It mimics the look of the built-in town-selection menu in the client, the one that appears for characters that pick the "advanced" option during character creation, and will allow any character to select a starting town once they're in-game. If the process is interrupted (disconnect, manual logout) it will restart the next time they re-connect.
Copy & paste into a text-editor, save document with a .js file extension in your UOX3/JS/custom folder, and then assign it ScriptID 0 in jse_fileassociations.scp to make it run for all new characters.
// Advanced Town Selection Script
// v1.0 by Xuri
//
// Allows new characters to choose a starting town, both after initial login and for consequent
// logins should they fail to select a town before logging out/getting disconnected.
// First teleports them out of danger (to the jails, but location is customizable), then applies
// various safety measures to ensure that they can't interact with anyone or be interacted with
// by anyone else until they have selected a town - at which point those safety measures get removed.
//
// Server admins can customize whether to show the town-selection verification dialogue by setting the
// verifyTownSelection-option to true or false, as well as temporary starting coordinates (currently the Jail).
// Configuration options:
var verifyTownSelection = true;
var tempX = 5282;
var tempY = 1186;
var tempZ = 0;
var tempWorld = 0;
function onCreateDFN( objMade, objType)
{
var pUser = objMade;
if( objType == 1 && !pUser.npc)
{
// If the newly created object is a character, and NOT an NPC, then
// put in some safety measures against abuse before starting town-selection process
pUser.frozen = true;
pUser.vulnerable = false;
pUser.visible = 3;
pUser.squelch = true;
pUser.SetTag( "StartTownSel", 1 );
pUser.SetLocation( tempX, tempY, tempZ, tempWorld );
}
}
function onLogin( pSocket, pUser )
{
// Checks on each login to see if the town-selection tag is present
// If it is, it means the character hasn't completed the town-selection process
if( pUser.GetTag( "StartTownSel" ) == 1 )
{
var ret = SelectStartTownMap( pUser, pSocket );
}
}
//----------------------------------------------------------------
//----------------------------------------------------------------
function SelectStartTownMap( pUser, pSock)
{
var townGump = new Gump;
townGump.NoClose();
townGump.NoMove();
townGump.AddPage( 0 );
townGump.AddBackground( 0, 0, 650, 485, 0x2436);
townGump.AddBackground( 465, 422, 143, 42, 0x13ec );
townGump.AddGump(50, 50, 0x1598);
townGump.AddGump(1, 1, 0x157c);
townGump.AddHTMLGump( 195, 15, 200, 25, true, false, "<big><center><b>Starting Locations</b></center></big>" );
townGump.AddHTMLGump( 50, 440, 380, 25, true, false, "<center>Please select a town to start your adventures in.</center>" );
townGump.AddPageButton( 90, 150, 0x2c92, 1 ); //Yew
townGump.AddText( 85, 130, 1172, "Yew" );
townGump.AddPageButton( 240, 100, 0x2c92, 2 ); //Minoc
townGump.AddText( 235, 80, 1172, "Minoc" );
townGump.AddPageButton( 165, 200, 0x2c92, 3 ); //Britain
townGump.AddText( 160, 180, 1172, "Britain" );
townGump.AddPageButton( 385, 160, 0x2c92, 4 ); //Moonglow
townGump.AddText( 380, 140, 1172, "Moonglow" );
townGump.AddPageButton( 190, 310, 0x2c92, 5 ); //Trinsic
townGump.AddText( 185, 290, 1172, "Trinsic" );
townGump.AddPageButton( 325, 250, 0x2c92, 6 ); //Magincia
townGump.AddText( 320, 230, 1172, "Magincia" );
townGump.AddPageButton( 150, 395, 0x2c92, 7 ); //Jhelom
townGump.AddText( 145, 375, 1172, "Jhelom" );
townGump.AddPageButton( 90, 250, 0x2c92, 8 ); //Skara Brae
townGump.AddText( 85, 230, 1172, "Skara Brae" );
townGump.AddPageButton( 265, 130, 0x2c92, 9 ); //Vesper
townGump.AddText( 260, 110, 1172, "Vesper" );
townGump.AddPage( 1 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075072, true, true ); //Yew description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 1 ); //Continue button to start in Yew
townGump.AddButton( 90, 150, 0x2c93, 1, 0, 1 ); //Second town-button overlaid on map to start in Yew
townGump.AddPage( 2 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075073, true, true ); //Minoc description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 2 );
