Weird Corpse issue
Posted: Sun Apr 08, 2007 3:29 am
I updated to UOx3 v. 3.7l experimental.
I noticed that if you set a corpse to decayable 0, it will still decay and/or if you double click on it, it removes the corpse graphics but leaves your equipment, as well as a nicely colored tile that says "gotee" and "long hair".
This bug is scattered, and isn't very easily replicated.
My 3.7l experimental version is an .exe update as well as js.dll update.
Has UO changed the way packets for death have handled? My current client is 5.01i patch 11. Or, since we have added the fall forward feature (pretty slick I might add), is there a new DFN entry for a corpse I don't have yet?
The UOx3 console does NOT say anything is wrong when this happens. Usually if you are missing a .dfn entry it will say "item 0x1234 does not exist" or whatever.
thanks!
I noticed that if you set a corpse to decayable 0, it will still decay and/or if you double click on it, it removes the corpse graphics but leaves your equipment, as well as a nicely colored tile that says "gotee" and "long hair".
This bug is scattered, and isn't very easily replicated.
My 3.7l experimental version is an .exe update as well as js.dll update.
Has UO changed the way packets for death have handled? My current client is 5.01i patch 11. Or, since we have added the fall forward feature (pretty slick I might add), is there a new DFN entry for a corpse I don't have yet?
The UOx3 console does NOT say anything is wrong when this happens. Usually if you are missing a .dfn entry it will say "item 0x1234 does not exist" or whatever.
thanks!