if( !skillToTame )
{
pSock.SysMessage( GetDictionaryEntry( 1593, pLanguage ) ); // You can't tame that creature
return;
}
{
pSock.SysMessage( GetDictionaryEntry( 1593, pLanguage ) ); // You can't tame that creature
return;
}
this code
var skillToTame = ourObj.skillToTame;
so any animal with 0 skill to tame wont tame at all. if i change the TOTAME to TOTAME=1 i can tame them.