[ARCHIVED] Archived UOX3 Version (0.99 - Updated Mar 19th 2012)

Where we archive the version changelog threads
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Xuri
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Archived UOX3 Version (0.99 - Updated Mar 19th 2012)

Post by Xuri »

Full UOX3 Package for Windows
All-In-One (3/19/2012) - UOX3 v0.99

Separate UOX3 Packages
https://www.uox3.org/files/uox3exe_0_99.zip - UOX3 Exe Only (3/19/2012) - UOX3.EXE v0.99 (for Windows)
https://www.uox3.org/files/uox3basicfiles_0_99.zip - Basic UOX3 files (3/19/2012) - Basic UOX3 files(ini-files, html-files, documentation, etc.) v0.99
https://www.uox3.org/files/uox3dfns_0_99.zip - DFNs Only (3/19/2012) - Only the DFN-files, v0.99
https://www.uox3.org/files/uox3jscripts_0_99.zip - JavaScripts Only (3/19/2012) - Only the Javascript-files, v0.99
https://www.uox3.org/files/uox3source_0_99.zip - UOX3 Sourcecode (3/19/2012) - The UOX3 source-code v0.99, also available from the OpenUO SourceForge CVS

UOX3 for Linux
https://www.uox3.org/files/uox3linuxscripts_0_99.zip - UOX3 Scripts for Linux (3/19/2012) - The UOX3 scripts v0.99, all Dos2Unix'ed. No binary included.
https://www.uox3.org/files/uox3binarylinux_0_99.zip - UOX3 binary for Ubuntu (3/19/2012) - The UOX3 binary executable v0.99, compiled on Ubuntu.

https://www.uox3.org/history/UOX3_Changelog.txt - Changelog for latest UOX3 version: UOX3 Changelog (3/19/2012)

NOTE! If you download uox3.exe only, remember to check for updated DFNs/JScripts from above as well, or you might not be able to run the latest version without problems! Also, these files are all available from the CVS at http://www.sf.net/projects/openuo, though the anonymous CVS might be lagging behind the proper one with up to 24 hours.

CVS Changelog for this UOX3 Version:
-= Ho Eyo He Hum =-
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Post by Jediman »

Woot! :-D
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Have you read the installation documentation?
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Post by giwo »

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[color=orange]1/18/2009 - giwo (0.98-4.0a)[/color]
	Fixed a crash caused by clicking on the Virtue Gump icon in the paperdoll
	Added some checking before sending a status window to ensure the character is visible and in range
	Added some checks to prevent one from inviting themselves to a party
Last edited by giwo on Mon Jan 19, 2009 6:47 pm, edited 1 time in total.
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Post by giwo »

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[color=orange]1/18/2009 - giwo[/color]
	Moved the magic scroll handling from cPlayerAction.cpp out to JavaScript (items/magicscroll.js)
	Fixed a bug with the JS Method Char.CastSpell() where it never returned a value to the calling script.
Last edited by giwo on Mon Jan 19, 2009 6:47 pm, edited 1 time in total.
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Post by Maarc »

Congrats on the release guys.
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Post by Xuri »

Thought we'd do a release quickly now before the UO client was updated and be incompatible again ;P
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Post by giwo »

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[color=orange]1/19/2009 - giwo (0.98-4.0b)[/color]
	Fixed an issue causing smelted iron ore to combine with colored ore already in a players pack.
	Fixed a bug making it impossible to accept or deny a recruit into a guild.
	Added functionality to automatically turn on the Guild title display of all members when a guild aligns with Chaos/Order.
	Added onDropItemOnItem( iDropped, cDropper, iDroppedOn ) JS Event to handle dropping an item on another item.
	Added onVirtueGumpPress( pUser, cTarg, buttonNum ) JS Event to handle clicking the Virtue gump icon (and subsequent menus).
Last edited by giwo on Mon Jan 19, 2009 11:10 pm, edited 1 time in total.
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Post by Xuri »

