Here we stuff all the bugs we've managed to squash/squish/squelch.
arfon
UOX3 Neophyte
Posts: 35 Joined: Tue Sep 06, 2005 9:36 pm
Location: Texas
Has thanked:
0
Been thanked:
0
Post
by arfon » Sat Nov 12, 2005 6:28 pm
Hi Guys,
I have noticed that after any house is placed, my GM character (and player characters) can walk in it for a bit then they will 'fall through the floor' and get stuck.
Here's a picture:
UOX3-.98-3.1
BTW, if I keep posting old issues, please forgive me. The SEARCH function on the forums really sucks!
Xuri
Site Admin
Posts: 3704 Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked:
48 times
Been thanked:
8 times
Contact:
Post
by Xuri » Sat Nov 12, 2005 6:49 pm
Hm. I thought that had been fixed. Apparently not! :/ (Picture doesn't show up, btw). You are using 0.98-3.1, right?
-= Ho Eyo He Hum =-
arfon
UOX3 Neophyte
Posts: 35 Joined: Tue Sep 06, 2005 9:36 pm
Location: Texas
Has thanked:
0
Been thanked:
0
Post
by arfon » Sun Nov 13, 2005 4:27 am
You are using 0.98-3.1, right?
Yup yup...
(Picture doesn't show up, btw)
Here's the picture:
http://tinypic.com/fm3lgh.jpg
zergling128
UOX3 Newbie
Posts: 3 Joined: Sat Dec 17, 2005 2:28 pm
Has thanked:
0
Been thanked:
0
Post
by zergling128 » Sat Dec 17, 2005 2:43 pm
I've had that happen to me, I think its because you put the house on top of a "small mountainous" plot.
Laurent
UOX3 Newbie
Posts: 7 Joined: Sat Dec 24, 2005 6:20 am
Location: Canada
Has thanked:
0
Been thanked:
0
Post
by Laurent » Mon Dec 26, 2005 1:36 am
Same bug happen to me
giwo
Developer
Posts: 1780 Joined: Fri Jun 18, 2004 4:17 pm
Location: California
Has thanked:
0
Been thanked:
0
Post
by giwo » Sat Feb 18, 2006 12:58 am
Found the issue causing this bug, will be fixed in my next update.
Scott
Kendo
UOX3 Newbie
Posts: 3 Joined: Mon Feb 06, 2006 4:34 pm
Has thanked:
0
Been thanked:
0
Contact:
Post
by Kendo » Mon Feb 20, 2006 2:42 pm
Still having this problem using 3.3.
giwo
Developer
Posts: 1780 Joined: Fri Jun 18, 2004 4:17 pm
Location: California
Has thanked:
0
Been thanked:
0
Post
by giwo » Mon Feb 20, 2006 5:03 pm
Yes, it does happen in 0.98-3.3. You must be using the latest test build of UOX3 for this issue to be fixed.
Scott