I have often wondered what it would take to do a server / client based on UO (but not necessarily compatible). Enough is understood, and it isn't so complex that it would seem feasible to start a new development that allows one to build the data, the client and the server for a game. But it keep it loosely around the UO design/breakout.
So one would want some tools to use to help build the data to be used to help test. So like, a way to define attributes (think tile data.mul), a way to create artwork (or at least import artwork into the game), and a way to create a map, gumps, etc.
How to do this?
I know everyone wants c# these days, but I still like old school. So I would think c++. For the graphic portions, perhaps QT.
So it might make sense to consider :
1. Tile definition tool
2. Art import for land/art/texture
3. Art import and means to build multis
4. map building tool
5. Server
6. Gump bulder/art importer
7. Animation importer/builder
8. Sound importer
9. Client
Just some idle ramblings of ordering of tasks
What would it take
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Mindless Automaton
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If you like old school, how about ui like this:I know everyone wants c# these days, but I still like old school. So I would think c++. For the graphic portions, perhaps QT.
https://www.google.com/search?q=hackin ... EUXe946oaM.
Mindless Automaton
Linux - UOX3 - 0.99.5 dev branch
Win10Pro 19042.572 - UOX3 0.99.3a; Razor 1.0.14; Client 7.0.87.11 or 4.0.11c (Patch 0)
Linux - UOX3 - 0.99.5 dev branch
Win10Pro 19042.572 - UOX3 0.99.3a; Razor 1.0.14; Client 7.0.87.11 or 4.0.11c (Patch 0)