Code: Select all
function onUseChecked( pUser, iUsed )
{
var socket = pUser.socket;
if( socket && iUsed && iUsed.isItem )
{
switch( RandomNumber( 0, 4 ) )
{
case 0: pUser.SysMessage( "You free the noble and he teleports back to town" );
iUsed.Delete(); break;
case 1: var nSpawned = SpawnNPC( "f_brigand", iUsed.x, iUsed.y, iUsed.z, iUsed.worldnumber );
iUsed.Delete(); break;
case 2: pUser.SysMessage( "You free the noble and she teleports back to town" );
iUsed.Delete(); break;
case 3: var nSpawned = SpawnNPC( "m_brigand", iUsed.x, iUsed.y, iUsed.z, iUsed.worldnumber );
iUsed.Delete(); break;
default: pUser.SysMessage( "You free the noble and she teleports back to town" );
iUsed.Delete(); break;
}
}
return false;
}