=1695
X1=1407
Y1=1795
X2=1455
Y2=1845
CHANCEFORBIGORE=20
OREPREF=iron 80
//trade system
GOOD=1
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=2
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=3
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=4
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=5
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=6
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=7
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=8
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=9
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=10
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=11
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=12
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=13
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=14
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=15
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=16
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=17
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=18
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=19
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=20
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=21
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=22
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=23
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=24
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=25
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=26
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=27
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=28
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=29
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=30
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=31
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=32
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=33
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=34
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=35
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=36
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=37
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=38
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=39
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=40
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=41
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=42
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=43
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=44
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=45
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=46
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=47
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=48
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=49
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=50
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=51
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=52
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=53
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=54
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=55
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=56
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=57
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=58
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=59
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=60
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
WORLD=0
}

[REGION 4]
{
NAME=Britain's farmlands
MIDILIST=21
GUARDED=1
GUARDLIST=guard
GUARDOWNER=the town
MAGICDAMAGE=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 6
X1=1085
Y1=1530
X2=1200
Y2=1695
X1=1200
Y1=1555
X2=1295
Y2=1695
X1=1295
Y1=1695
X2=1330
Y2=1850
X1=1100
Y1=1695
X2=1295
Y2=1915
//trade system
GOOD=1
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=2
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=3
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=4
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=5
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=6
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=7
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=8
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=9
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=10
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=11
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=12
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=13
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=14
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=15
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=16
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=17
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=18
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=19
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=20
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=21
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=22
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=23
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=24
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=25
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=26
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=27
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=28
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=29
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=30
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=31
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=32
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=33
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=34
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=35
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=36
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=37
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=38
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=39
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=40
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=41
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=42
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=43
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=44
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=45
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=46
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=47
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=48
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=49
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=50
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=51
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=52
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=53
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=54
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=55
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=56
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=57
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=58
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=59
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=60
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
WORLD=0
}

[REGION 5]
{
NAME=Lord British's castle
MIDILIST=4
GUARDED=1
GUARDLIST=guard
GUARDOWNER=the town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH=6
X1=1295
Y1=1559
X2=1407
Y2=1695
//trade system
GOOD=1
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=2
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=3
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=4
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=5
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=6
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=7
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=8
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=9
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=10
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=11
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=12
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=13
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=14
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=15
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=16
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=17
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=18
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=19
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=20
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=21
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=22
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=23
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=24
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=25
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=26
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=27
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=28
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=29
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=30
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=31
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=32
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=33
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=34
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=35
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=36
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=37
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=38
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=39
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=40
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=41
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=42
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=43
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=44
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=45
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=46
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=47
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=48
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=49
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=50
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=51
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=52
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=53
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=54
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=55
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=56
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=57
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=58
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=59
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=60
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
WORLD=0
}

[REGION 6]
{
NAME=Lord Blackthorn's castle
MIDILIST=14
GUARDED=1
GUARDLIST=guard
GUARDOWNER=the town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 6
X1=1490
Y1=1400
X2=1545
Y2=1505
//trade system
GOOD=1
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=2
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=3
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=4
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=5
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=6
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=7
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=8
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=9
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=10
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=11
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=12
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=13
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=14
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=15
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=16
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=17
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=18
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=19
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=20
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=21
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=22
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=23
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=24
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=25
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=26
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=27
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=28
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=29
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=30
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=31
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=32
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=33
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=34
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=35
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=36
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=37
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=38
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=39
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=40
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=41
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=42
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=43
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=44
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=45
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=46
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=47
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=48
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=49
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=50
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=51
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=52
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=53
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=54
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=55
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=56
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=57
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=58
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=59
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
GOOD=60
BUYABLE=500
SELLABLE=-600
RANDOMVALUE=-100 100
WORLD=0
}

[REGION 7]
{
NAME=the town of Yew
MIDILIST=13
GUARDED=1
GUARDLIST=guard
GUARDOWNER=the town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 8
X1=250
Y1=750
X2=700
Y2=1260
WORLD=0
}

[REGION 8]
{
NAME=the town of Skara Brae
MIDILIST=9
GUARDED=1
GUARDLIST=guard
GUARDOWNER=the town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 8
X1=520
Y1=2100
X2=690
Y2=2225
X1=520
Y1=2225
X2=635
Y2=2300
X1=710
Y1=2130
X2=840
Y2=2300
X1=725
Y1=2300
X2=885
Y2=2370
X1=860
Y1=2370
X2=915
Y2=2425
WORLD=0
}

[REGION 9]
{
NAME=the town of Trinsic
MIDILIST=10
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=1792
Y1=2692
X2=1811
Y2=2765
X1=1811
Y1=2660
X2=1850
Y2=2765
X1=1850
Y1=2632
X2=1939
Y2=2765
X1=1796
Y1=2765
X2=1811
Y2=2874
X1=1811
Y1=2765
X2=1858
Y2=2890
X1=1939
Y1=2660
X2=1974
Y2=2874
X1=1858
Y1=2765
X2=1939
Y2=2896
X1=1974
Y1=2680
X2=2050
Y2=2940
X1=2050
Y1=2745
X2=2080
Y2=2900
WORLD=0
}

[REGION 10]
{
NAME=the town of Cove
MIDILIST=16
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 4
X1=2205
Y1=1120
X2=2290
Y2=1245
WORLD=0
}

[REGION 11]
{
NAME=the town of Vesper
MIDILIST=11
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
ESCORTS=1
ABWEATH 2
X1=2725
Y1=895
X2=2800
Y2=1000
X1=2825
Y1=600
X2=3035
Y2=815
X1=2800
Y1=815
X2=3010
Y2=1010
WORLD=0
}

