here is the Flesh Golem and Clay Golem
golems.dfn
[claygolem]
{
NAME=a clay golem
ID=0x000D
SKIN=0x045d
DIRECTION=N
BACKPACK
STR=200 255
DEX=200 255
INT=2571 92
KARMA=0
FAME=0
MAGICRESISTANCE=700 950
TACTICS=800 990
MACEFIGHTING=1000
DAMAGE=8 35
DEF=28
FX1=-1
FY1=-1
FZ1=-1
FX2=20
TOTAME=1100
}
[fleshgolem]
{
NAME=a flesh golem
ID=0x0190
SKIN=0x83ea
DIRECTION=N
BACKPACK
STR=200 255
DEX=200 255
INT=2571 92
KARMA=0
FAME=0
MAGICRESISTANCE=1000
TACTICS=800 990
MACEFIGHTING=800 990
DAMAGE=8 35
DEF=20
FX1=-1
FY1=-1
FZ1=-1
FX2=20
TOTAME=1100
}
{
NAME=a clay golem
ID=0x000D
SKIN=0x045d
DIRECTION=N
BACKPACK
STR=200 255
DEX=200 255
INT=2571 92
KARMA=0
FAME=0
MAGICRESISTANCE=700 950
TACTICS=800 990
MACEFIGHTING=1000
DAMAGE=8 35
DEF=28
FX1=-1
FY1=-1
FZ1=-1
FX2=20
TOTAME=1100
}
[fleshgolem]
{
NAME=a flesh golem
ID=0x0190
SKIN=0x83ea
DIRECTION=N
BACKPACK
STR=200 255
DEX=200 255
INT=2571 92
KARMA=0
FAME=0
MAGICRESISTANCE=1000
TACTICS=800 990
MACEFIGHTING=800 990
DAMAGE=8 35
DEF=20
FX1=-1
FY1=-1
FZ1=-1
FX2=20
TOTAME=1100
}
[bookclaygolem]
{
get=base_item
name=a magical book
name2=Book of Clay Golem
id=0x0e3b
color=0x045d
decay=1
script=5048
}
[bookfleshgolem]
{
get=base_item
name=a magical book
name2=Book of Flesh Golem
id=0x0e3b
color=0x83ea
decay=1
script=5047
}
[clay]
{
get=base_item
name=clay
id=0x26b8
color=0x045d
pileable=1
amount=1
decay=1
}
{
get=base_item
name=a magical book
name2=Book of Clay Golem
id=0x0e3b
color=0x045d
decay=1
script=5048
}
[bookfleshgolem]
{
get=base_item
name=a magical book
name2=Book of Flesh Golem
id=0x0e3b
color=0x83ea
decay=1
script=5047
}
[clay]
{
get=base_item
name=clay
id=0x26b8
color=0x045d
pileable=1
amount=1
decay=1
}
function onUseChecked ( pUser, iUsed )
{
if( iUsed.container != null )
{
var numBrain = pUser.ResourceCount( 0x1cf0 );
var numHeart = pUser.ResourceCount( 0x1ced, 0x000 );
var numLegs = pUser.ResourceCount( 0x1cec, 0x000 );
var numArms = pUser.ResourceCount( 0x1ce5 );
if( pUser.CheckSkill( 25, 600, 600 ) )
{
pUser.SysMessage( "You must have at least 60.0 skill in magery to construct a flesh golem." );
return false;
}
if( numBrain >= 1 && numHeart >= 1 && numLegs >= 2 && numArms >= 2 )
{
pUser.UseResource( 1, 0x1cf0 );
pUser.UseResource( 1, 0x1ced, 0x000 );
pUser.UseResource( 2, 0x1cec, 0x000 );
pUser.UseResource( 5, 0x1ce5 );
pUser.SoundEffect( 0x241, true );
var nSpawned = SpawnNPC( "fleshgolem", pUser.x, pUser.y, pUser.z, pUser.worldnumber );
nSpawned.owner = pUser;
}
if ( numBrain < 1 )
{
pUser.SysMessage( "You must have a brain to construct the flesh golem." );
return false;
}
if ( numHeart < 1 )
{
pUser.SysMessage( "You must have a heart to construct the flesh golem." );
return false;
}
if ( numLegs < 2 )
{
pUser.SysMessage( "You must have 2 legs to construct the flesh golem." );
return false;
}
if ( numArms < 2 )
{
pUser.SysMessage( "You must have 2 arms to construct the flesh golem." );
return false;
}
}
else
pUser.SysMessage( "That must be in your pack for you to use it." );
return false;
}
{
if( iUsed.container != null )
{
var numBrain = pUser.ResourceCount( 0x1cf0 );
var numHeart = pUser.ResourceCount( 0x1ced, 0x000 );
var numLegs = pUser.ResourceCount( 0x1cec, 0x000 );
var numArms = pUser.ResourceCount( 0x1ce5 );
if( pUser.CheckSkill( 25, 600, 600 ) )
{
pUser.SysMessage( "You must have at least 60.0 skill in magery to construct a flesh golem." );
return false;
}
if( numBrain >= 1 && numHeart >= 1 && numLegs >= 2 && numArms >= 2 )
{
pUser.UseResource( 1, 0x1cf0 );
pUser.UseResource( 1, 0x1ced, 0x000 );
pUser.UseResource( 2, 0x1cec, 0x000 );
pUser.UseResource( 5, 0x1ce5 );
pUser.SoundEffect( 0x241, true );
var nSpawned = SpawnNPC( "fleshgolem", pUser.x, pUser.y, pUser.z, pUser.worldnumber );
nSpawned.owner = pUser;
}
if ( numBrain < 1 )
{
pUser.SysMessage( "You must have a brain to construct the flesh golem." );
return false;
}
if ( numHeart < 1 )
{
pUser.SysMessage( "You must have a heart to construct the flesh golem." );
return false;
}
if ( numLegs < 2 )
{
pUser.SysMessage( "You must have 2 legs to construct the flesh golem." );
return false;
}
if ( numArms < 2 )
{
pUser.SysMessage( "You must have 2 arms to construct the flesh golem." );
return false;
}
}
else
pUser.SysMessage( "That must be in your pack for you to use it." );
return false;
}