townGump.AddButton( 240, 100, 0x2c93, 1, 0, 2 );
townGump.AddPage( 3 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075074, true, true ); //Britain description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 3 );
townGump.AddButton( 165, 200, 0x2c93, 1, 0, 3 );
townGump.AddPage( 4 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075075, true, true ); //Moonglow description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 4 );
townGump.AddButton( 385, 160, 0x2c93, 1, 0, 4 );
townGump.AddPage( 5 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075076, true, true ); //Trinsic description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 5 );
townGump.AddButton( 190, 310, 0x2c93, 1, 0, 5 );
townGump.AddPage( 6 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075077, true, true ); //Magincia description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 6 );
townGump.AddButton( 325, 250, 0x2c93, 1, 0, 6 );
townGump.AddPage( 7 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075078, true, true ); //Jhelom description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 7 );
townGump.AddButton( 150, 395, 0x2c93, 1, 0, 7 );
townGump.AddPage( 8 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075079, true, true ); //Skara Brae description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 8 );
townGump.AddButton( 90, 250, 0x2c93, 1, 0, 8 );
townGump.AddPage( 9 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075080, true, true ); //Vesper description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 9 );
townGump.AddButton( 265, 130, 0x2c93, 1, 0, 9 );
townGump.Send( pUser.socket );
}
function onGumpPress( pSocket, myButtonID )
{
var pUser = pSocket.currentChar;
// Cases 0 to 9 just save which button was pushed as a temporary value in the clickZ socket property
// Depending on whether or not the town-selection verification option is enabled, the script will
// either go to the confirmation dialogue or directly to the actual teleportation - which is handled
// in case 10
switch( myButtonID )
{
case 0: // Managed to somehow escape the town selection?
var ret = SelectStartTownMap( pUser, pSocket);
pUser.SysMessage("Just must select a town to start in to continue.");
break;
case 1: // Yew
pSocket.clickZ = 1;
break;
case 2: // Minoc
pSocket.clickZ = 2;
break;
case 3: // Britain
pSocket.clickZ = 3;
break;
case 4: // Moonglow
pSocket.clickZ = 4;
break;
case 5: // Trinsic
pSocket.clickZ = 5;
break;
case 6: // Magincia
pSocket.clickZ = 6;
break;
case 7: // Jhelom
pSocket.clickZ = 7;
break;
case 8: // Skara Brae
pSocket.clickZ = 8;
break;
case 9: // Vesper
pSocket.clickZ = 9;
break;
case 10:
// Here we reset the character flags!
pUser.frozen = false;
pUser.vulnerable = true;
pUser.visible = 0;
pUser.squelch = false;
pUser.SetTag( "StartTownSel", null );
switch( pSocket.clickZ )
{
case 1:
pUser.SysMessage("You decide to start in Yew.");
pUser.SetLocation ( 545, 982, 0, 0 );
break;
case 2:
pUser.SysMessage("You decide to start in Minoc.");
pUser.SetLocation ( 2477, 411, 15, 0 );
break;
case 3:
pUser.SysMessage("You decide to start in Britain.");
pUser.SetLocation ( 1495, 1629, 10, 0 );
break;
case 4:
pUser.SysMessage("You decide to start in Moonglow.");
pUser.SetLocation ( 4406, 1045, 0, 0 );
break;
case 5:
pUser.SysMessage("You decide to start in Trinsic.");
pUser.SetLocation ( 1832, 2779, 0, 0 );
break;
case 6:
pUser.SysMessage("You decide to start in Magincia.");
pUser.SetLocation ( 3675, 2259, 10, 0 );
break;
case 7:
pUser.SysMessage("You decide to start in Jhelom.");
pUser.SetLocation ( 1492, 3696, 0, 0 );
break;
case 8:
pUser.SysMessage("You decide to start in Skara Brae.");
pUser.SetLocation ( 639, 2236, 0, 0 );
break;
case 9:
pUser.SysMessage("You decide to start in Vesper.");
pUser.SetLocation ( 2771, 977, 0, 0 );
break;
default:
// Shouldn't happen, but here just in case
pUser.SysMessage( "Town-Selection script failed. Contact a GM." );
break;
}
//Town-selection process complete, reset temporary socket property
pSocket.clickZ = null;
break;
}
if( pUser.GetTag( "StartTownSel" ) == 1 && myButtonID != 0 ) //if selection-process has started, but is not finished
{