[REGION 12]
{
NAME=the town of Minoc
MIDILIST=6
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 4
X1=2395
Y1=430
X2=2555
Y2=573
X1=2420
Y1=352
X2=2555
Y2=430
X1=2555
Y1=450
X2=2635
Y2=550
X1=2460
Y1=573
X2=2590
Y2=650
X1=2590
Y1=595
X2=2635
Y2=655
X1=2485
Y1=650
X2=2575
Y2=695
WORLD=0
}

[REGION 13]
{
NAME=the town of Moonglow
MIDILIST=17
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=4380
Y1=1045
X2=4500
Y2=1235
X1=4280
Y1=920
X2=4345
Y2=1020
WORLD=0
}

[REGION 14]
{
NAME=the town of Nujel'm
MIDILIST=15
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=3485
Y1=1040
X2=3825
Y2=1420
WORLD=0
}

[REGION 15]
{
NAME=the town of Magincia
MIDILIST=5
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=3645
Y1=2020
X2=3815
Y2=2280
WORLD=0
}

[REGION 16]
{
NAME=the town of Ocllo
MIDILIST=7
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=3590
Y1=2460
X2=3710
Y2=2635
X1=3700
Y1=2560
X2=3760
Y2=2730
WORLD=0
}

[REGION 17]
{
NAME=the town of Buccaneers' Den
GUARDOWNER=The Town
MIDILIST=2
GUARDED=0
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=2620
Y1=2070
X2=2785
Y2=2265
WORLD=0
}

[REGION 18]
{
NAME=the town of Serpent's Hold
MIDILIST=8
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 2
X1=2870
Y1=3330
X2=3075
Y2=3575
WORLD=0
}

[REGION 19]
{
NAME=Jhelom Dueling Pit
MIDILIST=1
GUARDED=0
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=1385
Y1=3729
X2=1414
Y2=3758
WORLD=0
}

[REGION 20]
{
NAME=the town of Jhelom
MIDILIST=3
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 3
X1=1230
Y1=3600
X2=1510
Y2=3910
X1=1090
Y1=3560
X2=1210
Y2=3680
X1=1375
Y1=3950
X2=1490
Y2=4045
WORLD=0
}

[REGION 21]
{
NAME=the town of Wind
MIDILIST=12
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=0
ESCORTS=1
X1=5139
Y1=2
X2=5198
Y2=58
X1=5135
Y1=50
X2=5200
Y2=87
X1=5202
Y1=109
X2=5262
Y2=191
X1=5261
Y1=116
X2=5282
Y2=173
X1=5279
Y1=112
X2=5327
Y2=133
X1=5285
Y1=22
X2=5368
Y2=115
WORLD=0
}

[REGION 22]
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=0
DUNGEON=1
X1=5120
Y1=0
X2=5379
Y2=255
WORLD=0
}

[REGION 23]
{
MIDILIST=18
GUARDED=1
GUARDLIST=guard
GUARDOWNER=Lord British's
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=0
X1=1823
Y1=2942
X2=1833
Y2=2954
X1=3557
Y1=2134
X2=3568
Y2=2147
X1=765
Y1=747
X2=776
Y2=758
X1=4462
Y1=1279
X2=4471
Y2=1288
X1=1330
Y1=1992
X2=1340
Y2=2002
X1=2694
Y1=687
X2=2706
Y2=699
X1=637
Y1=2063
X2=647
Y2=2073
X1=1493
Y1=3766
X2=1503
Y2=3777
WORLD=0
}

[REGION 24]
{
GUARDED=0
MIDILIST=19
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=1
X1=1113
Y1=2160
X2=1175
Y2=2200
X1=1175
Y1=2160
X2=1255
Y2=2302
X1=1113
Y1=2262
X2=1175
Y2=2302
X1=1032
Y1=2160
X2=1113
Y2=2302
WORLD=0
}

[REGION 25]
{
GUARDED=0
MIDILIST=20
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=1
X1=1113
Y1=2200
X2=1175
Y2=2262
WORLD=0
}

[REGION 26]
{
GUARDED=1
GUARDLIST=guard
GUARDOWNER=Lord British's Personal
NAME=Jail
MAGICDAMAGE=0
MARK=0
GATE=0
RECALL=0
DUNGEON=1
X1=5272
Y1=1160
X2=5310
Y2=1190
WORLD=0
}

[REGION 27]
{
NAME=Papua
MAGICDAMAGE=0
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 5
X1=5643
Y1=3111
X2=5850
Y2=3306
WORLD=0
}

[REGION 28]
{
NAME=Delucia
MAGICDAMAGE=0
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MARK=1
GATE=1
RECALL=1
ESCORTS=1
ABWEATH 5
X1=5192
Y1=3931
X2=5313
Y2=3946
X1=5129
Y1=3947
X2=5313
Y2=4061
X1=5129
Y1=4062
X2=5270
Y2=4082
WORLD=0
}

[REGION 29]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=3832
Y1=152
X2=4352
Y2=796
X1=5120
Y1=2305
X2=5595
Y2=2420
X1=5735
Y1=2305
X2=6140
Y2=2440
X1=6053
Y1=2441
X2=6140
Y2=2561
WORLD=0
}

[REGION 30]
{
NAME=a guard outpost
MAGICDAMAGE=1
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Royal
MARK=1
GATE=1
RECALL=1
ESCORTS=0
X1=2036
Y1=785
X2=2079
Y2=823
X1=1932
Y1=1141
X2=1943
Y2=1154
X1=1813
Y1=716
X2=1825
Y2=728
X1=1242
Y1=849
X2=1264
Y2=888
X1=704
Y1=1474
X2=743
Y2=1489
X1=2258
Y1=918
X2=2283
Y2=937
WORLD=0
}

