function onCallback0( socket, myTarget )
{
myPlayer = socket.currentChar;
myNPC = socket.tempObj;
if( !socket.GetWord( 1 ) && myTarget.isChar && myTarget.vulnerable && myTarget.serial != myNPC.serial )
{
myNPC.target = myTarget;
myNPC.atWar = true;
myNPC.attackFirst = ( myTarget.target != myNPC );
myNPC.attacker = myTarget;
if( myTarget.innocent == true && myTarget.owner != myPlayer )
{
myNPC.criminal == true;
if( myNPC.criminal == true )
{
myNPC.owner.criminal = true;
}
}
else
{
myNPC.criminal == false;
}
}
else
{
myPlayer.SysMessage( "Alvo invalido." );
}
}