[FIXED] Display error between clients when running is involved

Here we stuff all the bugs we've managed to squash/squish/squelch.
Locked
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Display error between clients when running is involved

Post by Xuri »

When two player-characters (that includes GM chars in this case) are on the same screen, and either one runs - it's displayed as a character walking very fast in the other client.

This happens in both my UO:T2A 2D client (latest ver) and my UO:LBR 3d client (latest ver) - both when two copies of either client are used next to eachother or I "mix" the two client types.

Same thing when riding a horse and running there - horse skips around on other screen and appears to walk very quickly.

What might be causing this? We sending the wrong packets or forgetting something?
Last edited by Xuri on Sun Feb 26, 2006 1:00 pm, edited 2 times in total.
-= Ho Eyo He Hum =-
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

*bump*
-= Ho Eyo He Hum =-
Grimson
Developer
Posts: 802
Joined: Sat Jun 04, 2005 1:52 am
Location: Germany
Has thanked: 0
Been thanked: 0

Post by Grimson »

This should be somewhat fixed with 0.98-3.3u.
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

Great :)
-= Ho Eyo He Hum =-
Locked