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[color=orange]1/19/2009 - Xuri[/color]
	Automatic worldsaves can now be disabled by setting SAVESTIMER in UOX.INI to 0
	Added blank scrolls and empty books to ScribeShopping SHOPLIST
	Added new vendor NPCs using ScribeShopping shoplist: m_scribe and f_scribe
	Added new scribe-spawner item, and added it to GM-menu
	Sorted male and female NPCs and vendors alphabetically in the NPCs-menu
	Fixed some issues in shoplist.dfn
	Fixed an error in tailoring.js where invalid socket and character objects were referenced
	Removed a debug-message from taming.js
	Pen and Ink-items will now work similar to using the inscription skill directly
-= Ho Eyo He Hum =-
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Post by Mindless Automaton »

Hey, this is UOX4! ;P
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Linux - UOX3 - 0.99.5 dev branch
Win10Pro 19042.572 - UOX3 0.99.3a; Razor 1.0.14; Client 7.0.87.11 or 4.0.11c (Patch 0)
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Post by Xuri »

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[color=orange]2/01/2009 - Xuri[/color]
	Updated trainingdummy.js and pickpocketdip.js with code that will auto-fix them should their timers ever break
	Pets are removed from petlist when their stabled flag is set to true, and added again when set to false
	Players will no longer have to shove through characters that are permanently hidden
-= Ho Eyo He Hum =-
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Post by Xuri »

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[color=orange]3/22/2009 - Xuri (0.98-4.0c)[/color]
	Fixed travelling by recall spell or magic gate between worlds
	Fixed Jailing and Releasing players in worlds other than world 0
	Fixed issue with the 'ADD command that would put items in your backpack instead of target's backpack
	Removed a TriggerEvent from go.js that should not have been there
	Corrected scripttrigger for newly created bankchecks in banker.js
	Fixed teleport entries from Serpent's Hold to Fire dungeon (Ghostwolf)
	Added new midilist section (23) for dungeon music (Ghostwolf)
	Added MIDILIST=23 entry in region 29 (dungeons)
-= Ho Eyo He Hum =-
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Post by Jediman »

Beautiful!
Realms of Valor
- -=- http://www.realmsofvalor.com -=-
-=-Powered By UOX3-=-

Have you read the installation documentation?
http://www.uox3.org/documentation.shtml

'I have a moongate in my backpack' sounds like a bad Brittanian pickup line!
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Post by bard »

so how does this work, does it work with Kingdom reborn? if this is stated somewhere in documentation please redirect me! does it state somewhere what version of UO is required to have for this?
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Post by Jediman »

Unfortunately no, no emulator (sans the one being built on RUO somewhere out on the net) supports Kindom Reborn.

KR has its own packeting structure, file system, etc thats just not being looked into. A lot of emus are not touching it out of fear of the DMC (digital millenium copyright act) which really..is a stupid reason for not trying to reverse engineer it lol. DMC doesn't hold water ;)

Anyhow. With KR I think you can get as far as logging into the UOX3 server but nothing else at this point. We'ere looking into the packeting so we'll add whatever we can as soon as we can, but don't hold your breath.

KR is probably going to go away and EA will launch another 'face lift' again...
Realms of Valor
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-=-Powered By UOX3-=-

Have you read the installation documentation?
http://www.uox3.org/documentation.shtml

'I have a moongate in my backpack' sounds like a bad Brittanian pickup line!
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Post by bard »

Ahh right ok, damn hey, Kingdom reborn looks beautiful, so Mondains Legacy is probably the one to go with for UOX3? cheers for your help!
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Post by Jediman »

You're welcome.

Yeah, UO:ML is pretty much the defacto version to use with the majority of emulators these days.

KR looks nice (somewhat improving) but man, what a PITA to support given the difference in files :-D

I just wish someone would hurry up and deliver a map/statics mul -> uop patching tool so as to support custom maps :D
Realms of Valor
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-=-Powered By UOX3-=-

Have you read the installation documentation?
http://www.uox3.org/documentation.shtml

'I have a moongate in my backpack' sounds like a bad Brittanian pickup line!
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Post by Xuri »

Just for future reference - please avoid using this thread for general UOX3 support/discussion, but instead create a new thread or another existing thread on the subject. =)
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Post by giwo »

Hey how do I install this "UOX" thing? Plz give me detailed step-by-step instructions so I can promptly stop visiting the site. THX!!!!!1!!11
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Post by Xuri »

Plz, noob.
;)
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Post by Theoderic »

Nice emu guis, gl! i now tested it :)
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