For some reason, the AR rating (or "Physical Resistance" as it calls it) doesn't show the total armor rating of the armor your character is wearing. By default, with nothing equipped, it shows "2". With a full plate set, it shows 6. And I've tested plenty of armor, and it's all the same, though not much of it ever comes as high as "6".
I don't know if this is a client issue only, or if UOX3 is miscalculating the AR ratings somehow.
Last edited by Xuri on Sat Nov 26, 2005 11:13 pm, edited 2 times in total.
Almost certain this is a client issue. They do funky stuff with that packet now. Were we to switch off the AoS features, I'm sure you'd see more like the AR you're used to.
Yeah, I still want to customize a way to selectively enable/disable features (obviously some features are grouped by the client, and thus would be all-or-nothing).
Do we really need this to be a enable/disable feature though? Couldn't we have support for all these variables in the code, read them from the DFNs if present and display them even if we don't necessarily use them?