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Reinforcing about tags on some npc who appear to have proble

Posted: Fri Feb 17, 2012 2:32 pm
by Blue Dragon
Only reinforcing and posting in the correct location...

Dexterity only increases the speed of the blows of an NPC up to an amount "x" of "status". As stated in another topic, whatever quantity of dexterity, 100, 200, 400, 1000, 2000... , the npc attacks at the same speed. I infer from 100, but it may be that at 70 no longer makes a difference.

Wrestling is also as stated above, not increasing the avoidance of the NPC after the skill amount is 1000. I infer that the amount is 1000. It may be less as cited above.

Exemplifying, skill tactics is normal, that is, the more higher skill is, more aggressive attack of NPC

Skill "eval. Intelligence," is working well, but for an NPC to take the same damage with a magic that a player with skill 1000 inflicts , the NPC will need to have an amount of skill far superior.

If anyone wants to check after you take the test, create NPC with dexterity 1000, skill wrestling in 5000, and put a "damage = 30 50." This npc that theoretically should be very fast and elusive, besides having a high damage, will be "slow", divert little, and yours damage is low.

Re: Reinforcing about tags on some npc who appear to have pr

Posted: Sun Feb 26, 2012 6:21 am
by Xuri
Dexterity doesn't actually contribute to attack-speeds; stamina (inherited from dexterity) does, which means that the speed-increase gets lower the more stamina the character loses. There is currently a limit for the maximum amount of stamina that can boost attack-speeds, though, and it's currently set at 100 stamina. Wrestling also contributes, though not as much, and it's capped at 80.0 skillpoints.

However, I'm doing the following change for the next version of UOX3:
  • Changed the upper limit for the amount of stamina that can contribute to faster attack-speeds (for NPCs only!) from 100 to 300
    (This increases their maximum theoretical attack-speed from attacking every 1.5 seconds to roughly every 0.75 seconds)

Re: Reinforcing about tags on some npc who appear to have pr

Posted: Sun Feb 26, 2012 4:48 pm
by Blue Dragon
Interesting. All I comment say, I base in the shard I play, and there is a more dexterity npc has, more their attacks are fast. Here so if I want an npc is really fast, I need to put it with great stamina? If, after its release of new version UOX3, the NPC fastest attack is one that has 300 stamina? And anything above this that will not mean anything?

I commented too dexterity because if I play a super value, such as 99999999, the NPC or player is ultra fast, i thought the destresza influenced it.

Re: Reinforcing about tags on some npc who appear to have pr

Posted: Sun Feb 26, 2012 8:13 pm
by Xuri
Basically the stamina-stats for NPCs are based off dexterity. So if you give an NPC 300 dexterity, he will also have 300 stamina. And since the speed-bonus is based off stamina (not dexterity), it will decrease if the stamina decreases. This means that the longer a fight lasts, the slower the attacks will get.

After the next release, the fastest attack an NPC can have will be one that has 300 stamina (through dexterity) and 80.0+ wrestling. Or one that has 300 stamina and is wielding a really fast weapon :P

I'm also adding an UOX.INI option that will default to attack-speed being based off of stamina, but if disabled will cause attack-speed to be based of dexterity instead.

Re: Reinforcing about tags on some npc who appear to have pr

Posted: Sun Feb 26, 2012 8:41 pm
by Blue Dragon
Very nice! You definitely are a robot! :P

Re: Reinforcing about tags on some npc who appear to have pr

Posted: Mon Mar 19, 2012 1:06 pm
by Xuri
The fix for this is now available in UOX3 0.99, and on the CVS.