std::less<UOX::CBaseObject *>::operator()(UOX::CBaseObject * const & 0x19c85430, UOX::CBaseObject * const &) line 86 + 20 bytes
std::_Tree<UOX::CBaseObject *,std::pair<UOX::CBaseObject * const,unsigned long>,std::map<UOX::CBaseObject *,unsigned long,std::less<UOX::CBaseObject *>,std::allocator<unsigned long> >::_Kfn,std::less<UOX::CBaseObject *>,std::allocator<unsigned londfd1780c(const std::pair<UOX::CBaseObject * const,unsigned long> & {...}) line 222 + 37 bytes
std::map<UOX::CBaseObject *,unsigned long,std::less<UOX::CBaseObject *>,std::allocator<unsigned long> >::insert(const std::pair<UOX::CBaseObject * const,unsigned long> & {...}) line 97
std::map<UOX::CBaseObject *,unsigned long,std::less<UOX::CBaseObject *>,std::allocator<unsigned long> >::operator[](UOX::CBaseObject * const & 0x19c85430) line 93 + 48 bytes
UOX::CBaseObject::Dirty(UOX::UpdateTypes UT_LOCATION) line 2141 + 27 bytes
UOX::CBaseObject::WorldNumber(unsigned char 0) line 1981
UOX::cItem::CreateBaseItem(const unsigned char 0, UOX::ObjectType OT_ITEM) line 387
UOX::cItem::CreateItem(UOX::CSocket * 0x19c833b0, UOX::CChar * 0x19c7e2b0, const unsigned short 2325, const unsigned short 1, const unsigned short 0, UOX::ObjectType OT_ITEM, const unsigned char 0) line 224 + 21 bytes
UOX::CPICreateCharacter::newbieItems(UOX::CChar * 0x19c7e2b0) line 550 + 35 bytes
UOX::CPICreateCharacter::Handle() line 709
UOX::cNetworkStuff::GetLoginMsg(unsigned long 0) line 1235 + 17 bytes
UOX::cNetworkStuff::CheckLoginMessage() line 1046
UOX::NetworkPollConnectionThread(void * 0x00000000) line 228
_threadstart(void * 0x022b8740) line 187 + 13 bytes
KERNEL32! 7c80b50b()
[FIXED] (new) UOX3 Crash on character creation
- Xuri
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(new) UOX3 Crash on character creation
MSVC 6 gave me the following callstack after UOX3 crashed and burned when I repeatedly created and deleted characters numerous times in a row (to test skin colors/hair styles etc):
-= Ho Eyo He Hum =-