[FIXED] Spawner amount stack behaviour

Here we stuff all the bugs we've managed to squash/squish/squelch.
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Puck
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Spawner amount stack behaviour

Post by Puck »

uox3 98.0.4e
I believe the client doesn't matter, but here goes:
3D client 5091 - UO_riced
razor 1

When adding a spawner through the gm menu, it will already have an amount greater than one, when you drag it on the ground, however, you wont get this little dialogue window with the slider that lets you select the amount.

Either way, the spawner then seems to behave correctly and spawn creatures up to the amount it's set to.

Now try to pick up the spawner, you will only hold one of them on your mousepointer, the rest will be lying on the floor, still. There was no "amount to drag" dialogue this time, again.

The original spawner should be broken now. The new one has the ability to spawn one creature at a time (no matter what amount you set it to), but counts the creatures already spawned by the original stack.

Tweaking the spawners gives no option to set which npcs to spawn, anymore. Unless I'm doin it wrong.
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Xuri
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Post by Xuri »

Fixed on CVS.
-= Ho Eyo He Hum =-
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