[REGION 31]
{
NAME=an abandoned guard outpost
MAGICDAMAGE=1
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=0
X1=1028
Y1=1075
X2=1047
Y2=1086
X1=741
Y1=1286
X2=758
Y2=1325
X1=948
Y1=1757
X2=979
Y2=1770
X1=1405
Y1=2096
X2=1425
Y2=2111
X1=1647
Y1=2464
X1=1682
Y2=2477
X1=1680
Y1=2440
X2=1694
Y2=2501
X1=1674
Y1=2670
X2=1687
Y2=2682
WORLD=0
}

[REGION 32]
{
NAME=Covetus
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5377
Y1=1777
X2=5629
Y2=2045
WORLD=0
}

[REGION 33]
{
NAME=Deceit
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5120
Y1=512
X2=5350
Y2=767
WORLD=0
}

[REGION 34]
{
NAME=Despise
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5379
Y1=516
X2=5528
Y2=769
X1=5565
Y1=621
X2=5589
Y2=642
X1=5380
Y1=767
X2=5633
Y2=1029
WORLD=0
}

[REGION 35]
{
NAME=Destard
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5120
Y1=775
X2=5373
Y2=206
WORLD=0
}

[REGION 36]
{
NAME=Hythloth
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5896
Y1=4
X2=6142
Y2=244
WORLD=0
}

[REGION 37]
{
NAME=Shame
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5377
Y1=1
X2=5632
Y2=261
X1=5630
Y=1
X2=5890
Y2=123
WORLD=0
}

[REGION 38]
{
NAME=Wrong
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5637
Y1=504
X2=5886
Y2=675
WORLD=0
}

[REGION 39]
{
NAME=Terathan Keep
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5123
Y1=1522
X2=5243
Y2=1721
X1=5242
Y1=1426
X2=5274
Y2=1748
X1=5274
Y1=1538
X2=5367
Y2=1796
WORLD=0
}

[REGION 40]
{
NAME=Fire Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5634
Y1=1283
X2=5795
Y2=1533
WORLD=0
}

[REGION 41]
{
NAME=Ice Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5661
Y1=125
X2=5892
Y2=269
X1=5643
Y1=289
X2=5712
Y2=357
X1=57
Y1=310
X2=5868
Y2=361
WORLD=0
}

[REGION 42]
{
NAME=Khaldun
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5375
Y1=1280
X2=5617
Y2=1530
WORLD=0
}

[REGION 43] // T2a Passages
{
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5888
Y1=1282
X2=6141
Y2=1535
WORLD=0
}

//Trammel
[REGION 44]
{
APPEARANCE=Spring
NAME=the town of Britain
MIDILIST=1
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1330
Y1=1695
X2=1407
Y2=1845
X1=1407
Y1=1490
X2=1680
Y2=1695
X1=1407
Y1=1695
X2=1680
Y2=1795
X1=1680
Y1=1525
X2=1730
Y2=1695
X1=1407
Y1=1795
X2=1455
Y2=1845
WORLD=1
}

[REGION 45]
{
NAME=Britain's farmlands
MIDILIST=21
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=0
MARK=1
GATE=1
RECALL=1
X1=1085
Y1=1530
X2=1200
Y2=1695
X1=1200
Y1=1555
X2=1295
Y2=1695
X1=1295
Y1=1695
X2=1330
Y2=1850
X1=1100
Y1=1695
X2=1295
Y2=1915
WORLD=1
}

[REGION 46]
{
NAME=Lord British's castle
MIDILIST=4
GUARDED=1
GUARDLIST=guard
GUARDOWNER=Lord British's Personal
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ABWEATH=6
X1=1295
Y1=1559
X2=1407
Y2=1695
WORLD=1
}

[REGION 47]
{
NAME=Lord Blackthorn's castle
MIDILIST=14
GUARDED=1
GUARDLIST=guard
GUARDOWNER=Lord Blackthorn's Personal
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=1490
Y1=1400
X2=1545
Y2=1505
WORLD=1
}

[REGION 48]
{
NAME=the town of Yew
MIDILIST=13
GUARDED=1
GUARDLIST=guard
GUARDOWNER=Lord British's
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=250
Y1=750
X2=700
Y2=1260
WORLD=1
}

[REGION 49]
{
NAME=the town of Skara Brae
MIDILIST=9
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=520
Y1=2100
X2=690
Y2=2225
X1=520
Y1=2225
X2=635
Y2=2300
X1=710
Y1=2130
X2=840
Y2=2300
X1=725
Y1=2300
X2=885
Y2=2370
X1=860
Y1=2370
X2=915
Y2=2425
WORLD=1
}

[REGION 50]
{
NAME=the town of Trinsic
MIDILIST=10
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1792
Y1=2692
X2=1811
Y2=2765
X1=1811
Y1=2660
X2=1850
Y2=2765
X1=1850
Y1=2632
X2=1939
Y2=2765
X1=1796
Y1=2765
X2=1811
Y2=2874
X1=1811
Y1=2765
X2=1858
Y2=2890
X1=1939
Y1=2660
X2=1974
Y2=2874
X1=1858
Y1=2765
X2=1939
Y2=2896
X1=1974
Y1=2680
X2=2050
Y2=2940
X1=2050
Y1=2745
X2=2080
Y2=2900
WORLD=1
}

[REGION 51]
{
NAME=the town of Cove
MIDILIST=16
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=2205
Y1=1120
X2=2290
Y2=1245
WORLD=1
}

[REGION 52]
{
NAME=the town of Vesper
MIDILIST=11
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
ESCORTS=1
X1=2725
Y1=895
X2=2800
Y2=1000
X1=2825
Y1=600
X2=3035
Y2=815
X1=2800
Y1=815
X2=3010
Y2=1010
WORLD=1
}

[REGION 53]
{
NAME=the town of Minoc
MIDILIST=6
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=2395
Y1=430
X2=2555
Y2=573
X1=2420
Y1=352
X2=2555
Y2=430
X1=2555
Y1=450
X2=2635
Y2=550
X1=2460
Y1=573
X2=2590
Y2=650
X1=2590
Y1=595
X2=2635
Y2=655
X1=2485
Y1=650
X2=2575
Y2=695
WORLD=1
}

