[FIXED] Dungeon entrances and assorted bugs.

Here we stuff all the bugs we've managed to squash/squish/squelch.
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Osprey
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Dungeon entrances and assorted bugs.

Post by Osprey »

Duplicated from Discussion Forum.

I was just wondering if the Dungeon entrances etc. could be manually programmed or if they are hard coded as the following don't seem to be operating:

Entrance tunnel from Delucia to Trinsic area, Entrance from graveyard in LL to Vesper (see Vesper reference below), Khaldun entrances cannot be accessed, Entrance from S of Cyclops Valley to Marble House cannot be accessed, managed (with a few tries - have to go extreme right of entrance) to get through from City of the Dead in LL to Trinsic passage but could not get back, could not enter Delucia from passage from SW of Trinsic, Intermediate tunnel aslo has no access back to Britannia, Lighthouse tunnel to Britaania doesn't appear to work, LL passage to Minoc only works one way (LL to Minoc).

Also can bugs/glitches in terrain be fixed easily?

Incidentally the majority of stairs in the Yew Crypts are buggrd in that you can go down them and then move away from the steps and end up back on the floor above. The up ramp (West) when entering Fire Dungeon from Serpents Hold cannot be climbed (ie you can go up to a certain point and then no further). The T2A entrance in Vesper cemetery has same bug as Yew Crypts. By using 'tele you can get past this but then you can't enter secong\d tunnel to Lost Lands. trying from the other side you can't get away from graveyard as can't climb bank. Terrain path at 5660 3673 0 0 in LL cannot be climbed. Terrain path at 5846 3804 -3 0 in LL cannot be climbed. Several pathways around Ophidian Lair have bugs, holes and no access up ramps. Marble house entrance to LL has same stairs bug. Could not climb ramp in LL (City of the Dead) to Trinsic passage. Once in Trinsic passage from Delucia cannot get through to intermediate tunnel to Britannia.
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