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Bugs I've noticed

Posted: Thu Feb 16, 2006 6:27 pm
by Denizenz
Forgive me if any of this is already known of if I'm just being ignorant,

1. Lumberjacking seems to be broken and I get this anytime I use an axe on a tree:
[February 16 11:16:13 AM] JS script failure: Message (TypeError: ourObj has no properties)
[February 16 11:16:13 AM] Filename: ./js/item/axe.js
Line Number: 25
[February 16 11:16:13 AM] Erroneous Line: (null)
Token Ptr: (null)

2. When I use an axe on boards it brings up a creat menu but tells me I have insufitient resources to creat anything even 1 shaft

3. Using a sewing kit on cut cloth does nothing

4. Using a sewing kit on hides brings up a clothing menu (and a leather armor menu) but can't make clothes even if I have cloth in my pack.

5. Using fletchers tools when I have boards in my pack won't let me create anything and says no resources

Posted: Thu Feb 16, 2006 8:16 pm
by Xuri
1. Works fine, I chop away randomly and get plenty of logs.

2. Works fine, I created a bow and twenty shafts.

3. Nor should it, I think. Cut cloth can only be used to make bandages (with scissors). Try using the sewing kit on a bolt of cloth or folded cloth instead.

4. I used the sewing kit on a bunch of hides, and it did indeed bring up a clothing menu with both regular clothes and leather armor pieces. I could not create any clothes, as you said, but leather armor works fine. Perhaps this should be changed to only bring up the leather armor menus.

5. Make sure you have both enough arrow shafts and feathers in your backpack for what you are trying to create. I had some boards and five feathers, and I created five arrows.

NOTE: I tested these using the latest CVS version of UOX3 (both scripts and executable), which would be 0.98-3.3h. So if you're experiencing these bugs with 3.3, chances are they've been fixed for the next version of UOX3, and are available on the CVS if you want to download them from there instead of waiting for a new release.

Posted: Thu Feb 16, 2006 11:28 pm
by stranf
The problem with lumberjacking is generally a bad variable in the axe.js script.

I'm not sure when it was fixed, or why it's not working on yours, but I had the same issue for awhile.

If you don't want to rebuild, PM me your email address, and I'll send you a copy of my axe.js.

Posted: Fri Feb 17, 2006 5:49 am
by giwo
Hey Denizenz, thanks for posting this list...

I checked axe.js, there is an area that could possibly generate the error you mentioned, so I fixed that for the next release.

As for the other issues you mentioned, I just did some major changes to the create menu's (which handle pretty much every crafting skill) to fix the issues you are having. Just so you know the basic problem, right now the create menu's can only handle one ID for the resource. So if you don't have the exact ID of resource in your pack that we specified, it tells you not enough resources. Luckily, there are test releases of our latest-and-greatest, which Grimson has been faithfully posting in a thread on the General Discussion forum. If you'd like to try out the changes and let us know how they work, please go check them out.