[FIXED] I'm a lumberjack, and I'm not okay.

Here we stuff all the bugs we've managed to squash/squish/squelch.
Locked
Puck
UOX3 Novice
Posts: 72
Joined: Sat Jan 23, 2010 3:22 pm
Has thanked: 0
Been thanked: 0

I'm a lumberjack, and I'm not okay.

Post by Puck »

UOX 4.0g experimental, happens since 4.0c

Please use a new character.
Pick lumberjacking 50.
Get bare naked, drop everything you hold but the hatchet.
Status screen should report 7 stones carried.
Chop some wood.
And then chop some more.
Then drop the wood, you should be again at 7 stones.

Now drop the hatchet to the _floor_ and pick it up again. Whether you put it on the paper doll or in the backpack shouldnt matter.
Start choppin wood again.

First stack of wood weighs you down with 10 stones, as expected. Second stack supposedly doesn't add any weight. Third stack youll get should be 10-hatchet (ie 10-4=6 stones).

This weird rythym seems to be completely consistent. And it's not just cosmetic, the status screen display of carried weight should actually be somewhat accurate here. You can easily veryify that by continuing to chop wood (without dropping it off) after you got a glitched stack. Just gather wood until you're almost overloaded, then grab the logs and drag em around in your backpack. The weight should update, and you should be encumbered.

Supposedly this affects all resource gathering, and there are other ways to glitch it, this is just the only thing I found that happens (almost :P) everytime, predictable.
Last edited by Puck on Mon Feb 01, 2010 11:16 pm, edited 15 times in total.
Puck
UOX3 Novice
Posts: 72
Joined: Sat Jan 23, 2010 3:22 pm
Has thanked: 0
Been thanked: 0

Post by Puck »

updated
Puck
UOX3 Novice
Posts: 72
Joined: Sat Jan 23, 2010 3:22 pm
Has thanked: 0
Been thanked: 0

Post by Puck »

updated
Puck
UOX3 Novice
Posts: 72
Joined: Sat Jan 23, 2010 3:22 pm
Has thanked: 0
Been thanked: 0

Post by Puck »

Btw, works with mining too, as we just found out. Bring a pickaxe to the dungeon if you never want to be encumbered again.
User avatar
Teph
UOX3 Neophyte
Posts: 32
Joined: Mon Mar 08, 2010 11:05 pm
Location: New Jersey, US
Has thanked: 0
Been thanked: 0

Post by Teph »

I'm a newb but, what does the restock value mean?
{
[0x0e85]
{ facing West
get=base_item
name=pickaxe
id=0x0e85
weight=1100
value=34 17
layer=2
lodamage=1
hidamage=15
hp=31 60
spd=35
str=25
restock=10
decay=1
good=57
}
}

its the only value different between a shovel and pickaxe that might do it
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

The restock-value is only used in context of NPC vendors, determining how many of said items they should stock up on in their shop.
-= Ho Eyo He Hum =-
User avatar
Teph
UOX3 Neophyte
Posts: 32
Joined: Mon Mar 08, 2010 11:05 pm
Location: New Jersey, US
Has thanked: 0
Been thanked: 0

Post by Teph »

hey at least i tried :o
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

Fix for this is now on the CVS. Turns out all that was required was to clear the pickupspot socket property after dropping items off the mouse cursor :P
-= Ho Eyo He Hum =-
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

Fix available in v0.99.1.
-= Ho Eyo He Hum =-
Locked