WorldBuilder - JS Edition 0.9b (beta)

Got any custom JavaScript additions/tweaks you think other people would like to see? Post 'em here!
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Xuri
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WorldBuilder - JS Edition 0.9b (beta)

Post by Xuri »

Long, long ago I started working on a JS-version of my WorldBuilder tool, but then it fell on the backburner and I forgot all about it. Recently, however, I've done a lot of work on the script, and I reckon it's now ready for a "beta-version" of sorts =)

The current version only includes the "GM tool"-part of WB (and it's not all done!), so no floors/walls/roof-building yet... not sure yet how I'll go about setting up that part of the tool yet. Anyway, even what's in isn't a direct copy of the normal WB setup, it's just made in the same "spirit" ;)
Screenshot 2025-05-04 131459.png
Download:
WorldBuilderJS.zip
(27.57 KiB) Downloaded 73 times
(Mirror)

Setup instructions (also included in the main script):
1) Copy worldbuilder.js into UOX3\JS\COMMANDS\CUSTOM\
2) Copy worldbuilder_travel.js into UOX3\JS\CUSTOM\
3) Open jse_fileassociations.scp in a text-editor
4) In the [COMMAND_SCRIPTS] section, add a line saying 1200=commands/custom/WorldBuilder.js
5) In the [SCRIPT_LIST] section, add a line saying 5300=custom/worldbuilder_travel.js
6) Restart UOX3 / Reload the JS engine / JS commands and then use the 'WB command ingame to start WorldBuilder

Note: If you set up a different ID for worldbuilder_travel.js than 5300, you must edit
the WBTravelScript value at the top of worldbuilder.js with the new value.
More Screenshots:
Main Menu
GM Menu
Travel Menu #1
Travel Menu #2
Travel Menu #3
Players
Items
NPCs
Attachments
worldbuilder_js_09.jpg
Last edited by Xuri on Tue Oct 20, 2009 9:48 am, edited 1 time in total.
-= Ho Eyo He Hum =-
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Xuri
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Post by Xuri »

Update: Apparently one of the two files I included in the download was... wrong. I've now updated the download with the correct secondary file ;P
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Jediman
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Post by Jediman »

Xuri, you rule!

I'll check this out later this week!
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Post by wonderlandadnc »

1) Copy worldbuilder.js into UOX3\JS\COMMANDS\CUSTOM\
2) Copy worldbuilder_travel.js into UOX3\JS\CUSTOM\
3) Open jse_fileassociations.scp in a text-editor
4) In the [COMMAND_SCRIPTS] section, add a line saying 1500=commands/WorldBuilder.js
5) In the [SCRIPT_LIST] section, add a line saying 6000=custom/worldbuilder_travel.js
6) Restart UOX3 / Reload the JS engine / JS commands and then use the 'WB command ingame to start WorldBuilder
this is wrong
1500=commands/WorldBuilder.js

as you said
Copy worldbuilder.js into UOX3\JS\COMMANDS\CUSTOM\
so it should say.
1500=commands/custom/WorldBuilder.js
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Xuri
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Post by Xuri »

You're correct :) Fixed the instructions in this thread - will fix the instructions in the RAR-file when I get home from work.
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Post by Xuri »

Updated with v0.9b, which adds some customizable travel buttons to the travel menu :P
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