Reinforcing about tags on some npc who appear to have proble
Posted: Fri Feb 17, 2012 2:32 pm
Only reinforcing and posting in the correct location...
Dexterity only increases the speed of the blows of an NPC up to an amount "x" of "status". As stated in another topic, whatever quantity of dexterity, 100, 200, 400, 1000, 2000... , the npc attacks at the same speed. I infer from 100, but it may be that at 70 no longer makes a difference.
Wrestling is also as stated above, not increasing the avoidance of the NPC after the skill amount is 1000. I infer that the amount is 1000. It may be less as cited above.
Exemplifying, skill tactics is normal, that is, the more higher skill is, more aggressive attack of NPC
Skill "eval. Intelligence," is working well, but for an NPC to take the same damage with a magic that a player with skill 1000 inflicts , the NPC will need to have an amount of skill far superior.
If anyone wants to check after you take the test, create NPC with dexterity 1000, skill wrestling in 5000, and put a "damage = 30 50." This npc that theoretically should be very fast and elusive, besides having a high damage, will be "slow", divert little, and yours damage is low.
Dexterity only increases the speed of the blows of an NPC up to an amount "x" of "status". As stated in another topic, whatever quantity of dexterity, 100, 200, 400, 1000, 2000... , the npc attacks at the same speed. I infer from 100, but it may be that at 70 no longer makes a difference.
Wrestling is also as stated above, not increasing the avoidance of the NPC after the skill amount is 1000. I infer that the amount is 1000. It may be less as cited above.
Exemplifying, skill tactics is normal, that is, the more higher skill is, more aggressive attack of NPC
Skill "eval. Intelligence," is working well, but for an NPC to take the same damage with a magic that a player with skill 1000 inflicts , the NPC will need to have an amount of skill far superior.
If anyone wants to check after you take the test, create NPC with dexterity 1000, skill wrestling in 5000, and put a "damage = 30 50." This npc that theoretically should be very fast and elusive, besides having a high damage, will be "slow", divert little, and yours damage is low.