[FIXED] [DEAD] new shard Error - Help!!!

Here we stuff all the bugs we've managed to squash/squish/squelch.
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Xuri
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Post by Xuri »

You can also use the 'ADDPACK command, to either add a backpack on a targeted character or at a targeted location - if no further arguments are given. Or you can add a specified item inside a targeted character's backpack using 'ADDPACK HEX <hexid> or 'ADDPACK <section-id-from-dfns>.

FLAGS=0x8000 makes an account an "admin"-account. Any character which has access to GM commands immediately after character creation is an admin character.

If you do not wish to add doors/other decoration and NPCs yourself, you can start by downloading the "UOX3 Default Worldfile" from the Downloads-page and unzipping it to your UOX3/SHARED/ folder. Note that anything you've done in your world prior to this will be gone if you do this.

Secondly, download the DFNDATA.ZIP from the following thread in the general discussions forum, and unzip the spawn.dfn from the archive into your UOX3/DFNDATA/SPAWN folder. The rest of the files in DFNDATA.ZIP are redundant, as they have been merged with he main UOX3 distribution.
viewtopic.php?t=512
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WonderlandADmana
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Post by WonderlandADmana »

:D Thanks so much. I'm just about to try it all.

also may i ask about

SAVESTIMER=1800 -- is that ok every 30mins.
and
BACKUPSENABLED=1
BACKUPSAVERATIO=5

how shold that be.

thanks so much all off you. UOX3 rules all :D
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Xuri
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Post by Xuri »

With BACKUPSENABLED set to 5, every 5th worldsave will be backed up to the archive folder. Beware though that if you don't cleanse out old backups your harddrive might fill up eventually, especially with low worldsave times.
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WonderlandADmana
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Post by WonderlandADmana »

ok and what about BACKUPSAVERATIO=5
do i leave that as it is.

thanks :P
WonderlandADmana
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Post by WonderlandADmana »

other things lol, I'm so greatful for all your help everyone.

Commands that don't work
[chat
[props
[go
[add menu comes up but can't add
[move

When you use [add backpack & click the floor nothing generates
but when you click yourself it adds a piece of a shrine in your backpack, but it has
no name

When i tried [add dragon it said "Select location for item:Unidentified

In UOX
Error walking () - Bad length in multi file. Avoiding stall. in red writing

Necro/Chiv/Focus skills stay on 0 even after using [set allskills

In DFNDATA/skills file/skills.dfn the above skills are not listed

after initial loading of shard it has just come up with...

cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
Thread: CheckConsoleThread has started
Thread: NetworkPollConnection has started
cMapStuff::Multitile-> Bad length in multi file. Avoiding stall.
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Xuri
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Post by Xuri »

OOps! Sorry, I mixed up - I meant to say, with BACKUPSAVERATIO=5, every 5th worldsave will be backed up :) BACKUPSENABLED is of course used to specify if automatic backups are enabled or not :)

[chat <-- What's this supposed to do?
[props <-- what's this supposed to do?

Other than that, try
[go x y z (where x, y and z are coordinates)
[goplace # (where # is a location defined in dfndata\locations\locations.dfn)

Some commands you can use to move stuff about:
[movetobag
[telestuff
[incx #, [incy #, or [incz # (where # is the amount of tiles to increment.
[tele (Teleport yourself somewhere)

When you add items through the [add-menu, they will be placed directly into your backpack. You can add items with a target cursor by using [add 0x#### (hex-id) or [add item <section-header>, where <section-header> is the section header of an item defined in the DFN files in uox3/dfndata/items/.

Instead of [add backpack, try the [addpack command.

To add NPCs, use [add npc <section-header> where <section header> is the ...heh... section header from the NPCs section in the DFNs. For instance, to add an orc, you would use the command [add npc orc, since the basic orc is defined in uox3/dfndata/humanoids.dfn with a section header saying [orc].

The error you got in UOX3 console concerning bad length in multi file happened because you used the add command to add an erroneous item, most likely. To fix it, either wipe your shard (the SHARED folder) and start over, or try to use the 'WIPE command and wipe the general area where you think the erroneous item might have been added.

The Necro/Chiv/Focus skills haven't been implemented yet.
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WonderlandADmana
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Post by WonderlandADmana »

[chat <-- it's world chat - to speak to everyone logged onto the shard, as also with [sm - chat which only staff can read.
[props <-- to view properties of chars and items.
ie to add titles so on.

thanks all :D
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Post by WonderlandADmana »

also when I'm in the world, when i hover the pointer over my char it don't say my name.

any suggestions

thanks :)
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Xuri
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Post by Xuri »

Some broadcast commands:
[YELLALL <text>
[CNSYELL <text>
[GMYELL <text>
[ADMINYELL <text>


A YELLALL is displayed to everyone, CNSYELL is displayed to Counselors and above, GMYELL is displayed to GMs or admins only, ADMINYELL is only displayed to admins.

Instead of [props, try using [tweak.

For a list of all the UOX3 commands, check:
https://www.uox3.org/docs/commandlist.html
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WonderlandADmana
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Post by WonderlandADmana »

ok thanks,

and what about when i hover the pointer over my char it don't say my name, its just blank where my name should be, and also some of the npc's also.

thanks :)
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Xuri
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Post by Xuri »

That's an issue with UOX3 which needs to be fixed in the source code :/ Not really anything you can do about it, unless of course you are familiar with C++ and fancy fixing it yourself. =)
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Post by giwo »

That's an issue I've attempted to fix but thus far haven't had much success with. :P

The packet is sent, so it must be about timing....
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