Custom DFN: Rings of Illusion - Animals

Got any custom DFN additions/tweaks you think other people would like to see? Post 'em here!
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John
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Custom DFN: Rings of Illusion - Animals

Post by John »

I started creating some custom dfn files. When you equip these rings you will morph into the animal listed on the ring. These are not charged rings so the effect never goes away. I've tested a few of these but not all. Let me know if any rings give you problems. I've tested: bears, deer, wolf.
[illusionring1]
{
get=base_item
name=ring of illusion [aligator]
id=0x108a
type=101
morex=202
weight=100
decay=1
}

[illusionring2]
{
get=base_item
name=ring of illusion [ape]
id=0x108a
type=101
morex=28
weight=100
decay=1
}

[illusionring3]
{
get=base_item
name=ring of illusion [bear]
id=0x108a
type=101
morex=211
weight=100
decay=1
}

[illusionring4]
{
get=base_item
name=ring of illusion [bear]
id=0x108a
type=101
morex=212
weight=100
decay=1
}

[illusionring5]
{
get=base_item
name=ring of illusion [bear]
id=0x108a
type=101
morex=213
weight=100
decay=1
}

[illusionring6]
{
get=base_item
name=ring of illusion [bird]
id=0x108a
type=101
morex=5
weight=100
decay=1
}

[illusionring7]
{
get=base_item
name=ring of illusion [bull]
id=0x108a
type=101
morex=233
weight=100
decay=1
}

[illusionring8]
{
get=base_item
name=ring of illusion [bull]
id=0x108a
type=101
morex=232
weight=100
decay=1
}

[illusionring9]
{
get=base_item
name=ring of illusion [bullfrog]
id=0x108a
type=101
morex=80
weight=100
decay=1
}

[illusionring10]
{
get=base_item
name=ring of illusion [bunny]
id=0x108a
type=101
morex=205
weight=100
decay=1
}

[illusionring11]
{
get=base_item
name=ring of illusion [cat]
id=0x108a
type=101
morex=201
weight=100
decay=1
}

[illusionring12]
{
get=base_item
name=ring of illusion [chicken]
id=0x108a
type=101
morex=208
weight=100
decay=1
}

[illusionring13]
{
get=base_item
name=ring of illusion [cow]
id=0x108a
type=101
morex=216
weight=100
decay=1
}

[illusionring14]
{
get=base_item
name=ring of illusion [cow]
id=0x108a
type=101
morex=231
weight=100
decay=1
}

[illusionring15]
{
get=base_item
name=ring of illusion [deer]
id=0x108a
type=101
morex=237
weight=100
decay=1
}

[illusionring16]
{
get=base_item
name=ring of illusion [dog]
id=0x108a
type=101
morex=217
weight=100
decay=1
}

[illusionring17]
{
get=base_item
name=ring of illusion [eagle]
id=0x108a
type=101
morex=4
weight=100
decay=1
}

[illusionring18]
{
get=base_item
name=ring of illusion [giant rat]
id=0x108a
type=101
morex=215
weight=100
decay=1
}

[illusionring19]
{
get=base_item
name=ring of illusion [giant serpent]
id=0x108a
type=101
morex=20
weight=100
decay=1
}

[illusionring20]
{
get=base_item
name=ring of illusion [giant scorpion]
id=0x108a
type=101
morex=47
weight=100
decay=1
}

[illusionring21]
{
get=base_item
name=ring of illusion [giant spider]
id=0x108a
type=101
morex=27
weight=100
decay=1
}

[illusionring22]
{
get=base_item
name=ring of illusion [giant toad]
id=0x108a
type=101
morex=79
weight=100
decay=1
}

[illusionring23]
{
get=base_item
name=ring of illusion [goat]
id=0x108a
type=101
morex=209
weight=100
decay=1
}

[illusionring24]
{
get=base_item
name=ring of illusion [great hart]
id=0x108a
type=101
morex=234
weight=100
decay=1
}

[illusionring25]
{
get=base_item
name=ring of illusion [horse]
id=0x108a
type=101
morex=204
weight=100
decay=1
}

[illusionring26]
{
get=base_item
name=ring of illusion [horse]
id=0x108a
type=101
morex=228
weight=100
decay=1
}

[illusionring27]
{
get=base_item
name=ring of illusion [horse]
id=0x108a
type=101
morex=200
weight=100
decay=1
}