[REGION 54]
{
NAME=the town of Moonglow
MIDILIST=17
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=4380
Y1=1045
X2=4500
Y2=1235
X1=4280
Y1=920
X2=4345
Y2=1020
WORLD=1
}

[REGION 55]
{
NAME=the town of Nujel'm
MIDILIST=15
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=3485
Y1=1040
X2=3825
Y2=1420
WORLD=1
}

[REGION 56]
{
NAME=the town of Magincia
MIDILIST=5
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=3645
Y1=2020
X2=3815
Y2=2280
WORLD=1
}

[REGION 57]
{
NAME=the town of Haven
MIDILIST=7
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=3590
Y1=2460
X2=3710
Y2=2635
X1=3700
Y1=2560
X2=3760
Y2=2730
WORLD=1
}

[REGION 58]
{
NAME=the town of Buccaneers' Den
GUARDOWNER=The Town
MIDILIST=2
GUARDED=0
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=2620
Y1=2070
X2=2785
Y2=2265
WORLD=1
}

[REGION 59]
{
NAME=the town of Serpent's Hold
MIDILIST=8
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=2870
Y1=3330
X2=3075
Y2=3575
WORLD=1
}

[REGION 60]
{
NAME=Jhelom Dueling Pit
MIDILIST=1
GUARDED=0
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=1385
Y1=3729
X2=1414
Y2=3758
}

[REGION 61]
{
NAME=the town of Jhelom
MIDILIST=3
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1230
Y1=3600
X2=1510
Y2=3910
X1=1090
Y1=3560
X2=1210
Y2=3680
X1=1375
Y1=3950
X2=1490
Y2=4045
WORLD=1
}

[REGION 62]
{
NAME=the town of Wind
MIDILIST=12
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=0
X1=5139
Y1=2
X2=5198
Y2=58
X1=5135
Y1=50
X2=5200
Y2=87
X1=5202
Y1=109
X2=5262
Y2=191
X1=5261
Y1=116
X2=5282
Y2=173
X1=5279
Y1=112
X2=5327
Y2=133
X1=5285
Y1=22
X2=5368
Y2=115
WORLD=1
}

[REGION 63] //dungeon surrounding Wind
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=0
DUNGEON=1
X1=5120
Y1=0
X2=5379
Y2=255
WORLD=1
}

[REGION 64]
{
MIDILIST=18
GUARDED=1
GUARDLIST=guard
GUARDOWNER=Lord British's
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=0
X1=1823
Y1=2942
X2=1833
Y2=2954
X1=3557
Y1=2134
X2=3568
Y2=2147
X1=765
Y1=747
X2=776
Y2=758
X1=4462
Y1=1279
X2=4471
Y2=1288
X1=1330
Y1=1992
X2=1340
Y2=2002
X1=2694
Y1=687
X2=2706
Y2=699
X1=637
Y1=2063
X2=647
Y2=2073
X1=1493
Y1=3766
X2=1503
Y2=3777
WORLD=1
}

[REGION 65]
{
GUARDED=0
MIDILIST=19
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=1
X1=1113
Y1=2160
X2=1175
Y2=2200
X1=1175
Y1=2160
X2=1255
Y2=2302
X1=1113
Y1=2262
X2=1175
Y2=2302
X1=1032
Y1=2160
X2=1113
Y2=2302
WORLD=1
}

[REGION 66]
{
GUARDED=0
MIDILIST=20
MAGICDAMAGE=1
MARK=0
GATE=0
RECALL=1
X1=1113
Y1=2200
X2=1175
Y2=2262
WORLD=1
}

[REGION 67]
{
NAME=Papua
MAGICDAMAGE=0
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=5643
Y1=3111
X2=5850
Y2=3306
WORLD=1
}

[REGION 68]
{
NAME=Delucia
MAGICDAMAGE=0
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=5192
Y1=3931
X2=5313
Y2=3946
X1=5129
Y1=3947
X2=5313
Y2=4061
X1=5129
Y1=4062
X2=5270
Y2=4082
WORLD=1
}

[REGION 69]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=3832
Y1=152
X2=4352
Y2=796
X1=5120
Y1=2305
X2=5595
Y2=2420
X1=5735
Y1=2305
X2=6140
Y2=2440
X1=6053
Y1=2441
X2=6140
Y2=2561
WORLD=1
}

[REGION 70]
{
NAME=a guard outpost
MAGICDAMAGE=1
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Royal
MARK=1
GATE=1
RECALL=1
ESCORTS=0
X1=2036
Y1=785
X2=2079
Y2=823
X1=1932
Y1=1141
X2=1943
Y2=1154
X1=1813
Y1=716
X2=1825
Y2=728
X1=1242
Y1=849
X2=1264
Y2=888
X1=704
Y1=1474
X2=743
Y2=1489
X1=2258
Y1=918
X2=2283
Y2=937
WORLD=1
}

[REGION 71]
{
NAME=an abandoned guard outpost
MAGICDAMAGE=1
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=0
X1=1028
Y1=1075
X2=1047
Y2=1086
X1=741
Y1=1286
X2=758
Y2=1325
X1=948
Y1=1757
X2=979
Y2=1770
X1=1405
Y1=2096
X2=1425
Y2=2111
X1=1647
Y1=2464
X1=1682
Y2=2477
X1=1680
Y1=2440
X2=1694
Y2=2501
X1=1674
Y1=2670
X2=1687
Y2=2682
WORLD=1
}

[REGION 72]
{
NAME=Covetus
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5377
Y1=1777
X2=5629
Y2=2045
WORLD=1
}

[REGION 73]
{
NAME=Deceit
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5120
Y1=512
X2=5350
Y2=767
WORLD=1
}