// If townselection-verification is enabled, pop up the confirmation dialogue
// If not, goto case 10 in onGumpPress, and teleport without confirmation, based on town-number saved in pSocket.clickZ
if( verifyTownSelection == true && myButtonID != 10 )
TownVerificationPopup( pUser, pSocket );
else
onGumpPress( pSocket, 10 );
}
}
function TownVerificationPopup( pUser, pSock )
{
var townSelectNum = pSock.clickZ;
var verifyGump = new Gump;
verifyGump.NoClose();
verifyGump.NoMove();
verifyGump.AddPage( 0 );
verifyGump.AddBackground( 0, 0, 215, 235, 0x2436 ); //main background
verifyGump.AddBackground( 60, 145, 95, 38, 0x13ec ); //cancel-button background
verifyGump.AddButton( 65, 150, 0x1450, 1, 0, 0 ); //cancel-button
verifyGump.AddBackground( 35, 185, 143, 38, 0x13ec ); //continue-button background
verifyGump.AddButton( 40, 190, 0x13b2, 1, 0, 10 ); //continue-button
verifyGump.AddText( 20, 15, 1172, "Verify Your City-Selection" );
switch ( townSelectNum )
{
case 1:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Yew</b></big>,<br>the City of Justice</center>." );
break;
case 2:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Minoc</b></big>,<br>the Miner's Frontier</center>." );
break;
case 3:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Britain</b></big>,<br>the City of Bards</center>." );
break;
case 4:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Moonglow</b></big>,<br>the City of Magic</center>." );
break;
case 5:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Trinsic</b></big>,<br>the Walled City</center>." );
break;
case 6:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Magincia</b></big>,<br>the Isle of Riches</center>." );
break;
case 7:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Jhelom</b></big>,<br>the Mercenaries' Isle</center>.." );
break;
case 8:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Skara Brae</b></big>,<br>the City of Rangers</center>." );
break;
case 9:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Vesper</b></big>,<br>the City of Bridges</center>." );
break;
}
verifyGump.Send( pUser.socket );
}
// v1.0 by Xuri
//
// Allows new characters to choose a starting town, both after initial login and for consequent
// logins should they fail to select a town before logging out/getting disconnected.
// First teleports them out of danger (to the jails, but location is customizable), then applies
// various safety measures to ensure that they can't interact with anyone or be interacted with
// by anyone else until they have selected a town - at which point those safety measures get removed.
//
// Server admins can customize whether to show the town-selection verification dialogue by setting the
// verifyTownSelection-option to true or false, as well as temporary starting coordinates (currently the Jail).
// Configuration options:
var verifyTownSelection = true;
var tempX = 5282;
var tempY = 1186;
var tempZ = 0;
var tempWorld = 0;
function onCreateDFN( objMade, objType)
{
var pUser = objMade;
if( objType == 1 && !pUser.npc)
{
// If the newly created object is a character, and NOT an NPC, then
// put in some safety measures against abuse before starting town-selection process
pUser.frozen = true;
pUser.vulnerable = false;
pUser.visible = 3;
pUser.squelch = true;
pUser.SetTag( "StartTownSel", 1 );
pUser.SetLocation( tempX, tempY, tempZ, tempWorld );
}
}
function onLogin( pSocket, pUser )
{
// Checks on each login to see if the town-selection tag is present
// If it is, it means the character hasn't completed the town-selection process
if( pUser.GetTag( "StartTownSel" ) == 1 )
{
var ret = SelectStartTownMap( pUser, pSocket );
}
}
//----------------------------------------------------------------
//----------------------------------------------------------------
function SelectStartTownMap( pUser, pSock)
{
var townGump = new Gump;
townGump.NoClose();
townGump.NoMove();
townGump.AddPage( 0 );
townGump.AddBackground( 0, 0, 650, 485, 0x2436);
townGump.AddBackground( 465, 422, 143, 42, 0x13ec );
townGump.AddGump(50, 50, 0x1598);
townGump.AddGump(1, 1, 0x157c);
townGump.AddHTMLGump( 195, 15, 200, 25, true, false, "<big><center><b>Starting Locations</b></center></big>" );
