What would it take
Posted: Fri Sep 25, 2020 6:57 pm
I have often wondered what it would take to do a server / client based on UO (but not necessarily compatible). Enough is understood, and it isn't so complex that it would seem feasible to start a new development that allows one to build the data, the client and the server for a game. But it keep it loosely around the UO design/breakout.
So one would want some tools to use to help build the data to be used to help test. So like, a way to define attributes (think tile data.mul), a way to create artwork (or at least import artwork into the game), and a way to create a map, gumps, etc.
How to do this?
I know everyone wants c# these days, but I still like old school. So I would think c++. For the graphic portions, perhaps QT.
So it might make sense to consider :
1. Tile definition tool
2. Art import for land/art/texture
3. Art import and means to build multis
4. map building tool
5. Server
6. Gump bulder/art importer
7. Animation importer/builder
8. Sound importer
9. Client
Just some idle ramblings of ordering of tasks
So one would want some tools to use to help build the data to be used to help test. So like, a way to define attributes (think tile data.mul), a way to create artwork (or at least import artwork into the game), and a way to create a map, gumps, etc.
How to do this?
I know everyone wants c# these days, but I still like old school. So I would think c++. For the graphic portions, perhaps QT.
So it might make sense to consider :
1. Tile definition tool
2. Art import for land/art/texture
3. Art import and means to build multis
4. map building tool
5. Server
6. Gump bulder/art importer
7. Animation importer/builder
8. Sound importer
9. Client
Just some idle ramblings of ordering of tasks