[REGION 74]
{
NAME=Despise
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5379
Y1=516
X2=5528
Y2=769
X1=5565
Y1=621
X2=5589
Y2=642
X1=5380
Y1=767
X2=5633
Y2=1029
WORLD=1
}

[REGION 75]
{
NAME=Destard
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5120
Y1=775
X2=5373
Y2=206
WORLD=1
}

[REGION 76]
{
NAME=Hythloth
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5896
Y1=4
X2=6142
Y2=244
WORLD=1
}

[REGION 77]
{
NAME=Shame
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5377
Y1=1
X2=5632
Y2=261
X1=5630
Y=1
X2=5890
Y2=123
WORLD=1
}

[REGION 78]
{
NAME=Wrong
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5637
Y1=504
X2=5886
Y2=675
WORLD=1
}

[REGION 79]
{
NAME=Terathan Keep
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5123
Y1=1522
X2=5243
Y2=1721
X1=5242
Y1=1426
X2=5274
Y2=1748
X1=5274
Y1=1538
X2=5367
Y2=1796
WORLD=1
}

[REGION 80]
{
NAME=Fire Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5634
Y1=1283
X2=5795
Y2=1533
WORLD=1
}

[REGION 81]
{
NAME=Ice Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5661
Y1=125
X2=5892
Y2=269
X1=5643
Y1=289
X2=5712
Y2=357
X1=57
Y1=310
X2=5868
Y2=361
WORLD=1
}

[REGION 82] // T2a Passages
{
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=5888
Y1=1282
X2=6141
Y2=1535
}

//Ilshenar

[REGION 83]
{
NAME=Reg Volom
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=5643
Y1=3111
X2=5850
Y2=3306
WORLD=2
}

[REGION 84]
{
NAME=Shrine of Valor
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=521
Y1=210
X2=535
Y2=225
WORLD=2
}

[REGION 85]
{
NAME=Shrine of Chaos
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1745
Y1=232
X2=1756
Y2=243
WORLD=2
}

[REGION 86]
{
NAME=Shrine of Sacrifice
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1166
Y1=1281
X2=1191
Y2=1294
WORLD=2
}

[REGION 87]
{
NAME=Shrine of Honesty
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=714
Y1=1348
X2=729
Y2=1369
WORLD=2
}

[REGION 88]
{
NAME=Shrine of Compassion
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1203
Y1=473
X2=1213
Y2=482
X1=1211
Y1=463
X2=1221
Y2=473
X1=1221
Y1=457
X2=1230
Y2=465
WORLD=2
}

[REGION 89]
{
NAME=Shrine of Humility
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=278
Y1=1011
X2=297
Y2=1021
WORLD=2
}

[REGION 90]
{
NAME=Shrine of Spirituality
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1524
Y1=1336
X2=1534
Y2=1345
WORLD=2
}

[REGION 91]
{
NAME=Shrine of Honor
MAGICDAMAGE=0
GUARDED=0
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=740
Y1=719
X2=754
Y2=736
WORLD=2
}

// Gargoyle guards need to be scripted. Also unknown midi for city so I used 12 as a guess
[REGION 92]
{
NAME=The City of Val Lor Reg
MIDILIST=12
GUARDED=0
GUARDLIST=guard
GUARDOWNER=the gargoyle
MAGICDAMAGE=0
MARK=1
GATE=1
RECALL=1
X1=755
Y1=605
X2=803
Y2=679
X1=802
Y1=580
X2=877
Y2=703
X1=826
Y1=701
X2=853
Y2=727
X1=826
Y1=701
X2=853
Y2=727
X1=876
Y1=604
X2=901
Y2=679
X1=900
Y1=628
X2=925
Y2=655
WORLD=2
}

//areas below require gypsy merchants & possibly gypsy guards as well
[REGION 93]
{
NAME=a desert outpost
MIDILIST=12
GUARDED=0
GUARDLIST=guard
GUARDOWNER=the gypsy
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=1594
Y1=533
X2=1631
Y2=566
}

[REGION 94]
{
NAME=a gypsy caravan
MIDILIST=12
GUARDED=0
GUARDLIST=guard
GUARDOWNER=the gypsy
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=1385
Y1=425
X2=1409
Y2=443
}

[REGION 95]
{
NAME=a gypsy caravan
MIDILIST=12
GUARDED=0
GUARDLIST=guard
GUARDOWNER=the gypsy
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=1218
Y1=534
X2=1262
Y2=590
}

[REGION 96]
{
NAME=Blood Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=2037
Y1=824
X2=2186
Y2=1060
WORLD=2
}

[REGION 97]
{
NAME=Spectre Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=1944
Y1=1010
X2=2115
Y2=1111
WORLD=2
}

[REGION 98]
{
NAME=Rock Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=2082
Y1=5
X2=2149
Y2=325
WORLD=2
}

[REGION 99]
{
NAME=Exodus Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=1838
Y1=5
X2=2078
Y2=216
WORLD=2
}

[REGION 100]
{
NAME=Sorcer Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=50
Y1=1
X2=480
Y2=145
WORLD=2
}

[REGION 101]
{
NAME=Anhk Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=1
Y1=1252
X2=177
Y2=1574
WORLD=2
}

// Wisp dungeon L3 teleport maze. Teleport spell needs to be disabled // to be like osi
[REGION 102]
{
NAME=Wisp Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=741
Y1=1510
X2=815
Y2=1587
WORLD=2
}

[REGION 103]
{
NAME=Wisp Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=615
Y1=1428
X2=911
Y2=1590
WORLD=2
}

[REGION 104]
{
NAME=Cyclops Dungeon
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=916
Y1=1418
X2=1018
Y2=1579
WORLD=2
}

[REGION 105]
{
NAME=Ratman Mines
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=1153
Y1=1462
X2=1357
Y2=1582
WORLD=2
}

//Malas
// If someone knows the correct midis for these regions please let me // know