townGump.AddHTMLGump( 50, 440, 380, 25, true, false, "<center>Please select a town to start your adventures in.</center>" );
townGump.AddPageButton( 90, 150, 0x2c92, 1 ); //Yew
townGump.AddText( 85, 130, 1172, "Yew" );
townGump.AddPageButton( 240, 100, 0x2c92, 2 ); //Minoc
townGump.AddText( 235, 80, 1172, "Minoc" );
townGump.AddPageButton( 165, 200, 0x2c92, 3 ); //Britain
townGump.AddText( 160, 180, 1172, "Britain" );
townGump.AddPageButton( 385, 160, 0x2c92, 4 ); //Moonglow
townGump.AddText( 380, 140, 1172, "Moonglow" );
townGump.AddPageButton( 190, 310, 0x2c92, 5 ); //Trinsic
townGump.AddText( 185, 290, 1172, "Trinsic" );
townGump.AddPageButton( 325, 250, 0x2c92, 6 ); //Magincia
townGump.AddText( 320, 230, 1172, "Magincia" );
townGump.AddPageButton( 150, 395, 0x2c92, 7 ); //Jhelom
townGump.AddText( 145, 375, 1172, "Jhelom" );
townGump.AddPageButton( 90, 250, 0x2c92, 8 ); //Skara Brae
townGump.AddText( 85, 230, 1172, "Skara Brae" );
townGump.AddPageButton( 265, 130, 0x2c92, 9 ); //Vesper
townGump.AddText( 260, 110, 1172, "Vesper" );
townGump.AddPage( 1 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075072, true, true ); //Yew description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 1 ); //Continue button to start in Yew
townGump.AddButton( 90, 150, 0x2c93, 1, 0, 1 ); //Second town-button overlaid on map to start in Yew
townGump.AddPage( 2 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075073, true, true ); //Minoc description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 2 );
townGump.AddButton( 240, 100, 0x2c93, 1, 0, 2 );
townGump.AddPage( 3 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075074, true, true ); //Britain description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 3 );
townGump.AddButton( 165, 200, 0x2c93, 1, 0, 3 );
townGump.AddPage( 4 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075075, true, true ); //Moonglow description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 4 );
townGump.AddButton( 385, 160, 0x2c93, 1, 0, 4 );
townGump.AddPage( 5 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075076, true, true ); //Trinsic description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 5 );
townGump.AddButton( 190, 310, 0x2c93, 1, 0, 5 );
townGump.AddPage( 6 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075077, true, true ); //Magincia description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 6 );
townGump.AddButton( 325, 250, 0x2c93, 1, 0, 6 );
townGump.AddPage( 7 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075078, true, true ); //Jhelom description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 7 );
townGump.AddButton( 150, 395, 0x2c93, 1, 0, 7 );
townGump.AddPage( 8 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075079, true, true ); //Skara Brae description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 8 );
townGump.AddButton( 90, 250, 0x2c93, 1, 0, 8 );
townGump.AddPage( 9 );
townGump.AddXMFHTMLGump( 445, 65, 180, 350, 1075080, true, true ); //Vesper description from clilocs
townGump.AddButton( 470, 430, 0x13b2, 1, 0, 9 );
townGump.AddButton( 265, 130, 0x2c93, 1, 0, 9 );
townGump.Send( pUser.socket );
}
function onGumpPress( pSocket, myButtonID )
{
var pUser = pSocket.currentChar;
// Cases 0 to 9 just save which button was pushed as a temporary value in the clickZ socket property
// Depending on whether or not the town-selection verification option is enabled, the script will
// either go to the confirmation dialogue or directly to the actual teleportation - which is handled
// in case 10
switch( myButtonID )
{
case 0: // Managed to somehow escape the town selection?
var ret = SelectStartTownMap( pUser, pSocket);
pUser.SysMessage("Just must select a town to start in to continue.");
break;
case 1: // Yew
pSocket.clickZ = 1;
break;
case 2: // Minoc
pSocket.clickZ = 2;
break;
case 3: // Britain
pSocket.clickZ = 3;
break;
case 4: // Moonglow
pSocket.clickZ = 4;
break;
case 5: // Trinsic
pSocket.clickZ = 5;
break;
case 6: // Magincia
pSocket.clickZ = 6;
break;
case 7: // Jhelom
pSocket.clickZ = 7;
break;
case 8: // Skara Brae
pSocket.clickZ = 8;
break;
case 9: // Vesper
pSocket.clickZ = 9;
break;
case 10:
// Here we reset the character flags!
