Monsters and Animals v3.0

Got any custom DFN additions/tweaks you think other people would like to see? Post 'em here!
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dragon slayer
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Monsters and Animals v3.0

Post by dragon slayer »

Version 3.0
1 Added Missing Npcs from differant expansions.
2 redorder all npcs to there right expansion folder.
UOR,LBR,AOS,ML,SE. Npcs that are not in a folder our npcs from UO and UOT2A.
This helps you keep track of what expansion they are.
3 Added Khladun npcs and chaos dragoons and savages. This npcs come with there .js script that i have created for them. Plus i have added the dragonarmor.dfn for the chaos dragoons


Version 2.0
1 Reorderd all Loot to bottom of npcs as my example shows.
2 Tweaked the damages on all npcs to reflect OSI damages.
3 Added ELEMENTRESIST tags to all npcs and tweaked the DEF and ELEMENTRESIST tags to match current OSI.

Version 1.0
I have made a list of stuff i have done to the uox3 monsters and animals.
1 removed duped npcai tags
2 removed skin= tags had no numbers just skin=
3 removed skin 0x0000 tags from npcs
4 removed all npcwander and its xyz tags
5 removed all the flags
6 removed npcai that had no use was just there.
7 removed back and direction off all npcs
8 removed skin tags off a lot of npcs that didnt need skin color because osi has patched that in.
9 created a basecreature.dfn and made basemonster and baseanimal that has all the direction and wander, xyz tags and backpack tags and the flags and skin=0x0000 to both baseanimal and basemonster. added ELEMENTRESIST=0 0 0 0 to both bases. plus baseanimal has no ai and basemonster has npcai=2
10 Went though and added get=baseanimal to all animals that was good and added get=basemonster to all the monsters.

Any bugs or concerns with this please post.
I will be making a nother version with all loot moved to the bottom of the monsters and animals that have loot so they will look something like this

example

Code: Select all

[teramatriarch]
{
get=basemonster
NAME=terathan matriarch
ID=0x0048
STR=316 405
DEX=96 115
INT=366 455
HPMAX=190 243
KARMA=-10000
FAME=10000
MAGICRESISTANCE=901 1000
TACTICS=501 700
WRESTLING=601 800
MAGERY=901 1000
EVALUATINGINTEL=901 1000
DAMAGE=16 47
POISONSTRENGTH=3
DEF=10
ELEMENTRESIST=0 0 0 100
SPATTACK=8
SPADELAY=5
TOPROV=912
TOPEACE=912 5
RACE=6
GOLD=250 500
LOOT=lowlevelscrolls
LOOT=lowlevelscrolls
LOOT=lowlevelscrolls
LOOT=midlevelscrolls
LOOT=midlevelscrolls
LOOT=midlevelscrolls
LOOT=midlevelscrolls
}
This makes loot adding and checking on monsters loot much easyer to find and not so blinding when looking at them.
Attachments
animalsandmonsters3.zip
Version 3.0
(35.46 KiB) Downloaded 172 times
animalsandmonsters2.zip
Version 2.0
(21.79 KiB) Downloaded 119 times
animalsmonsters.zip
Animals and Monsters version 1.0
(21.58 KiB) Downloaded 120 times
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