[REGION 106]
{
APPEARANCE=Spring
NAME=the city of Luna
MIDILIST=1
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=898
Y1=442
X2=1086
Y2=1598
WORLD=3
}

[REGION 107]
{
APPEARANCE=Spring
NAME=Grabd Arena
MIDILIST=12
GUARDED=0
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=920
Y1=625
X2=955
Y2=650
WORLD=3
}

[REGION 108]
{
APPEARANCE=Spring
NAME=the City of Umbra
MIDILIST=1
GUARDED=1
GUARDLIST=guard
GUARDOWNER=The Town
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ESCORTS=1
X1=1969
Y1=1283
X2=2144
Y2=1415
WORLD=3
}

[REGION 109]
{
NAME=Doom
GUARDED=0
MIDILIST=23
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
DUNGEON=1
X1=250
Y1=2
X2=511
Y2=558
WORLD=3
}

//Tokuno Map Area
[REGION 251]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=0
Y1=0
X2=1447
Y2=1447
WORLD=4
}

//Malas Map Area
[REGION 252]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=0
Y1=0
X2=2559
Y2=2047
WORLD=3
}

//Ilshenar Map Area
[REGION 253]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
X1=0
Y1=0
X2=2303
Y2=1599
WORLD=2
}

//The Whole World Trammel
[REGION 254]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ABWEATH 3
X1=0
Y1=0
X2=7167
Y2=4095
WORLD=1
}

//The Whole World Felucca
[REGION 255]
{
GUARDED=0
MIDILIST=255
MAGICDAMAGE=1
MARK=1
GATE=1
RECALL=1
ABWEATH 3
X1=0
Y1=0
X2=7167
Y2=4095
WORLD=0
}

