Possible Bugs, sugestions or Questions
Posted: Wed Jan 11, 2012 3:10 am
Hello again everyone.
Below, here are some things that observing and which I think could be fixed or improved in my point of view, so logically if someone animate to do this and also if you think the points made are valid/relevant.
How to have a bit of text below, maybe the translator translates a lot the wrong way, with different meanings or even with other meanings. In any case, are just suggestions or bug reporting/possible bugs, but if the writing is confusing, not understand anything, don't make sense or even if it is not of interest, just ignore everything...
1-items matching the following ids, 0x0e79 (pouch) and 0x09b0 (belt pouch), open the gump 0x3c corresponding to backpack. The correct would not be the gump 0x40? I tried to change it here on the emulator, but I have no idea where to put these things ....
2-The emulator currently allows the character to be equipped with two weapons at the same time, being these necessarily a two handed weapon and one handed weapon.
3- Npcs that walking into the water, as the Kraken, for example, do not attack the players. Appears for you only the phrase "Kraken begins an attack against you", but it doesn't come attack and does nothing, just continues walking through the water. You can be stay in either the water as on the banks of Earth that he simply has no reaction.
NOTE: They only demonstrate the reaction when they are on Earth, because they do not walking, but they are rotating in tile towards its direction, wanting te take, hahaha.
4- The "smallshipdeed" creates a boat with some parts unconfigured. The rest of boats seems to be all ok! .
5- I replaces the chart (ID) of the deeds of the boats by the graph 0x14f2 (5362), but now the deeds don't work anymore. They work only with the ID 0x14F0? I think the chart is the more correct 0x14f2 to the deeds of boat ... (question/suggestion).
6- Perhaps there is some incompatibility with dexterity and wrestling to the npcs. Editing an air elemental, wanted him to be very fast in scams and divert enough, taking damage around 10-20. Putting your DEX in 300 and Wrestling around 3000, I noticed that it right least blows or the same quantity as an npc with DEX of 50, and divert almost nothing, and when hit a coup take only damages of 1, 2, 3. Leaving the lowest Wrestling, he began to increase the speed and damage of blows. Leaving the DEX lower he began to evade much more, however could put a DEX or Wrestling quite high that even then was no more than a certain speed and elusive, which still remained low. Only playing an insanely high speed number of coups turned a "machine gun" (Bug?).
7- Shields do not give defense bonus! Even putting the tag def = #. Was supposed to be anyway? Or is this a bug? If so, would make the shields give Defense also? (question/suggestion).
8- A while ago the npcs were a queue when they were chasing a target and a player or npc stood in front of you. In this experiemental version has improved a little, because some can give back by obstacle now, but when they are fleeing, if a player or npc is in your path, they are stopped and not try to make the outline.
9- The players launch spells stopped. Has as crafting a configuration there in parameters, as well as experimental version was created for the magic explosion have delay, so that the administrator can choose whether the players launch a magic just stopped or running/moving?
10- Some monsters, as elementals, to die they drop a backpack with their respective loots. Wouldn't it be more interesting to make it a body as the water elemental with the creature's skin color? Or maybe instead of dropping the backpack fell the items directly on the floor? It's just a suggestion ...
11- Where I play summoned monsters disappear at death, npcs disappear with a smoke effect and a sound similar to magic dispel (the same that occurs when the time of magic ends). Wouldn't it be more interesting to happen with the summons disappear than stay the body of them on the floor? Just another suggestion ...
12- Npcs bugam attack animation when they are on top of a steed. They "fall" of the animal, which disappears, he makes the attack animation when not mounted, and in consequence the animal appears and he rides again.
If you understood the text above, there is some suggestions, questions and reports of possible bugs.
Below, here are some things that observing and which I think could be fixed or improved in my point of view, so logically if someone animate to do this and also if you think the points made are valid/relevant.
How to have a bit of text below, maybe the translator translates a lot the wrong way, with different meanings or even with other meanings. In any case, are just suggestions or bug reporting/possible bugs, but if the writing is confusing, not understand anything, don't make sense or even if it is not of interest, just ignore everything...
1-items matching the following ids, 0x0e79 (pouch) and 0x09b0 (belt pouch), open the gump 0x3c corresponding to backpack. The correct would not be the gump 0x40? I tried to change it here on the emulator, but I have no idea where to put these things ....
2-The emulator currently allows the character to be equipped with two weapons at the same time, being these necessarily a two handed weapon and one handed weapon.
3- Npcs that walking into the water, as the Kraken, for example, do not attack the players. Appears for you only the phrase "Kraken begins an attack against you", but it doesn't come attack and does nothing, just continues walking through the water. You can be stay in either the water as on the banks of Earth that he simply has no reaction.
NOTE: They only demonstrate the reaction when they are on Earth, because they do not walking, but they are rotating in tile towards its direction, wanting te take, hahaha.
4- The "smallshipdeed" creates a boat with some parts unconfigured. The rest of boats seems to be all ok! .
5- I replaces the chart (ID) of the deeds of the boats by the graph 0x14f2 (5362), but now the deeds don't work anymore. They work only with the ID 0x14F0? I think the chart is the more correct 0x14f2 to the deeds of boat ... (question/suggestion).
6- Perhaps there is some incompatibility with dexterity and wrestling to the npcs. Editing an air elemental, wanted him to be very fast in scams and divert enough, taking damage around 10-20. Putting your DEX in 300 and Wrestling around 3000, I noticed that it right least blows or the same quantity as an npc with DEX of 50, and divert almost nothing, and when hit a coup take only damages of 1, 2, 3. Leaving the lowest Wrestling, he began to increase the speed and damage of blows. Leaving the DEX lower he began to evade much more, however could put a DEX or Wrestling quite high that even then was no more than a certain speed and elusive, which still remained low. Only playing an insanely high speed number of coups turned a "machine gun" (Bug?).
7- Shields do not give defense bonus! Even putting the tag def = #. Was supposed to be anyway? Or is this a bug? If so, would make the shields give Defense also? (question/suggestion).
8- A while ago the npcs were a queue when they were chasing a target and a player or npc stood in front of you. In this experiemental version has improved a little, because some can give back by obstacle now, but when they are fleeing, if a player or npc is in your path, they are stopped and not try to make the outline.
9- The players launch spells stopped. Has as crafting a configuration there in parameters, as well as experimental version was created for the magic explosion have delay, so that the administrator can choose whether the players launch a magic just stopped or running/moving?
10- Some monsters, as elementals, to die they drop a backpack with their respective loots. Wouldn't it be more interesting to make it a body as the water elemental with the creature's skin color? Or maybe instead of dropping the backpack fell the items directly on the floor? It's just a suggestion ...
11- Where I play summoned monsters disappear at death, npcs disappear with a smoke effect and a sound similar to magic dispel (the same that occurs when the time of magic ends). Wouldn't it be more interesting to happen with the summons disappear than stay the body of them on the floor? Just another suggestion ...
12- Npcs bugam attack animation when they are on top of a steed. They "fall" of the animal, which disappears, he makes the attack animation when not mounted, and in consequence the animal appears and he rides again.
If you understood the text above, there is some suggestions, questions and reports of possible bugs.