[illusionring28]
{
get=base_item
name=ring of illusion [horse]
id=0x108a
type=101
morex=226
weight=100
decay=1
}

[illusionring29]
{
get=base_item
name=ring of illusion [pack horse]
id=0x108a
type=101
morex=291
weight=100
decay=1
}

[illusionring30]
{
get=base_item
name=ring of illusion [lava lizard]
id=0x108a
type=101
morex=206
weight=100
decay=1
}

[illusionring31]
{
get=base_item
name=ring of illusion [llama]
id=0x108a
type=101
morex=220
weight=100
decay=1
}

[illusionring32]
{
get=base_item
name=ring of illusion [ostard]
id=0x108a
type=101
morex=210
weight=100
decay=1
}

[illusionring33]
{
get=base_item
name=ring of illusion [ostard]
id=0x108a
type=101
morex=219
weight=100
decay=1
}

[illusionring34]
{
get=base_item
name=ring of illusion [ostard]
id=0x108a
type=101
morex=218
weight=100
decay=1
}

[illusionring35]
{
get=base_item
name=ring of illusion [pack llama]
id=0x108a
type=101
morex=292
weight=100
decay=1
}

[illusionring36]
{
get=base_item
name=ring of illusion [panther]
id=0x108a
type=101
morex=214
weight=100
decay=1
}

[illusionring37]
{
get=base_item
name=ring of illusion [pig]
id=0x108a
type=101
morex=203
weight=100
decay=1
}

[illusionring38]
{
get=base_item
name=ring of illusion [rat]
id=0x108a
type=101
morex=238
weight=100
decay=1
}

[illusionring39]
{
get=base_item
name=ring of illusion [sheep]
id=0x108a
type=101
morex=223
weight=100
decay=1
}

[illusionring40]
{
get=base_item
name=ring of illusion [sheep]
id=0x108a
type=101
morex=207
weight=100
decay=1
}

[illusionring41]
{
get=base_item
name=ring of illusion [walrus]
id=0x108a
type=101
morex=221
weight=100
decay=1
}

[illusionring42]
{
get=base_item
name=ring of illusion [wolf]
id=0x108a
type=101
morex=225
weight=100
decay=1
}
Last edited by John on Thu Jan 09, 2014 6:04 am, edited 1 time in total.
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Xuri
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Post by Xuri »

If you want to give some use to the Item Identification skill, you can also do something like this:

Code: Select all

[illusionring1] 
{ 
get=base_item
[color=red]name=a magical ring[/color]
name[color=red]2[/color]=ring of illusion [aligator] 
id=0x108a 
type=101 
morex=202 
weight=100 
decay=1 
}
This way the name of the ring will be just "a magical ring" until it has been identified as "ring of illusion [aligator]".
-= Ho Eyo He Hum =-
John
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Post by John »

I was under the impression that the Item Identification skill is not implemented or is not working correctly on UOX3 yet. Has it been fixed?
Last edited by John on Thu Jan 09, 2014 6:04 am, edited 1 time in total.
dragon slayer
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Post by dragon slayer »

Far as i can see works really good with all the new magic items i been creating for shards :) i have tested it on everything :)
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Xuri
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Post by Xuri »

In the latest experimental build it should be working for the names - though it might not (as dragon slayer mentioned in this post) hide stats etc while it remains un-identified.
-= Ho Eyo He Hum =-
John
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Post by John »

Cool :)

I've been using 4.0-h and have not moved over to 4.0-i yet. Might do that today. I know in 4.0-h item identification does not work so it is good to hear that it has be fixed.
Last edited by John on Thu Jan 09, 2014 6:04 am, edited 1 time in total.
dragon slayer
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Post by dragon slayer »

come across any compiling errors with 4.0i just let me know ill post the file has them fixed :) 4.0i seems to be stable to me i havent had any problems.
John
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Post by John »

There was a couple errors when I first loaded the 4.0i but that was where Xuri typed int instead of var and forgot a missing )

Once I typed those in and saved the javascript it seemed to fix that error.
Last edited by John on Thu Jan 09, 2014 6:05 am, edited 1 time in total.
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Post by dragon slayer »

sweet :) your learning my friend
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Post by Xuri »

Off-topic posts cleared out of thread. Keep any further replies on-topic, or don't reply at all.
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