[MIDILIST 1]
{
MIDI=09
}

[MIDILIST 2]
{
MIDI=11
}

[MIDILIST 3]
{
MIDI=12
}

[MIDILIST 4]
{
MIDI=13
}

[MIDILIST 5]
{
MIDI=15
}

[MIDILIST 6]
{
MIDI=16
}

[MIDILIST 7]
{
MIDI=17
}

[MIDILIST 8]
{
MIDI=19
}

[MIDILIST 9]
{
MIDI=20
}

[MIDILIST 10]
{
MIDI=21
}

[MIDILIST 11]
{
MIDI=22
}

[MIDILIST 12]
{
MIDI=14
MIDI=23
}

[MIDILIST 13]
{
MIDI=24
}

[MIDILIST 14]
{
MIDI=44
}

[MIDILIST 15]
{
MIDI=45
}

[MIDILIST 16]
{
MIDI=47
}

[MIDILIST 17]
{
MIDI=48
}

[MIDILIST 18]
{
MIDI=08
}

[MIDILIST 19]
{
MIDI=30
}

[MIDILIST 20]
{
MIDI=24
}

[MIDILIST 21]
{
MIDI=05
}

[MIDILIST 22]
{
MIDI=34
}

[MIDILIST 23]
{
MIDI=25
MIDI=26
}

[MIDILIST COMBAT]
{
MIDI=37
MIDI=38
MIDI=39
}

[MIDILIST 255]
{
MIDI=27
}


// Inns Script, Add your Inns here, ONE SECTION ONLY!! Feel free to comment.
// Original Inn script by Mr_Fixit, Inns Coded by Zippy
[INSTALOG]
{
// Britain (northeast of bank) - Part 1
X1=1492
Y1=1602
X2=1498
Y2=1624
WORLD=0
// Britain (northeast of bank) - Part 2
X1=1499
Y1=1610
X2=1506
Y2=1624
WORLD=0
// Britain (east of bank)
X1=1576
Y1=1584
X2=1598
Y2=1598
WORLD=0
// Britain (North of smithy) - Part 1
X1=1456
Y1=1512
X2=1470
Y2=1526
WORLD=0
// Britain (North of smithy) - Part 2
X1=1471
Y1=1512
X2=1478
Y2=1518
WORLD=0
// Bucs Den inn - Part 1
X1=2712
Y1=2080
X2=2726
Y2=2094
WORLD=0
// Bucs Den inn - Part 2
X1=2712
Y1=2096
X2=2718
Y2=2102
WORLD=0
// Jhelom inn - Part 1
X1=1352
Y1=3800
X2=1366
Y2=3830
WORLD=0
// Jhelom inn - Part 2
X1=1367
Y1=3808
X2=1374
Y2=3822
WORLD=0
// Moonglow inn - Part 1
X1=4384
Y1=1152
X2=4390
Y2=1174
WORLD=0
// Moonglow inn - Part 2
X1=4391
Y1=1160
X2=4399
Y2=1166
WORLD=0
// Moonglow inn - Part 3
X1=4400
Y1=1152
X2=4406
Y2=1166
WORLD=0
// Nuhel'm inn - Part 1
X1=3728
Y1=1192
X2=3735
Y2=1205
WORLD=0
// Nuhel'm inn - Part 2
X1=3736
Y1=1184
X2=3750
Y2=1205
WORLD=0
// Ocllo inn
X1=3664
Y1=2608
X2=3678
Y2=2622
WORLD=0
// Trinsic inn 1
X1=1834
Y1=2728
X2=1854
Y2=2742
WORLD=0
// Trinsic inn 2
X1=2024
Y1=2784
X2=2038
Y2=2811
WORLD=0
// Vesper inn 1 - Part 1
X1=2952
Y1=864
X2=2966
Y2=894
WORLD=0
// Vesper inn 1 - Part 2
X1=2968
Y1=872
X2=2974
Y2=886
WORLD=0
// Vesper inn 2 - Part 1
X1=2768
Y1=961
X2=2775
Y2=974
WORLD=0
// Vesper inn 2 - Part 2
X1=2777
Y1=951
X2=2790
Y2=982
WORLD=0
// Yew inn (castle) - Part 1
X1=600
Y1=808
X2=670
Y2=831
WORLD=0
// Yew inn (castle) - Part 2
X1=624
Y1=832
X2=646
Y2=854
WORLD=0
//Trammel
// Britain (northeast of bank) - Part 1
X1=1492
Y1=1602
X2=1498
Y2=1624
WORLD=1
// Britain (northeast of bank) - Part 2
X1=1499
Y1=1610
X2=1506
Y2=1624
WORLD=1
// Britain (east of bank)
X1=1576
Y1=1584
X2=1598
Y2=1598
WORLD=1
// Britain (North of smithy) - Part 1
X1=1456
Y1=1512
X2=1470
Y2=1526
WORLD=1
// Britain (North of smithy) - Part 2
X1=1471
Y1=1512
X2=1478
Y2=1518
WORLD=1
// Bucs Den inn - Part 1
X1=2712
Y1=2080
X2=2726
Y2=2094
WORLD=1
// Bucs Den inn - Part 2
X1=2712
Y1=2096
X2=2718
Y2=2102
WORLD=1
// Jhelom inn - Part 1
X1=1352
Y1=3800
X2=1366
Y2=3830
WORLD=1
// Jhelom inn - Part 2
X1=1367
Y1=3808
X2=1374
Y2=3822
WORLD=1
// Moonglow inn - Part 1
X1=4384
Y1=1152
X2=4390
Y2=1174
WORLD=1
// Moonglow inn - Part 2
X1=4391
Y1=1160
X2=4399
Y2=1166
WORLD=1
// Moonglow inn - Part 3
X1=4400
Y1=1152
X2=4406
Y2=1166
WORLD=1
// Nuhel'm inn - Part 1
X1=3728
Y1=1192
X2=3735
Y2=1205
WORLD=1
// Nuhel'm inn - Part 2
X1=3736
Y1=1184
X2=3750
Y2=1205
WORLD=1
// Haven inn
X1=3664
Y1=2608
X2=3678
Y2=2622
WORLD=1
// Trinsic inn 1
X1=1834
Y1=2728
X2=1854
Y2=2742
WORLD=1
// Trinsic inn 2
X1=2024
Y1=2784
X2=2038
Y2=2811
WORLD=1
// Vesper inn 1 - Part 1
X1=2952
Y1=864
X2=2966
Y2=894
WORLD=1
// Vesper inn 1 - Part 2
X1=2968
Y1=872
X2=2974
Y2=886
WORLD=1
// Vesper inn 2 - Part 1
X1=2768
Y1=961
X2=2775
Y2=974
WORLD=1
// Vesper inn 2 - Part 2
X1=2777
Y1=951
X2=2790
Y2=982
WORLD=1
// Yew inn (castle) - Part 1
X1=600
Y1=808
X2=670
Y2=831
WORLD=1
// Yew inn (castle) - Part 2
X1=624
Y1=832
X2=646
Y2=854
WORLD=1
//Ilshenar Lord Oaks Tavern
X1=1546
Y1=1037
X2=1566
Y2=1056
WORLD=2
}

EOF[/Codebox]
dragon slayer
UOX3 Guru
Posts: 776
Joined: Thu Dec 21, 2006 7:37 am
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Post by dragon slayer »

here is weather to go with that region.dfn as i added in weather tabs for each felucca region. they can be rmeoved but if you want to leave them here is the weather.dfn
//*****************************************************************
//*                         UOX3 DFNs v0.98                   *
//*                   http://uox3.sourceforge.net                 *
//*                                                               *
//* Last Update : 1/4/2003                                *
//* Script : weatherab.dfn                                        *
//*****************************************************************
//*
//*(As told to me by Abaddon)
//*
//* [WEATHERAB 0]   //The weather definition ID. Referenced from regions.dfn as ABWEATH=...
//*  COLDCHANCE #   //This is the chance of there being a cold snap on the day.
//*                 //If it passes the temperature will be fixed at a value between MINTEMP
//*         //and COLDINTENSITY
//*  COLDINTENSITY #    //See above
//*  HEATCHANCE #   //Chance of there being a heat wave on the day. If it passes, then the
//*         //temperature will be fixed ar a value between MAXTEMP and HEATINTENSITY
//*  HEATINTENSITY #    //See above
//*  LIGHTMIN #     //Minimum light level of the day (noon).
//*  LIGHTMAX #     //Maximum light level of the day (midnight).
//*  MAXTEMP #      //Maximum temperature of the day. Can be affected by heat waves.
//*         //Above 20 degrees, Krrios' client takes on an orange tinge.
//*  MINTEMP #      //Minimum temperature of the day. Can be affected by cold snaps.
//*         //Below 10 degrees, Krrios' client takes on a blue tinge.
//*  MAXWIND #      //Currently unused.
//*  MINWIND #      //Currently unused.
//*  RAINCHANCE #   //Chance of there being rain on the next hour(only if snowchance fails to snow).
//*  RAININTENSITY #,#  //Sets the minimal and maximal damage in percent the rain does, based of the damage value in races.dfn.
//*  RAINTEMPDROP # //Sets the amount the temperature drops when it rains.
//*  SNOWCHANCE #   //Chance of there being snow on the next hour.  Will override rainchance.
//*  SNOWINTENSITY #,#  //Sets the minimal and maximal damage in percent the snow does, based of the damage value in races.dfn.
//*  SNOWTHRESHOLD #    //The temperature at which snow will STOP. So if it's 15, then when
//*         //the region hits 15 degrees or above, it won't snow (but it might rain)
//*  STORMCHANCE #  //Chance of there being a storm on the next hour. Will override snowchance.
//*  STORMINTENSITY #,# //Sets the minimal and maximal damage in percent a storm does, based of the damage value in races.dfn.
//*  STORMTEMPDROP #    //Sets the amount the temperature drops when it storms.
//*****************************************************************

