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What would it take

Posted: Fri Sep 25, 2020 6:57 pm
by punt
I have often wondered what it would take to do a server / client based on UO (but not necessarily compatible). Enough is understood, and it isn't so complex that it would seem feasible to start a new development that allows one to build the data, the client and the server for a game. But it keep it loosely around the UO design/breakout.

So one would want some tools to use to help build the data to be used to help test. So like, a way to define attributes (think tile data.mul), a way to create artwork (or at least import artwork into the game), and a way to create a map, gumps, etc.

How to do this?
I know everyone wants c# these days, but I still like old school. So I would think c++. For the graphic portions, perhaps QT.
So it might make sense to consider :

1. Tile definition tool
2. Art import for land/art/texture
3. Art import and means to build multis
4. map building tool
5. Server
6. Gump bulder/art importer
7. Animation importer/builder
8. Sound importer
9. Client

Just some idle ramblings of ordering of tasks

Re: What would it take

Posted: Sun Oct 25, 2020 4:20 pm
by Mindless Automaton
I know everyone wants c# these days, but I still like old school. So I would think c++. For the graphic portions, perhaps QT.
If you like old school, how about ui like this:

https://www.google.com/search?q=hackin ... EUXe946oaM. :)