pUser.frozen = false;
pUser.vulnerable = true;
pUser.visible = 0;
pUser.squelch = false;
pUser.SetTag( "StartTownSel", null );
switch( pSocket.clickZ )
{
case 1:
pUser.SysMessage("You decide to start in Yew.");
pUser.SetLocation ( 545, 982, 0, 0 );
break;
case 2:
pUser.SysMessage("You decide to start in Minoc.");
pUser.SetLocation ( 2477, 411, 15, 0 );
break;
case 3:
pUser.SysMessage("You decide to start in Britain.");
pUser.SetLocation ( 1495, 1629, 10, 0 );
break;
case 4:
pUser.SysMessage("You decide to start in Moonglow.");
pUser.SetLocation ( 4406, 1045, 0, 0 );
break;
case 5:
pUser.SysMessage("You decide to start in Trinsic.");
pUser.SetLocation ( 1832, 2779, 0, 0 );
break;
case 6:
pUser.SysMessage("You decide to start in Magincia.");
pUser.SetLocation ( 3675, 2259, 10, 0 );
break;
case 7:
pUser.SysMessage("You decide to start in Jhelom.");
pUser.SetLocation ( 1492, 3696, 0, 0 );
break;
case 8:
pUser.SysMessage("You decide to start in Skara Brae.");
pUser.SetLocation ( 639, 2236, 0, 0 );
break;
case 9:
pUser.SysMessage("You decide to start in Vesper.");
pUser.SetLocation ( 2771, 977, 0, 0 );
break;
default:
// Shouldn't happen, but here just in case
pUser.SysMessage( "Town-Selection script failed. Contact a GM." );
break;
}
//Town-selection process complete, reset temporary socket property
pSocket.clickZ = null;
break;
}
if( pUser.GetTag( "StartTownSel" ) == 1 && myButtonID != 0 ) //if selection-process has started, but is not finished
{
// If townselection-verification is enabled, pop up the confirmation dialogue
// If not, goto case 10 in onGumpPress, and teleport without confirmation, based on town-number saved in pSocket.clickZ
if( verifyTownSelection == true && myButtonID != 10 )
TownVerificationPopup( pUser, pSocket );
else
onGumpPress( pSocket, 10 );
}
}
function TownVerificationPopup( pUser, pSock )
{
var townSelectNum = pSock.clickZ;
var verifyGump = new Gump;
verifyGump.NoClose();
verifyGump.NoMove();
verifyGump.AddPage( 0 );
verifyGump.AddBackground( 0, 0, 215, 235, 0x2436 ); //main background
verifyGump.AddBackground( 60, 145, 95, 38, 0x13ec ); //cancel-button background
verifyGump.AddButton( 65, 150, 0x1450, 1, 0, 0 ); //cancel-button
verifyGump.AddBackground( 35, 185, 143, 38, 0x13ec ); //continue-button background
verifyGump.AddButton( 40, 190, 0x13b2, 1, 0, 10 ); //continue-button
verifyGump.AddText( 20, 15, 1172, "Verify Your City-Selection" );
switch ( townSelectNum )
{
case 1:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Yew</b></big>,<br>the City of Justice</center>." );
break;
case 2:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Minoc</b></big>,<br>the Miner's Frontier</center>." );
break;
case 3:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Britain</b></big>,<br>the City of Bards</center>." );
break;
case 4:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Moonglow</b></big>,<br>the City of Magic</center>." );
break;
case 5:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Trinsic</b></big>,<br>the Walled City</center>." );
break;
case 6:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Magincia</b></big>,<br>the Isle of Riches</center>." );
break;
case 7:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Jhelom</b></big>,<br>the Mercenaries' Isle</center>.." );
break;
case 8:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Skara Brae</b></big>,<br>the City of Rangers</center>." );
break;
case 9:
verifyGump.AddHTMLGump( 15, 45, 185, 95, true, false, "You have chosen to start in <center><big><b>Vesper</b></big>,<br>the City of Bridges</center>." );
break;
}
verifyGump.Send( pUser.socket );
}