// no weather
[WEATHERAB 0]
{
RAINCHANCE=0
RAININTENSITY=0,0
RAINTEMPDROP=5
SNOWCHANCE=0
SNOWINTENSITY=0,0
SNOWTHRESHOLD=0
STORMCHANCE=0
STORMINTENSITY=0,0
STORMTEMPDROP=10
MAXTEMP=25
MINTEMP=15
COLDCHANCE=0
COLDINTENSITY=0
HEATCHANCE=0
HEATINTENSITY=0
//MAXWIND=0
//MINWIND=0
//LIGHTMIN=0
//LIGHTMAX=9
}

//desert
[WEATHERAB 1]
{
RAINCHANCE=1
RAININTENSITY=5,10
RAINTEMPDROP=5
SNOWCHANCE=0
SNOWINTENSITY=0,0
SNOWTHRESHOLD=0
STORMCHANCE=0
STORMINTENSITY=0,0
STORMTEMPDROP=10
MAXTEMP=30
MINTEMP=10
COLDCHANCE=0
COLDINTENSITY=0
HEATCHANCE=80
HEATINTENSITY=35
//MAXWIND=0
//MINWIND=0
LIGHTMIN=0
LIGHTMAX=5
}

// Tropical
[WEATHERAB 2]
{
RAINCHANCE=80
RAININTENSITY=60,100
RAINTEMPDROP=5
SNOWCHANCE=0
SNOWINTENSITY=0,0
SNOWTHRESHOLD=0
STORMCHANCE=60
STORMINTENSITY=80,100
STORMTEMPDROP=10
MAXTEMP=30
MINTEMP=10
COLDCHANCE=0
COLDINTENSITY=0
HEATCHANCE=80
HEATINTENSITY=35
//MAXWIND=0
//MINWIND=0
LIGHTMIN=2
LIGHTMAX=9
}

//planes
[WEATHERAB 3]
{
RAINCHANCE=20
RAININTENSITY=30,80
RAINTEMPDROP=5
SNOWCHANCE=10
SNOWINTENSITY=40,90
SNOWTHRESHOLD=10
STORMCHANCE=20
STORMINTENSITY=50,80
STORMTEMPDROP=10
MAXTEMP=30
MINTEMP=5
COLDCHANCE=10
COLDINTENSITY=2
HEATCHANCE=10
HEATINTENSITY=35
//MAXWIND=0
//MINWIND=0
//LIGHTMIN=0
//LIGHTMAX=9
}

// Northern Mountain
[WEATHERAB 4]
{
RAINCHANCE=50
RAININTENSITY=30,60
RAINTEMPDROP=5
SNOWCHANCE=30
SNOWINTENSITY=80,100
SNOWTHRESHOLD=10
STORMCHANCE=40
STORMINTENSITY=50,60
STORMTEMPDROP=10
MAXTEMP=25
MINTEMP=4
COLDCHANCE=20
COLDINTENSITY=0
HEATCHANCE=10
HEATINTENSITY=30
//MAXWIND=0
//MINWIND=0
LIGHTMIN=0
LIGHTMAX=6
}

// Southern Mountain
[WEATHERAB 5]
{
RAINCHANCE=20
RAININTENSITY=15,30
RAINTEMPDROP=5
SNOWCHANCE=10
SNOWINTENSITY=67,90
SNOWTHRESHOLD=15
STORMCHANCE=40
STORMINTENSITY=43,60
STORMTEMPDROP=10
MAXTEMP=30
MINTEMP=10
COLDCHANCE=20
COLDINTENSITY=5
HEATCHANCE=20
HEATINTENSITY=35
//MAXWIND=0
//MINWIND=0
LIGHTMIN=0
LIGHTMAX=6
}

// British
[WEATHERAB 6]
{
RAINCHANCE=40
RAININTENSITY=35,70
RAINTEMPDROP=5
SNOWCHANCE=5
SNOWINTENSITY=20,100
SNOWTHRESHOLD=10
STORMCHANCE=5
STORMINTENSITY=5,30
STORMTEMPDROP=10
MAXTEMP=25
MINTEMP=5
COLDCHANCE=10
COLDINTENSITY=0
HEATCHANCE=10
HEATINTENSITY=30
//MAXWIND=0
//MINWIND=0
//LIGHTMIN=0
//LIGHTMAX=9
}

// Arctic
[WEATHERAB 7]
{
RAINCHANCE=0
RAININTENSITY=0,0
RAINTEMPDROP=0
SNOWCHANCE=90
SNOWINTENSITY=90,100
SNOWTHRESHOLD=5
STORMCHANCE=40
STORMINTENSITY=43,60
STORMTEMPDROP=10
MAXTEMP=10
MINTEMP=4
COLDCHANCE=90
COLDINTENSITY=1
HEATCHANCE=0
HEATINTENSITY=0
//MAXWIND=0
//MINWIND=0
LIGHTMIN=0
LIGHTMAX=5
}

// Forest
[WEATHERAB 8]
{
RAINCHANCE=20
RAININTENSITY=5,10
RAINTEMPDROP=5
SNOWCHANCE=5
SNOWINTENSITY=5,10
SNOWTHRESHOLD=5
STORMCHANCE=5
STORMINTENSITY=4,6
STORMTEMPDROP=10
MAXTEMP=20
MINTEMP=5
COLDCHANCE=20
COLDINTENSITY=5
HEATCHANCE=20
HEATINTENSITY=35
//MAXWIND=0
//MINWIND=0
LIGHTMIN=4
LIGHTMAX=10
}

EOF
dragon slayer
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Posts: 776
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Post by dragon slayer »

After furthing testing i found out if there is any spaces after the x1 and y1, x2 ,y2 it will cause some of our tags not to work as well.

so i will be going though the region.dfn and removing all the spaces. aftyer the numbers so its not x1=5space it will be x1=5
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