Well, I continue to tweak, false start, tweak, restart, repeat.
I still firmly believe that the data model is one of the most important things. So I continue to work on that. Hampered by my lack of knowledge of UO data and its interactions, but never the less, progress, no matter how slow is being made.
My desire it have a skeleton model that I can use to get basic flow/functionality, and then evolve from that.
But I am happy with a few things:
Data syntax is defined, standardized, and preformed with a small set of base classes.
Data layout is nearing completion. Allows for user override, removal of data sections, etc, without corrupting the git repo.
As always if anyone would like to aid in making data, or whatever, feel free to comment/join.
All code is available on GitHub (UOXDevelopment <<, NOT THE OFFICIAL UOX3), under uox. Just my view of uox in c++17.
Chugging along
Moderator: punt
Chugging along
- Attachments
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itemobject.pdf- key/values for "item" type objects
- (27.71 KiB) Downloaded 461 times
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baseobject.pdf- key/values for all objects
- (29.04 KiB) Downloaded 459 times